Blood Knight is a sure winner in Paladin. Even as just a 3/3 it's not too bad, and with the amount of Divine Shield I saw late in this season, you'll have a target very often.
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master_of_the_universe posted a message on new anti-meta tech cards you will try this season?Posted in: General Discussion -
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Zekana posted a message on new anti-meta tech cards you will try this season?Posted in: General Discussiongvg has been released for a little bit and though the meta is still chaotic, it has, for the most part, balanced out what cards are good and what aren't. because of this, what do you feel are some new anti-meta cards that you might try out during the next/this season while ranking?
i think i'm gonna tech in a Blood Knight in my decks now. With paladins getting Shielded Minibot and them using the occasional Coghammer, plus seeing a ton of mech and zoo decks using Annoy-o-Tron and Enhance-o Mechano, it might be able to plus pretty often as well as getting those shield off and my opponent being forced to use removal on a card that they really wanted to save for a bigger threat or my 6/6 or higher just steam rolling them.
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Lodamar posted a message on [Legendary] Ramp DruidPosted in: [Legendary] Ramp DruidShade is really great, if i were you i would give it a try, you'll se how strong it is. However Harvest Golem is standard and best replacement for it. Ogre is an interesting choice, i'll try some matches with him though i think Shade is better
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spardog posted a message on [Legendary] Ramp DruidPosted in: [Legendary] Ramp DruidHarvest Golem is the standard Shade replacement.
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ExK posted a message on Handlock Mechanization! (☢_☢ )Posted in: Handlock Mechanization! (☢_☢ )Not a fan of Ogre Brute, I'd rather have the Ancient Watchers. Coin Watcher -> Owl is great, Also dropped a Mortal Coil for a second Hellfire as a meta call.
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Flowerbunny posted a message on Handlock Mechanization! (☢_☢ )Posted in: Handlock Mechanization! (☢_☢ )What is a suitable replacement for Sludge Belcher?
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Flowerbunny posted a message on Handlock Mechanization! (☢_☢ )Posted in: Handlock Mechanization! (☢_☢ )So I have to farm 1400 gold to get one card because I don't have Naxx? Is Sludge Belcher core to this deck?
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Banankake posted a message on Scared Hearthstone Players that suckPosted in: General DiscussionI fear for how many psychopaths there will be in the world when these kids grow up.
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Zerixon posted a message on [WILD] MiracleMechMage (v.3.0)Posted in: [WILD] MiracleMechMage (v.3.0)Mechwarper is best played early so you can play other mechs faster and put on pressure. Of course, he's definitely less powerful late game, but he's still a cheap mech to activate Goblin Blastmage or Tinkertown Technician. Half the time, this deck never even makes it to the miracle stage and wins via early game board pressure because this guy is in the deck. DO NOT GET RID OF HIM. He's essential to the tempo and amazing!
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user-18089796 posted a message on MechHobRattle Zoo - Triple SynergyPosted in: MechHobRattle Zoo - Triple SynergyDon't you think Jeeves would be good here??
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Axe Flinger costs too much for what it does; generally, you don't get more than 1/2 axes.
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Having played on the Facehunter's side of things, and winning consistently against this decklist, I'm not sure how you went 6/2. Knife Juggler and Cult Master dies to almost all of the 1 drops (aside from Webspinner, if that's being played), Dr. Boom gives me two extra Unleash targets, Freezing Trap does little against one drops or Spectral Spider, Snake Trap doesn't matter b/c face, and Hunter's Mark is 90% of the time a dead card. If a hunter gets the ball rolling too quickly, Midrange decks like these are vulnerable, because even with good draws, the Hunter's new Quick Shot can regain tempo and card draw while Unleash the Hounds threatens a re-established board come lategame. This deck especially suffers with no good "fast answers" other than Unleash the Hounds and no taunts apart from Animal Companion and Houndmaster.
As previously stated, Sludge Belcher might be a nice addition, because even if it gets silenced, that means that one of the other important targets doesn't get silenced. I would also include Explosive Trap in place of a Freezing Trap to get rid of the charge minions and Knife Juggler.
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There are already 2 AG in this deck.
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Haunted Creeper has only 1 damage and no charge; it doesn't do too much damage in a Facehunter deck.
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If you are facing a lot of anti-hunter, don't play hunter. Play a deck that does well in the meta; adaptation is a skill that makes legend players.
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This deck was pre-GVG, pre-undertaker nerf.
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I mean, it's not as if they can tap to make it stronger.
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I rather like having 4 weapons.
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Majodormo Executus is really bad because your hero gets set to 8 hp.
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Also, might it be time to reintroduce the Unstable Ghouls?