So technology still isn't there to make special quests have their own slot? That must be really challenging thing to achieve!
- Jabbadin
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Member for 8 years, 8 months, and 16 days
Last active Sat, Jan, 7 2023 03:59:10 -
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yogisaron posted a message on Kobolds and Catacombs Releases December 7! Six Free Card Packs Await Us!Posted in: News -
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HarIeyQuinn posted a message on No, Expansions are Not Rotating to Wild When Kobolds Hits - How Set Rotations Work in HearthstonePosted in: NewsI know it is not played to much anymore, but the good old N'Zoth, the Corruptor will be missed by some ppl like me. I think it was one of the first realy iconic cards from expansions. It realy changed the meta back then, and many decks were built around it.
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Stickybeard posted a message on No, Expansions are Not Rotating to Wild When Kobolds Hits - How Set Rotations Work in HearthstonePosted in: NewsJade's death cannot come soon enough.
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civelli posted a message on Hearthstone is more reasonably affordable than I thought.Posted in: General DiscussionQuote from Penitent_Exile >>This game is robbery. Once you buy packs with real money - you open high value card (golden leg or smth). I noticed this few times. Also, with current expansion release rate if you want to have decent golden collection - you have to constantly buy packs. I'm playing this game for ***ing 3 years and donated probably 150-200$ and I still can't get golden collection for ONE, single class. I'm not even close. This is just cash cow and Blizzard really should be ashamed of how they treat this game.
Quote from Penitent_Exile >>This game is robbery. Once you buy packs with real money - you open high value card (golden leg or smth). I noticed this few times. Also, with current expansion release rate if you want to have decent golden collection - you have to constantly buy packs. I'm playing this game for ***ing 3 years and donated probably 150-200$ and I still can't get golden collection for ONE, single class. I'm not even close. This is just cash cow and Blizzard really should be ashamed of how they treat this game.
nice rant your low iq almost triggers me -
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Urungulu posted a message on The Balance Patch Releases Next Week - September 18Posted in: NewsI really like the way Blizz handled Jade Idol and Ultimate Infestation, N'Zoth's First Mate, Patches the Pirate and Bloodsail Cultist. Those are the changes we needed, and they are delivered right on time. Thx Blizz!
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Jinzua posted a message on It's time to have a serious discussion...Posted in: General Discussion...about trolls, and their future in Hearthstone ! Come on mon, let da talkin' begin !
TROLLS
A proud Gurubashi troll standing in front of Zul'Gurub
Trolls: What are they ?
Trolls are an ancient race of humanoids who have been roaming the land of Azeroth since long-forgotten times, ages before the apex of the elvish civilizations, the human kingdoms and even before the coming of the titans (or as they called them "The travelers"). Devoted to god-like spirits they called "Loa" - the entities of the wild world - troll built their society around their animistic religion and their practice of voodoo magic. While they are today primarily renowned for their aggressive nature and branded as a people of barbaric savages, trolls have birthed fabulous empires in the days of yore and possibly ruled on the vastest empire the world as ever known - this nation, the Empire of Zul, once lorded the entire continent of Kalimdor from North to South and from East to West, unchallenged by any other civilizations. Under the leadership of the wise tribe of the Zandalari, trolls were able to prevail through centuries of strife and from the test of time, crushing their sworn enemy, the insectoid Aqir who served the Old Gods. At great cost, the Empire of Zul triumphed from the ramping darkness at the west, and established itself as the then greatest nation of Azeroth. With time however, old tribalistic reflexes settled in and the Empire of Zul broke away in splinters, with the Amani forest trolls ruling most of it's northern part, and the Gurubashi jungle trolls lording over the south of Kalimdor. This would only be a prelude to the twilight of the troll nations, as they would be irreversibly crippled by their remote elvish descendants and their fearsome magic-wielders, not to mention considerably weakened by the sundering of the world at the apex of the war of the ancients.
Divided, humiliated and ostracized, the troll empires were merely a shadow of their former glory, ashes and ruins doomed to oblivion... Now separated, both the Amani and the Gurubashi did their best to survive in a world that was no longer owned by them, and while the former didn't succumb to the influence of the formidable loa of blood - Hakkar the Soulflayer - neither of the two tribes fared well, let alone reclaimed their past glory. Troll history, alas, was to be the tragedy of all empires : the higher they are, the harder they'll fall... In spite of these cruel turns of history, however, trolls continued to nourish their wounded pride, cultivating their faith in the loas and preserving their ancient tradition in their forgotten shrines, temple-cities and sanctuaries, from Gun'Drak to Zul'Gurub and Zul'Aman to Zul'Farrak.
Forever proud, the trolls strive to reclaim their legacy and shine again, as a force to be reckoned with, and a civilization unlike any other...
Trolls: But... why ?
Well, why this post do you ask ? Why ? Well, considering the overall mightiness of the troll folks, I believe it is long overdue for Hearthstone to recognize our dear green-blue friends at the height of their glory ! Add a whole bunch of them to the game, and recognize them as a tribe (or as many tribes, which, while lore accurate, might complicate game mechanics significantly).
Trolls are not an unfamiliar sight in Hearthstone: you might actually have seen a few of them in play, or better yet, played a bunch of them ! In fact, some are quite powerful...
Remember this guy? Pretty powerful if your ask me
Well there are a few debates about him being a dragon, but his might is certainly very trollish
Trolls are undoubtedly powerful minions
... Well this one isn't exactly proving my point
Much better !
Trolls: What's the point?
Listen kids, trolls are obviously a mighty people. It would be very suiting to make them become a tribe or something, because damn... I don't want to see no dirty murloc or puny elves get the tribe tag before they do! Look at dem tusks ! Dis be good voodoo mon !
Forgive the lapidary historical background proposed here: troll history truly is rich, and therein, it should be very easy to find some notable figures of troll lore to make some shiny legendary minions in the future, who knows, to make a good old hearthstone adventure out of it !
Hakkar the Soulflayer, loa of blood and definitely a photogenic motherf*
Zul'Jin, warlord of the Amani tribe, hero of the troll folks
Trolls: ... is that all you had to say ?
Look mon, I love trolls. I've played trolls. I've roleplayed trolls. I've written about trolls. And by the loa, what a great people this is ! Wise and savage at the same time, filled with blind hatred and passion for their gods... What a refreshing fantasy race. And I just want to add some good background, artworks and cards to the game. I think trolls are an incredible ressource that is sadly used to little by our beloved devs. And obviously they are those with true power, both in Azeroth and in HS.
Come on Brode, what do you say?
#MakeTrollsGreatAgain
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CrovaxTheCursed posted a message on Any must craft legendaries?Posted in: Card DiscussionDo yourself a favor and wait AT LEAST 2 weeks after release before you go splurge-craft any Legendaries. Right now it is impossible to tell how good ANY of them will be, until they see play in the meta. Not to mention we haven't seen all the Legendaries from KoFT yet. The meta typically starts to settle 2-3 weeks after release and the strongest decks at the time will start to surface.
Just remember that everyone though Dr Boom was just ok, Hemet Jungle Hunter was going to be the combo deck card of the ages, Sharazin and Caverns Below both terrible, Umbra the must-craft Legend of the set, Clutchmother+Quest was going to push Discolock over the edge, and so on. 2-3 weeks after each of their respective releases, we all realized how wrong the community can be, and that's just some Legendary minions.
My advice is to open your packs and get what you get, then once the meta settles some you can start to DE/craft what you now know you want. I do this for every expansion, saves me a lot of heartache.
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KitsuneRTC posted a message on Blizzard is out of ideasPosted in: General Discussionblizzard needs more impactful game modes. We currently have standard/wild - Arena - Tavern Brawls - and solo adventures.
Solo adventures are fun but they go too quickly. Arena obviously changes with standard expansions and wild is just a hot mess. However right now we've had all of these options for like 2-3 years.
I think it's time that Blizzard adds a new type of game mode. My suggestion would be something like friday night magic style of hearthstone.
You draft 10 packs from base and classic and 5 packs from every current pack (1 legendary and 1 epic from classic at least)
then you make 3 decks and play them until all 3 lose or you get to some level of wins
now i understand you're going to be like (but isn't that arena) it's actually not at all. Arena draft is just a weird version of this form of drafting technically. This form of drafting is more or less sealed pack drafting where as arena drafting is just some rng fest.
In magic if you draft a ton of red in friday night magic you play a red deck, visa versa for all colors. in this case you will generally be set up with.
50 cards from base 50 cards from classic and always 100-150 cards depending on what part of the year you are in. to curve this out they may add an extra 2-3 packs to bring it up to 150 from expansions always for more consistency.
My thought though would be that you wouldn't go over 2 duplicates of the same class card and no duplicate class legendaries either to make sure you have enough cards to make 3 decks.
This type of playstyle was tested back in like 2015 or something with this program https://tempostorm.com/hearthstone/sealed-generator (albeit it was in beta back then and probably is better now)
If hearthstone wants to keep moving forward, this game mode needs to be employed eventually or game modes that aren't tavern brawl babies.
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Shrinkmeister posted a message on New Paladin Card Revealed: Righteous DefenderPosted in: NewsYou know Argent Squire exist right? You can alread pull that combo off and no one is playing it
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itsbesso posted a message on New Paladin Card Revealed: Righteous DefenderPosted in: News - To post a comment, please login or register a new account.
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"What are you waiting for?" -> MAC-version release! Ty ;-)
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80 packs opened.
3 crappy legendaries: Anub'arak , Wilfred Fizzlebang and Skycap'n Kragg TT
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Really well argumented and well prepared post.
I agree in many of your points. I also hope that Twilight Guardian and possibly Wyrmrest Agent for priest, can give dragon a second chance. Not too convinced about Chillmaw though in terms of dragons.
I'm also pretty excited about the totem possibilities for Shaman. Hope they can make shaman a more viable top tier class.
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My first impression of inspire was surprisingly positive. It really has a potential to get a snow ball effect. I'm a little more split with the jousting. Obviously feels great when you win, but games where you loose 3 or 4 in a row is really painful. Don' really like that kind of randomness.
As most others I believe the Mage deck to be a little stronger/consistent (Think i'm 4-2). But with good jousts and good lock and loads, the hunter deck is actually very fun to play.. (for a while :-) (I'm 2-2 with the hunter deck)
Overall the brawl has made me a little more excited about the TGT release, should be good fun to experiment. But the brawl itself gets boring a little too fast.
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Looks promising. Dragon priest will be getting a second chance with this card. But with Chillmaw being the only TGT dragon i'm not sure it will be that effective.