100% - Hearthstone is and has been broken for years now. It's just some sort of bad mobile Casio game wannabe.
The whole point for creating a deck died when discover was introduced which was a big draw for anyone 'liking' the game in the first place.
Another fun aspect was creating homebrew decks that could compete. That died when Blizzard were making pre-built synergy cards that released with every set literally killing any form of player innovation or uniqueness in the game.
Balancing rules such as restricting legendaries to 1 per deck died once they infested the game with discover and other forms of rng which let you have multiple copies of cards with the most powerful effects. Cool right??. No it's not. They should know that if everything is powerful everywhere, all the time...then nothing is.
This stuff could have actually been fixed and balanced years ago, but Blizzard never cared about balance, fun, or game integrity. They only cared about what broken busted stuff they could print every 3 months to generate cheap buzz to sell packs with a plan to nerf it all post purchase.
Now due to the prepackaged 'win' conditions they print each set, everyone is forced to play net decks which beyond being godawfully boring, stale, and repetitive...also makes 90% of the other cards completely useless each expansion. Remember when murlocs were ruining the metas?
As a result, Hearthstone is now so terrible, soulless, unenjoyable, and imbalanced as a strategy card game that there is only one solution....
"Nuke it from orbit"
1
DH is insane. Nothing beats it. It is so overturned. The only deck holding it back was pre-nerf paladin.
Again, nerfs make the game unplayable shit.
3
Game has become unplayable shit since the nerfs. DH is unbeatable. Another big win for the idiots at Team 5.
1
Battletag: Jonesy978#1381
Region: NA
Usual Play Time: It depends
Level of Experience: Normally hit legend
I'm looking for: Anyone online who would like to rant/ chat about the game. Lots to talk about! :)
3
You hit the nail on the head. Again, massive power cards for Rogue, shit for Paladin. MAYBE this card can work in some kind of control Paladin deck. BORRRINNNGGG. Why can't they just make a silverhand recruit deck that's competitive?
1
I think you are right.... which really saddens me. It means this game is just not for me anymore.
I agree with all the broken decks people have been discussing on here. They are all awful to face.
Now, I'm in dumpster legend, and it's nothing but Frost DK v. Blook Dk. I hate them both, for different reasons, and am sick of the game.
Again. Time to move on. Any news on Arclight Rumble?
2
Shadowstep should be deleted. It has been in every Rogue deck since inception. I'm so, so sick of it. For the sake of ensuring the game feels "fresh" if nothing else, it is time for it to go.
1
The problem with both Rogue decks is they feel like shit to play against. You get high-rolled as early as turn 3 or 4 (or maybe 5 with DR Rogue) and have no way to deal with their board. Nothing you did mattered. The mana cheating is disgusting. It's just stupid.
I want to PLAY Hearthstone. By that I mean I want to make decisions each turn and actually interact with my opponent. I would prefer it if games generally lasted longer than turn 5, and by that I mean meaningfully lasted longer. There would be a chance either player could win. A small amount of RNG or mana-gain is fine. But not this nonsense.
If my opponent can simply blow me away early in the game and there is no way I can counter him, what is the point of playing?
DH is another problem for the same reason.
1
The signature cards are so disappointing. They look awful.
The single biggest problem in the game now is Brann. Shockspitter, Denathrius, etc - all made horribly oppressive due to this card. It should be removed from standard immediately.
I have some faith with some light balance adjustments this meta could be good and diverse. But we are not there yet.
2
I am so fucking sick of this Relic Demon Hunter deck. If they hit their curve, the power swings are fucking unbelievable. Why can't this game be actually about strategy and thoughtfulness rather than "did I draw my OP shit in the right order'?
1
Sorry for the delayed response. I have been using this deck recently and I've had a positive win-rate against everything but Mage. Druid is close to 50-50, but I have it currently slightly better than that.
### Tars Paladin
# Class: Paladin
# Format: Standard
# Year of the Hydra
#
# 2x (1) Knight of Anointment
# 2x (1) Righteous Protector
# 2x (1) Sinful Sous Chef
# 2x (2) Battle Vicar
# 2x (2) Seafloor Savior
# 2x (3) Alliance Bannerman
# 2x (3) Azsharan Mooncatcher
# 2x (3) Muckborn Servant
# 2x (3) Righteous Defense
# 1x (3) Stewart the Steward
# 2x (4) Buffet Biggun
# 2x (4) Dun Baldar Bridge
# 2x (5) Elitist Snob
# 1x (7) The Countess
# 1x (7) The Leviathan
# 1x (8) Lightforged Cariel
# 2x (9) Lightray
#
AAECAb7jAwTgiwSwsgSG4gTC4gQNzOsD8PYDt4AEyaAE0KwE57gE3rkE4tME2tkEgOIEv+IEzOIEueQEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone