@Hearthpwn, please move the quest rewards next to their respective quests. I know they are technically tokens, but it's frustrating scrolling back and forth.
- Jabbadin
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Member for 8 years, 8 months, and 16 days
Last active Sat, Jan, 7 2023 03:59:10 -
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KRFournier posted a message on Journey to Un'Goro - Hearthstone's Fifth ExpansionPosted in: Guides -
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Ides_Hatred posted a message on Journey to Un'Goro - Hearthstone's Fifth ExpansionPosted in: GuidesOmg, they are still not revealing Druid cards... is that a RETRIBUTION for their too annoying jade decks ?
God I hope so, they definitely deserve it. -
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prhyu posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion1. I hate Drakonid OP, pulled two Tirions from my deck (I'm playing old-school style Midrange Paladin, my favourite class and deck, "for fun"). I'm at rank 15, play maybe a couple of games each day and don't want to bother investing more time into it to get higher. I know the devs thought that Dragon Priest should go out with 1 last hurrah but the card is fucking stupid and the reason for making such a card is even more stupid
2. I've been watching the new Paladin card releases for the last couple of weeks, doesn't solve any of Paladin's problems. Over the last year Blizzard tried to make Paladins into a reactive class and gave it cards like Wickerflame, Rag Lightlord, Forbidden Healing. Unfortunately they "forgot" to give it the tools it needs to be a successful reactive class, namely good removal and good AoE cards. Keeper of Uldaman requires a minion or a weapon to trade with in addition to the Keeper of Uldaman card itself, they've stuck Paladins with Equality Consecrate for 3 years now, a combo which seems OP but the reality is that neither of them do enough on their own. Equality again has the same problem as Keeper that you need minions or weapons to ping it off, Consecrate doesn't do jack shit anymore, it always comes down 1 turn to late or doesn't do enough damage for what it costs and I would happily remove the 2 face damage for more minion damage or a mana cost reduction, and then it would be outclassed by Lightning Storm. When you sit through a game like I just did with two Equalities in your hand and everything you play getting removed by Blackwing Corruptor Pings, SW:Pain, Potion of Madness, and have two Equalities in your hand, you realize just how horrible this card is on its own and how unreliable it fucking is as AoE, despite the arguments of reddit who tries to turn a blind eye and points at Rogue, who has single target removal of the kind Paladins can only dream of, Hunter, who has a lot more overstatted early~mid game minions to snowball (unfortunately Pirates killed it), or Druid, who can ramp out big threats and has way more mid~late game options than Paladin does, all of them have an upside despite not having AoE, what the fuck is Paladins' upside in this meta besides healing face with doesn't even change anything? They are mediocre at everything and just fucking lose every game unless the opponent draws badly, that's our win condition. Blizzard thinks it's fine and releases no cards to replace Uldaman except a bulky 6 cost legendary despite the fact that every time a minion with more than 6 health comes down on the board if you play Paladin you start to seriously consider whether you need to break out Equality or not, and your only answer for Ysera outside of Keeper is fucking Equality. Blizzard hasn't given Paladins any AoE options in the last Standard set except a fucking 6 mana murloc that might as well have Consecrate attached to it because after turn 6 it's a miracle if you get a minion to stick on the board, and a rip-off Brawl that always guarantees their biggest minion wins it that doesn't even work for Paladins because Paladins' single target removal is a joke while Warriors have Execute Shield Slam Gorehowl. And I'm just fucking sick, FUCKING SICK DO YOU HEAR ME BLIZZARD of the stream of understatted early game minions that Blizzard keep giving Paladins, like the fucking 2 mana 2/2 that does jack shit or the 4 mana 3/4 that you won't ever get to play except with a meme 5 drop card or a 1 drop which dilutes your deck strength and outside of a little synergy with some understatted cards is a statline that doesn't even see play, it was fucking worse when I heard that chump designer call the 1 mana card a flexible and powerful card when it's exactly the opposite, they released Sunkeeper Tarim who doesn't even fucking combo with Consecrate as a 10 mana board clear and needs stuff to be on the board to clear shit, SO WHY THE FUCK ARE THEY KEEP RELEASING MINIONS THAT WON'T STICK. Do any of them even fucking play Paladin except for the 1 or 2 hours it seems they play it just to check the mechanic works without bugs?
3. Hydrologist pisses me off because it's a Murloc and doesn't look anything like a Paladin, you could hide the border and everyone would think it's a fucking neutral card and would only guess Paladin from looking at the text because Paladins are the only ones who get Secrets and Murlocs, none of which fit the fantaasy of being a Paladin with armour. They release shit cards like Vilefin Inquisitor as the class 1 drop that it feels like half of Hearthstone has right now and it has 0 synergy unless you play a fucking Murloc deck, and then they release like a hundred board clears for everyone else so that they can clear the board if Paladin ever decides to play Murlocs. Look at fucking Tunnel Trogg or Mana Wyrm or Malchezar's Imp, their 1 drops are much less conditional and don't change your hero power into what looks like fishes playing dress up so why the fuck do we get murlocs every fucking expansion? What the fuck do murlocs have to do with Paladins at all? Every single expansion they release a Murloc card, and even if it's a good card like Anyfin is Possible it pisses me the fuck off that they're wasting their time designing a murloc.
4. Why the fuck are Shamans and Paladins the only class along with Druids who can tank, dps and heal in WoW and Shamans in HS receive great midrange minions great early game minions single target removal burst damage healing AoE viable early weapons and late game in the form of Jades and Paladins every expansion get a bunch of disjointed cards, a heal card and a murloc card and provide 0 support for all the other things we need to be a successful class, FUCK YOU BLIZZARD, I don't even want all of the things Shamans got but by golly if you're going to make us into a late game class fucking give us card draw, give us late game minions that aren't legendaries, give us removal, give us AoE, either that or give us early~mid game, right now you just have to try building a deck with it to beat Pirate Warrior and you realize you're putting in like 80% neutral minions before t4 because they're better and it doesn't even work, I even put in Goldshire Footman because it's more relevant than the joke one drop you released for us in Gadgetzan who's a 1/2 if you don't get him buffed - like why are all the cards fucking reliant on another card, so if you don't get the condition they are fucking terrible? WHY? The damned 2/1 just gets removed turn 1 by fucking N'Zoth's First Mate pings before you can even do anything and then you just play stuff every turn to see if it sticks and die on t5 because you hero power t2 hero power t3 AND I'VE HAD FUCKING ENOUGH BLIZZARD ENOUGH WITH YOUR BULLSHIT CARDS
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lolifofo posted a message on Journey to Un'Goro - Hearthstone's Fifth ExpansionPosted in: GuidesI can already tell this expansion is going to be amazing, maybe even Old Gods level. Can't wait for next week!
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UnluckyCandy posted a message on Hearthstone Winter Championship 2017 Survival GuidePosted in: NewsFor everyone that is confused: the Old Gods packs you already received were for voting in Hearthstone Global Games (where you voted for someone from your country). Only if you voted for someone for HGG do you get an Old Gods pack (voting is closed). The packs for this event, Hearthstone Championship Tour: Winter Championship, are Mean Streets of Gadgetzan, and to my knowledge, they have not arrived yet. Players who voted for fr0zen or ShtanUdachi will receive 4 packs.
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Asuryan posted a message on Deck building not deck copyingPosted in: General Deck BuildingStep 1: Build something
Step 2: Try it
Step 3: Change whatever didn't work well
Step 4: Go back to Step 2. Keep repeating this until your deck is winning consistently.
Step 5: Realise that you're now playing a deck that is identical to the top-tier meta netdecks.
Step 6: Stop worrying about netdecking and just enjoy winning, OR stop worrying about winning and just enjoy your own non-competitive builds.
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Paeter27 posted a message on Hearthstone Winter Championship 2017 Survival GuidePosted in: NewsThanks for the packs frozen
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jam3sbob posted a message on why are you switching to wild?Posted in: General DiscussionMe play Wild? That's unpossible!
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WaffleMonstr posted a message on Anyone NOT looking forward to elemental decks?Posted in: General DiscussionI'm really dreading the new elemental decks because I really hate tribal decks because they're all 1 dimensional like dragon priest and mech mage. Basically decks with overpowered curve minions every turn with your class's card draw/burn. This is following the same suit as dragon priest, being synergy decks that have high power level that have tribe buffs that work off of other tribe buffs: (aka the holding a dragon cards that were also dragons, and the new "if you played an elemental last turn" cards that are also elementals.) Mech mage was one of the lamest things to ever face in hearthstone, but at least with mech mage, your opponent could kill off your mechs to block your on curve synergy. You can't do that with dragons, and you can't with elementals either, so your opponent just plays his stupid tribe deck and you have to just play around it like any other midranged deck, only they have minions that are just better than non-tribe ones.
The power level of these new elementals is already insane and they've only released like 4 of them too!!! 4 mana 3 5 divine shield taunt??? really??? and the 7 mana 4 4 with Feral Spirits, that's also an elemental... OH BUT HERES THE CATCH! YOU HAVE TO PLAY Fire Elemental ON CURVE TURN 6 (aka your best turn 6 play in a normal deck)!!! I predict it will be another season of boring curvestone. It's a shame because they could re-release the card Nerub'ar Weblord and it would actually give you a counter play to these new cards, but I know they won't. 10 bucks also says that they won't release "destroy an elemental" cards either, but OF COURSE they do one for the pirate aggro decks, which I can almost guarantee were cooler than what elemental decks look like they're going to be. They never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks. Everyone only whines about aggro decks, which I agree are stupid, but every net deck in this game is stupid... Does it really make a difference if you lose turn 6 vs pirate warrior, rather than losing turn 8 vs a dragon priest/ mech mage that clicked the card that had the number in the corner that matched the blue number on the bottom right corner of their screen every turn?
Oh wowww so overpowereddd 7 mana 4-4 with feral spirits in a tribal deck. You ever considered why shaman has been strong for the last few metas? Its because of two cards: tunnel trogg and totem golem. Those cards are leaving standard which means shamans are going back to the less aggressive midrange version or depend on pirates to help them out (which I assure you will not happen because of the crab and the shiz ton of taunts that are being released.)Also, here you are complaining about dragon priest and mech mage when they weren't even tier 1 decks. When in fucks name did dragon priest or mech mage get overplayed? Even in the gvg meta mechs were strong but they weren't overpowered. You played the counter to them like control warrior and they got destroyed. Don't even compare those tribes to pirates. Ladder is literally only pirates right now because they kill you turn 6, 7. I would like a game where I had a chance to play my god damn cards.I hate it when people make posts over exaggerating a problem. The damn problem with the game right now are that the most powerful deck is an aggro deck that can beat you before turn 10 consistently, EVEN AFTER RENO. Now there's a fucking problem. Remember when playing healbot against face hunter made them shit their pants? Bring back that kind of aggro. The one that barely wins by a thread because THEY got lucky. You want to beat dragon priest? Play renolock. You want to beat aggro mage? Play control warrior. You want to beat aggro shaman/pirate warrior? Pray they have bad draws and pray that you will draw your heals.(Losing turn 8 against dragon priest? The hell you playing? Astral druid?) -
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Doom1491 posted a message on Hearthstone Winter Championship 2017 Survival GuidePosted in: NewsVoted Fr0zen he brought interessting techs before
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"What are you waiting for?" -> MAC-version release! Ty ;-)
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80 packs opened.
3 crappy legendaries: Anub'arak , Wilfred Fizzlebang and Skycap'n Kragg TT
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Really well argumented and well prepared post.
I agree in many of your points. I also hope that Twilight Guardian and possibly Wyrmrest Agent for priest, can give dragon a second chance. Not too convinced about Chillmaw though in terms of dragons.
I'm also pretty excited about the totem possibilities for Shaman. Hope they can make shaman a more viable top tier class.
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My first impression of inspire was surprisingly positive. It really has a potential to get a snow ball effect. I'm a little more split with the jousting. Obviously feels great when you win, but games where you loose 3 or 4 in a row is really painful. Don' really like that kind of randomness.
As most others I believe the Mage deck to be a little stronger/consistent (Think i'm 4-2). But with good jousts and good lock and loads, the hunter deck is actually very fun to play.. (for a while :-) (I'm 2-2 with the hunter deck)
Overall the brawl has made me a little more excited about the TGT release, should be good fun to experiment. But the brawl itself gets boring a little too fast.
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Looks promising. Dragon priest will be getting a second chance with this card. But with Chillmaw being the only TGT dragon i'm not sure it will be that effective.