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snoitcerid etisoppo ni llup taht seitivarg htiw sdlrow denniwt no evil yeht taht tcaf eht etipsed sneetsa evol ni llef nedE dna madA...
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snoitcerid etisoppo ni llup taht seitivarg htiw sdlrow denniwt no evil yeht taht tcaf eht etipsed sneetsa evol ni llef nedE dna madA...
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Hi, time to create a giant brick of text
I would say that overall these changes are about half good, half bad. I'm going to go the non-Druid ones individually, and then do the two Druid ones together. I would fell bad not giving props to Team 5 before starting, as this is probably the quickest balance change ever, so good on them there. Now, time to tear the apart :)
Fiery War Axe: Truthfully, I don't like this nerf. IF the goal here is to nerf Pirate Warrior, then nerf a pirate or two for heavens sakes. While Fiery War Axe is pretty good in that deck, its power level has actually somewhat decreased after the nerf of Small-Time Buccaneer, seeing as Pirate Warrior's only one drops are now Southsea Deckhand and N'Zoth's First Mate, leading into a weaker turn two. on the flip side, Blizzard just destroyed 100% of any Control Warrior's defense before turn three, and their turn three is generally reliant on their Fiery War Axe to help trade favorably with help from something like Ravaging Ghoul. I give this nerf 3/10.
Murloc Warleader: Personally, I think this nerf should have come last expansion. Murloc Paladin dominated the late Un'Goro meta, and was arguably the best deck the set saw after the nerf of The Caverns Below. I do agree that this nerf should happen following the fall of Druid, but given the questionable Druid cards chosen to be nerfed, i'm not sure the fall of Druid is eminent. Nevertheless, this is still a reasonable nerf to an overall strong deck, seeing as it was quite annoying for Murloc Warleader to revive your opponents Finja, the Flying Star when Finja summoned him. I give this nerf 7/10, due to bad timing.
Hex: This one confuses me the most, and I won't spend much time on it. Hex isn't really used in this meta, except as maybe a one of in Evolve Shaman or in a rare Control Shaman. I'm assuming from Blizzard's nerf note that this is more to free up future design space, so I won't judge this nerf, seeing as it's now basically just a SLIGHTLY worse Polymorph. Not rating this one.
Innervate and Spreading Plague: These nerfs confuse me the most. Given the almost crippling nerfs to two of the most prominent aggro decks, I presumed that Jade Druid would also be nerfed the hell and that it would be a Machine Gun Priest meta (which would also be a problem.) I was wrong. To my knowledge, Druid's ramp has never required any kind of nerf in the past because it was perfectly balanced. sacrifice early game tempo to gain late game value. The ramp only needed nerf once it had a completely broken goal, namely the Ultimate Infestation Jade Idol combo that now plagues the latter. (plagues, get it?). I post a similarly long explanation on what I though Blizzard should nerf for Druid and why. My choices were Ultimate Infestation, Spreading Plague, and Jade Idol, due to their insane synergy. (I made a long post about this on the Announcement that Blizzard is nerfing Druid, go dig that up if you want). I am glad they nerfed Spreading Plague, (though I think a health reduction on the scarabs would have been better) and I can go along with nerfing Innervate, but the lack of nerf to either Jade Idol or Ultimate Infestation (preferably a nerf to Jade Idol) Is folly. Jade Druid is hit, yes, but you've hit its aggressive opponents worse. I think Druid's only real competition now is Machine Gun Priest, which is in my opinion equally not fun to play or play against. I give these nerfs a 6/10 since they do lower the power level of Jade Druid and Aggro Druid, but not the way they really should have.
If you made it to the end of this, cudos to you, and thanks for listening :)
EDIT: Fixed spelling errors and some card highlighters :)
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Based on an awesome and competitive blue card from MTG. Original cards and curious note inside the spoiler...
Snapcaster Mage was created by Tiago Chan, the winner of the Magic Invitational 2007. This official tournament (since 1996) invites the best 16 players of the previous year and the champion can design its own card to be printed in a future expansion with his/her face in the illustration, that's why they usually choose a Human Wizard as the creature subtype. Powerful cards were designed by the champions like Dark Confidant or Meddling Mage (you can find all of them here). Tiago Chan won the 2007 Invitational, the last one, but its Snapcaster Mage wasn't printed until 2011 in Innistrad expansion (left one) but the art of my card is from the Modern Masters 2017 version, because in my opinion it's cooler than the original one.
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Could be ok if rogue has something like Gorehowl or Fool's Bane
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I want to see this in combination with old and new enrage minions. Maybe even whole enrage deck type?!
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TOO SOON