• 0

    posted a message on Icegirl's Copperfield mage deck

    I like to think of it as a viable/alternate version of DeathKlock by TotalBiscuit.

    Posted in: Icegirl's Copperfield mage deck
  • 2

    posted a message on Yolo War

    It appears to be a tempo/control deck, so just trade well, use weapons for removal and not face, always mulligan for 2 drops, and use mana efficiently.

    Posted in: Yolo War
  • 2

    posted a message on "Oblivion Handlock" BRM Update

    I was thinking about post-Leeroy/Buzzard nerfs and considering the decline of zoo/miracle. Perhaps -1 Hellfire +1 shadowflame for mirror matchups/ramp druid, etc.

    Also, with the zoo still in play, maybe -1 siphon soul for something like another removal, or a Shade of Naxx, or harvest golem, or something, not entirely sure. 

    Posted in: "Oblivion Handlock" BRM Update
  • -6

    posted a message on [Legend] Feel nature's wrath

    It's NOT a standard ramp Druid deck; he only has one Savage Roar/Force of Nature and one Ancient of War. He added in legendaries to counter the meta (ie. Black Knight vs SB, BGH vs Handlock, and Loatheb vs Miracle), and it has a lot more taunt than you'd normally see b/c Sunwalker/Sludge Belcher. 

    This is an updated, anti-meta ramp Druid deck, focused more on late game power than a single, winning combo.

    Posted in: [Legend] Feel nature's wrath
  • -6

    posted a message on [Legend] Feel nature's wrath

    It's NOT a standard ramp Druid deck; he only has one Savage Roar/Force of Nature and one Ancient of War. He added in legendaries to counter the meta (ie. Black Knight vs SB, BGH vs Handlock, and Loatheb vs Miracle), and it has a lot more taunt than you'd normally see b/c Sunwalker/Sludge Belcher. 

    This is an updated, anti-meta ramp Druid deck, focused more on late game power than a single, winning combo.

    Posted in: [Legend] Feel nature's wrath
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