Do you think this deck is playable without preparation? if so, what might be put in it's place?
- InventorX
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Member for 9 years, 7 months, and 19 days
Last active Sun, Jan, 10 2016 14:28:29 -
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cjregan posted a message on Miracle RoguePosted in: Miracle RogueI personally would recommend crafting Thalnos as he is useful in other decks and as Edwin is replaceable
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futhead_xVantage posted a message on Miracle RoguePosted in: Miracle RogueHey, I have everything except Bloodmage Thalnos, 2x Shades, and Edwin van Cleef. I've got 1600 dust to craft one of the legendary cards; which one do you think is more important? Also would replacing the 2x shades with 2x earthen ring farseers be okay?
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Nei_Kaiya posted a message on Miracle RoguePosted in: Miracle RogueCould someone explain to me how to play this deck? I have all the cards but i can't seem to understand how this deck is played. If someone could made a video for this exact deck it would help a lot, other than that i can't figure out how to play this deck so i keep losing.
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OfficialPropaganda posted a message on Miracle RoguePosted in: Miracle RogueLoving the deck so far. Debating on whether or not I should swap out Sprint for something else because I never really seem to lack cards.
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Rumblepants posted a message on Miracle RoguePosted in: Miracle RogueI put the conceal back in and its really helped win some games with things like a huge edwin and double cold blood then conceal. GOT AOE?
Thanks for chiming in dude!
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Superband posted a message on Miracle RoguePosted in: Miracle Roguei rarely find value in sprint.. is that card really worth it? i think a 2nd drake or gnomish is better coz it's another body.
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Zomgzzz posted a message on [Secret Midrange] WhisperPosted in: [Secret Midrange] WhisperHad to finally register to vote this deck up. I went 3-0 my first time trying it with a few small changes. I swapped out the two Sunwalkers for Cairne Bloodhoof and Sylvanas Windrunner, because I think they're stronger in the current meta which doesn't have many "to the face, every turn!" types of decks where those extra taunts would help. I also used Lay on Hands instead of Divine Favor because Divine Favor is so often a dead card for me, but Lay on Hands rarely is.
Redemption + Sludge Belcher + Kel'Thuzad is a hilariously awesome combo, nicely done!
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2 Mana + 1 Overload is better than the Warlock'sShadow Bolt, and this one can target players. It's a pretty damn good removal spell, especially with minions on the board that can trade in case of a poor outcome.
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Very, very interesting. I'll be looking forwards to try this out on ladder. Does Sludge Belcher outclass the Druid of the Claw? In a Deathrattle deck like this, I guess it probably would.
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So, a nice variation on a mill deck.
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Savannah Highmane
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What is your opinion on a post GVG Spare Parts Mech-Mage?
So far, it seems like there will be a lot of spare part mechs; Combo the parts you get from early cards with a turn 7 Apprentice + Auctioneer and you can transform all of the spare parts in to full cards. Turn 9 Antonidas + Apprentice gives you a fireball per spare part. You can control the early game (Possibly) and burn the enemy down later.
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Mind Control is 10
Assassinate is 5
The minion you are MC'ing must be worth 5 or more for this card to be worth.
It's good, but to get that far into the late game, the only use is as an anti-Control Warrior/Handlock/Priest card.
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I think this is funny but I disagree with some of the cards that you call "bad."
Ancestral Healing is common in Shaman control (Which, granted, doesn't exist on the ladder ATM)
Ancestor's Call is good if you are playing a control deck vs a heavy aggro meta, though is still isn't really fantastic.
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I just had a thought (because Archmage Antonidas is my only legendary, and I don't intend to play this deck w/o the core cards anyways) but would the mad scientist deathratte count as a spell if Antonidas is on the field?
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These additions make it anti-hunter though, and is made specifically to counter the current meta.
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Oh man, Jeeves might actually give this deck a decent winrate!