Looks like Inner Rage + Execute for a 1 mana removal.
- InventorX
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burningskies posted a message on Miracle Wisp (Cheap Spell Damage Rogue)Posted in: Miracle Wisp (Cheap Spell Damage Rogue)Hmmm... Interesting deck. Rouge are the only deck that i have viably seen use wisps. Since you are using Wisps, I can't help but think you might want Questing Adventurer in here, which is a great card for Rouge because of all the cheap combos and you can protect him for stealth. And speaking of stealth, add back in the second conceal. Play questing and conceal him on one turn and then combo wisps and Shadow Step and Edwin VanCleef on the next turn while attacking with Questing Adventurer. Thing is, you have most of the cards for this in the deck already, so it wouldn't be that big of an adjustment (in theory) to add those 3 card in.
Then again, you don't have Cold Blood so it's probably not what you are going for with the deck. It might alter the chemistry too much. Hmmm...
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andrewc5120 posted a message on Miracle Wisp (Cheap Spell Damage Rogue)Posted in: Miracle Wisp (Cheap Spell Damage Rogue)free_gold. one of the grandfathers of the miracle rogue! the two decks are actually quite a bit different aside from wisps being included. back in the day i'd say free_gold's deck was better. but with all of the changes, who knows? i'd still say malyrogue is better than this particular deck though.
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ehhhcoconut posted a message on Miracle RoguePosted in: Miracle RogueAnd if you run loath you can shadow step him for stalling spells. Helps a ton
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Baron_Von_Teapot posted a message on Miracle Wisp (Cheap Spell Damage Rogue)Posted in: Miracle Wisp (Cheap Spell Damage Rogue)Deck like this make me happy. It's frustrating to open a deck and see, like, ten Legendaries on the decklist. Gotta love a good budget deck!
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pedro195 posted a message on Miracle Wisp (Cheap Spell Damage Rogue)Posted in: Miracle Wisp (Cheap Spell Damage Rogue)If you have VanCleef, he combos well with wisps and he can add another win condition to the deck. Maybe you could add him instead of a sap or conceal, because I don't really see a reason for the second conceal.
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denverjetski posted a message on Aggrokiller Priest Top 10 Legend NAPosted in: Aggrokiller Priest Top 10 Legend NADoomguard
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andrewisliving posted a message on Miracle Wisp (Cheap Spell Damage Rogue)Posted in: Miracle Wisp (Cheap Spell Damage Rogue)Hey man, fun concept, but I just want to clarify that this is definitely NOT an instant win in any match other than Warrior... I got destroyed by turn 5 against a Mage. I'm struggling to understand how to stay alive for too long. Would love some coaching on mulligans and early game strategy!
Btw, the reason I'm excited about this one is I've gotten TWO golden wisps from packs. Now I can FINALLY USE THEM!! :)
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user-9083780 posted a message on Aggrokiller Priest Top 10 Legend NAPosted in: Aggrokiller Priest Top 10 Legend NACan you write a guide for this deck?
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tommyc14 posted a message on Aggrokiller Priest Top 10 Legend NAPosted in: Aggrokiller Priest Top 10 Legend NAhaha switch to hunter
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Legend proof plz
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There are only two secrets, won't the Scientists often not get value?
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This deck is made to be midrange, not aggro. It STOPS aggro, but you don't have the need to be aggressive. The Chow, Peacekeeper, Consecrate, Minibot, and Knife Juggler should be enough. If not, you can get rid of Black Knight and BGH and sub in something like a Healbot or a Harvest Golem
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Yeah, that's fine.
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No need to be so defensive, I wasn't trying to be hostile
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I really love Doomhammer because of the way that you can kill up to two minions per turn with it, and it serves as the Rockbiter/Windfury combo. The thing is, I want to play this WITH Al'Akir, because it's the bread-n'-butter card fer shaman, and even if you have a Powermace on 2 durability you can still use a charge then play Doomhammer and still get the deathrattle buff. Is this viable, and if so, what do I sub out?
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Read the explanation for the second deck, tuned to aggro.
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It does have Zap-O-Matic, two of 'em.
The second version of the deck (below the first) is the double lightning-storm/earth shock version.
It would be helpful to read the deck comments.
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The point still remains that this deck is different from traditional aggro, and the style of play is generally a bit more control oriented than aggro; in aggro, it's pretty much all face all the time. Zoo uses buffs and efficiency to trade and gain board control to finish off the opponent before late game.
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I like this idea, but if you be running Undertaker, I need to see some Chow.
ZC is right up there with Flame Imp in terms of value stats.
Zoo is not aggro, that's why it's called zoo and not aggro. Zoo is a control-type deck that can obtain value trades against enemy minions because of the high stat-value you get. Nerubian Egg is not aggressive, it is an anti-AOE card that can garner a high amount of value when it TRADES. A more aggro deck would probably not play double Nerubian Egg, maybe not even Harvest Golem. It would play more Dire Wolf Alphas, and maybe even Spider Tank.