You'll see that with the amount of card fetching in this, by turn 5 you won't be having any 1 cost cards left. So, if you Liam instead, you are making C2A and Bellringer worse. Not worth it for a very random card, imho.
Really glad I made it from rank 5 and up with this. I managed a 58% win rate, the climb from 5 to legend took a week of 2-3 hours of playing. Best matchup is anything rogue, worst matchup is Warlock but I'd put it at 50%, so it's not tragic.
The idea is to build a sticky board early, check your luck for a good Unidentified Maul, or a good Fungalmancer and continue the pressure, and if you get stopped, refill with Call to Arms and Divine favor. Your mulligans are easy, but you should always go for a good hand, since this is tempo based and failing to create an initial inertia, it will mean that you are losing decisively.
Remember that Secretkeeper gets the buff from both players Secrets, so search for it against Hunters and ride her to victory. The deck plays like a typical aggro paladin with a twist that makes it different from Odd Paladin. It runs Consecration and slower cards, but it also features more solid boards and Call to arms.
This version is brutal. I've seen streams using this to single digit legend, and sometimes they even don't include Charged Devilsaur, in order to include earlier drops like Plated Beetle
Odd Paladin does what it does better than Murloc. It has its bad matchups (like everything), but the chances of snowball are quite big and you can tweak the deck to your liking (many flexible slots).
No need to. I'd only change Direwolf with either Plated Beetle or Vicious Scalehide. This makes Call to arms resilient to Defiles, and makes the deck better against the mirror since it doesn't die to Consecration.
In fact, the list you've shared, is imho, the most consistent deck now.
Tried this a lot. The Win rate presented is super inflated. You can feed on Warlocks, but the game against Priests (any Priest probably only Big Priest is favorable) and Secret Mages are horrible. You can win against Paladin, given that you see the right cards at the right time, but you are always under pressure.
The VERY bad thing about this is the complete lack of early game in case you don't open up with Jade claws. There are similar decklists running around, especially Purple's, but it's at tier 3 at best.
0
Haha. Poor Bellringer is nowhere near the monstrosity, but at least you don't get the same hate coming towards you.
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Thank you! Feel free to post me with results once you try it.
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You'll see that with the amount of card fetching in this, by turn 5 you won't be having any 1 cost cards left. So, if you Liam instead, you are making C2A and Bellringer worse. Not worth it for a very random card, imho.
7
Really glad I made it from rank 5 and up with this. I managed a 58% win rate, the climb from 5 to legend took a week of 2-3 hours of playing. Best matchup is anything rogue, worst matchup is Warlock but I'd put it at 50%, so it's not tragic.
Here is the deck:
The idea is to build a sticky board early, check your luck for a good Unidentified Maul, or a good Fungalmancer and continue the pressure, and if you get stopped, refill with Call to Arms and Divine favor. Your mulligans are easy, but you should always go for a good hand, since this is tempo based and failing to create an initial inertia, it will mean that you are losing decisively.
Remember that Secretkeeper gets the buff from both players Secrets, so search for it against Hunters and ride her to victory. The deck plays like a typical aggro paladin with a twist that makes it different from Odd Paladin. It runs Consecration and slower cards, but it also features more solid boards and Call to arms.
0
You mean the one game at rank 5?
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Have you tried it on ladder? Or just casual stuff?
0
This version is brutal. I've seen streams using this to single digit legend, and sometimes they even don't include Charged Devilsaur, in order to include earlier drops like Plated Beetle
I hate the minion heavy version with Keleseth, because it's really easy to completely die against Aggro.
0
Odd Paladin does what it does better than Murloc. It has its bad matchups (like everything), but the chances of snowball are quite big and you can tweak the deck to your liking (many flexible slots).
0
Of course, because the deck you posted doesn't rely on Token synergy, like the one posted above.
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No need to. I'd only change Direwolf with either Plated Beetle or Vicious Scalehide. This makes Call to arms resilient to Defiles, and makes the deck better against the mirror since it doesn't die to Consecration.
In fact, the list you've shared, is imho, the most consistent deck now.
1
Even Paladin isn't a swarm deck. Part of the reason why, no Even Paladin list includes it lately.
1
Was it ever a good choice?
0
Call to Arms is just too good to skip. Even if it means that Spiteful will be slightly worse.
Given that you have no way to refill board or grab board when you are behind, you'd definitely need Call to Arms.
0
4
Tried this a lot. The Win rate presented is super inflated. You can feed on Warlocks, but the game against Priests (any Priest probably only Big Priest is favorable) and Secret Mages are horrible. You can win against Paladin, given that you see the right cards at the right time, but you are always under pressure.
The VERY bad thing about this is the complete lack of early game in case you don't open up with Jade claws. There are similar decklists running around, especially Purple's, but it's at tier 3 at best.