Yeah more NRG that is exactly what we need right now!
Just imagine the feeling of having 12 health left and your opponent getting 3 Huffers from this card. Could life get any better after that moment?
3
Yeah more NRG that is exactly what we need right now!
Just imagine the feeling of having 12 health left and your opponent getting 3 Huffers from this card. Could life get any better after that moment?
6
1) I think what Slvrshot says, is true - your deck would profit from Spirit Echo, because you can refill your hand and you will almost always keep the chain going; I would also suggest adding a second Mana Tide Totem in there too [though it is possible, that Spirit Echo can slow you down, it is used more often in value decks];
2) do you want to hear an interesting thought? - use Master of Evolution instead of the 4 mana 7/7 and i'm not joking:
In the previous versions of my hybrid anti-aggro deck, I used him, because he filled the 4 mana curve pretty well - I figured Flamewreathed Faceless punished me pretty hard with the overload. Master of Evolution, at least for me, was really a strong card pick, because at his worst he was a Chillwind Yeti (which isn't bad for its mana cost) and because the elementals are expensive, I could cheese in a strong unit from a damaged minion; I would suggest this, if you want to stick to the aggressor's role
[because i was looking at the curve of your deck and i was thinking what you would play after being overloaded for 2; with this change you still won't be able to play an activated Servant of Kalimos, but i believe with this minion you have better options with full mana crystals;
this and normally 4 mana 7/7 is good in the early game, not so good in the late, whereas master's effect scales with the time]
that or I would suggest having Jinyu Waterspeakers instead of the 4 mana 7/7 so that you can heal your board/face [and this deck relies on the board to win]
3) tbh even as an anti-aggro deck, aka control, i hardly ever find a good target for the second Hex, you could cut it for something else [most of the meta decks rely on a big board, so Hex doesn't do much, having 2 copies of Devolve is more than enough]
4) dunno, why not return the flametongues, they work so well with cheap minions (Fire Fly, tokens from Maelstrom Portal, Stonehill Defender, Fire Plume Harbinger, Stone Sentinel)
edit: let me know what you think and I would suggest to try some of these tips in casual (in a copied version of your deck)
3
this deck is really fun! thanks for this
0
I am in awe at the sheer satisfaction and joy that you get from completing a match with this game! Not only is this a blast to play but it is incredibly powerful on the ladder and I definitely recommend to anyone who hasn't yet to try this deck out, you wont regret it!
I made a video showcasing the deck, One of the most satisfying games of hearthstone I have ever played, I hope you enjoy!
1
Quote from richardwere >>
Well, I also would like to have nerfs right now, but this will make chaos in meta. Blizzard wants to have tournaments with decks that are sign of expansion meta, that's why they are waiting
Blizzard can open his separate servers for his turnaments and everyone will be happy. I am bored to see nerfs always in such a delay. And after Blizzard realized that nerfs are required with have to wait their turnaments. This also appened during kobolds and for the the Lich king. So, because Blizzard knows that after an expansion there will be problem in balances the cases are 2:1) Blizzard has to make his nerfs before his turnaments2) Blizzard has to open a separate server.Because players like me that don’t care about their turnaments and want only have fun with Hearthstone will be always disappointed because we have to wait always 2 months after the new expansions for see the nerfs.
1
what are you saying?
-2
So, anyone ready to watch today?
2
Unfortunately tempo rogue dodges Shadow Word: Pain by making their Hench-Clan Thug a 4-4 immediately, so I wouldn't say it's good versus them. Also with Scaleworm you have a removal card that fills the same purpose as SW:P, but I'd say ever better.
4
Wow, respect. I’m surprised not more upvotes. I marched to level 5 after a series of cubelocks and paladins. Pretty good results against that aggressive mage deck as well. They normally vomit everything on the board. One Duskbreaker knocks out their board and pops their combustion for only 3dmg to face.
I will say there are a few drawbacks to this deck. Number 1: any deck that runs Keleseth. Their minions are very difficult to remove, and they can just keep adding one or two cards to the board each turn to overwhelm you. I think I was like 0-10 against the Kel rogue and Druid decks.
The other drawback is odd Hunter. They unleash so much damage that even if you clear their board, they often just keep pouring on the damage to kill you. If they get Husker draws from animal companion....game over.
Still, at least for my standard matches, this deck seems to do pretty well in the meta I saw. So thanks again.
-2
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4
I wouldn't say it's a must if you are having success without it but it is a really fun card. Playing your opponent's cards against them feels good. The meta is really control heavy so I have Bishop in most of my Priest decks. Also, against Druid when your Spiteful Summoner comes out and pulls a UI 10-cost minion is satisfying.
3
You finally got your own dinosaur themed expansion ;) As always, thanks for the videos!
2
Thanks u/RocksInMyDryer! Played against C'thun Warlock and got a flawless victory. Was scared at first because of his Dreadsteed but the card draw force is strong with this one.
1
I enjoy playing Mid Range Shaman and Hunter (500+wins on both) and even I can't wait for the next patch to go through so Tuskar and Rockbated as well as CotHuffer can ease the pressure on Priest. I've missed you Priest. Can't wait to hang out again.
Thank you for sharing your deck. I hope to find comfort in it and may you do well with whatever you play, friend.
2
Haven't even tried Wild. Mostly Standard and Arena with TB while it's available and depending on which one.
1
Ugly.
1
I am somewhat sad for this news. We would think with all the social media and ways to reach out to fans and receive information on what we want, Blizzard would be able to deliver on multiple fronts. I guess we can do nothing but keep voicing our opinions and playing the game. I hope it works out. I don't see myself quiting HS any time soon, with hundreds of dollars and hours spent, but still. It's just a crappy feeling.
2
Tried the Freeze Mage deck and couldn't seem to win. Took two tries with this deck and won. Thank you!
2
This deck is really, really fun to play. Lost a few at first but I love Shammy so I stuck it out and wasn't dissappointed.
Thank you for the deck list Psychmon!
2
Ysera is great late game, hard to remove even if silenced.
Chillmaw is used (for me) as an attention whore. Almost always gets silenced but if not, then it usually provides great board clear with Holy Nova the following turn.
Vol'jin is guaranteed to remove a big enemy minion. Usually dies after that.
Just my experiences. Personally, I love Ysera and the gifts she brings to the table. Chillmaw is a second favorite, then Vol'jin. With all three (4 if ChromeGuss) it's a helluva fun deck to play.