Rank 5 to Legend, 58% WR.
You can swap The Lich King for anything that feels right for you. I used Vinecleaver in its place, and in some version Argent Commander or Tirion Fordring. Vinecleaver felt better overall, but i wanted that extra punch that The Lich King provides due to the cards given at the end of turn.
Always keep Secretkeeper, and always try to setup your board in such a way that your buffs hit for most damage. Preparing board with Redemption, placing minions correctly for Fungalmancer and Dire Wolf Alpha etc.
You can create sticky boards due to Redemption, so capitalise on it, and use Call to Arms only when they clear your board, or asap against Odd Paladin and Odd Rogue. Worst matchups are obviously control with easy AoE, but you'd be surprised from how many players screw up board maths due to the Paladin secrets. Your target is speed in those matchups, and I've noticed that i always ride a good Unidentified Maul or a Fungalmancer on surviving board to victory.
Also, having 2 Divine Favors and lots of deck thinning (Bellringer Sentry and Call to Arms), you are going to draw big against your bad matchups, so the pressure is always up.
A perfect hand would be a Secretkeeper, a secret and Call to Arms. With the amount of deck thining, 1 copies of key cards are enough (like Equality. or 1x biggies and big weapons).
Possible additions to the deck:
- Add one more Lost in the Jungle
- Add some weapon hate (Man'ari)
- Try Argent Commanders or Sunwalkers due to stickiness and value with Redemption
- Try Avenging Wrath
Hope you like it.
Ask away anything and I'll try to answer.