Do you think this deck is playable without preparation? if so, what might be put in it's place?
- InventorX
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Member for 9 years, 7 months, and 19 days
Last active Sun, Jan, 10 2016 14:28:29 -
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cjregan posted a message on Miracle RoguePosted in: Miracle RogueI personally would recommend crafting Thalnos as he is useful in other decks and as Edwin is replaceable
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futhead_xVantage posted a message on Miracle RoguePosted in: Miracle RogueHey, I have everything except Bloodmage Thalnos, 2x Shades, and Edwin van Cleef. I've got 1600 dust to craft one of the legendary cards; which one do you think is more important? Also would replacing the 2x shades with 2x earthen ring farseers be okay?
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Nei_Kaiya posted a message on Miracle RoguePosted in: Miracle RogueCould someone explain to me how to play this deck? I have all the cards but i can't seem to understand how this deck is played. If someone could made a video for this exact deck it would help a lot, other than that i can't figure out how to play this deck so i keep losing.
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OfficialPropaganda posted a message on Miracle RoguePosted in: Miracle RogueLoving the deck so far. Debating on whether or not I should swap out Sprint for something else because I never really seem to lack cards.
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Rumblepants posted a message on Miracle RoguePosted in: Miracle RogueI put the conceal back in and its really helped win some games with things like a huge edwin and double cold blood then conceal. GOT AOE?
Thanks for chiming in dude!
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Superband posted a message on Miracle RoguePosted in: Miracle Roguei rarely find value in sprint.. is that card really worth it? i think a 2nd drake or gnomish is better coz it's another body.
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Zomgzzz posted a message on [Secret Midrange] WhisperPosted in: [Secret Midrange] WhisperHad to finally register to vote this deck up. I went 3-0 my first time trying it with a few small changes. I swapped out the two Sunwalkers for Cairne Bloodhoof and Sylvanas Windrunner, because I think they're stronger in the current meta which doesn't have many "to the face, every turn!" types of decks where those extra taunts would help. I also used Lay on Hands instead of Divine Favor because Divine Favor is so often a dead card for me, but Lay on Hands rarely is.
Redemption + Sludge Belcher + Kel'Thuzad is a hilariously awesome combo, nicely done!
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I like to think of it as a viable/alternate version of DeathKlock by TotalBiscuit.
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It appears to be a tempo/control deck, so just trade well, use weapons for removal and not face, always mulligan for 2 drops, and use mana efficiently.
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I was thinking about post-Leeroy/Buzzard nerfs and considering the decline of zoo/miracle. Perhaps -1 Hellfire +1 shadowflame for mirror matchups/ramp druid, etc.
Also, with the zoo still in play, maybe -1 siphon soul for something like another removal, or a Shade of Naxx, or harvest golem, or something, not entirely sure.
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It's NOT a standard ramp Druid deck; he only has one Savage Roar/Force of Nature and one Ancient of War. He added in legendaries to counter the meta (ie. Black Knight vs SB, BGH vs Handlock, and Loatheb vs Miracle), and it has a lot more taunt than you'd normally see b/c Sunwalker/Sludge Belcher.
This is an updated, anti-meta ramp Druid deck, focused more on late game power than a single, winning combo.
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It's NOT a standard ramp Druid deck; he only has one Savage Roar/Force of Nature and one Ancient of War. He added in legendaries to counter the meta (ie. Black Knight vs SB, BGH vs Handlock, and Loatheb vs Miracle), and it has a lot more taunt than you'd normally see b/c Sunwalker/Sludge Belcher.
This is an updated, anti-meta ramp Druid deck, focused more on late game power than a single, winning combo.