• 11

    posted a message on New Paladin Card Reveal: Grimestreet Enforcer

    mistcaller called, he wants his crappy effect back.

    Posted in: News
  • 1

    posted a message on New Legendary Card - Patches the Pirate

    for all the dumb people here. this is going to live in rogue decks.

    play the 2/1 weapon charger, the plus up pirate, and him, add in gang up. it's really as easy as that. it is a pile of free damage and minions.

    Posted in: Card Discussion
  • 0

    posted a message on Competitive Tavern Brawls with Entry Fees Coming Soon!

    you obviously have never played tournament games. your paying the fee to play, and you have no promises to get anything by the end. it is only your own skill that matters. you earn your rewards.

    in addition. your math is wrong. 1dust= roughly 2.5 gold, and must be counted. the moment you get to 5 wins your gaining more than the worth of 1000 gold in this game.

    Posted in: News
  • 1

    posted a message on Would You Pay For New Features? Blizzard Asks in a New Hearthstone Survey

    not a "pay for better match making"

    they mean " would you help cover the cost of reworking our matchmaking system."

    Posted in: News
  • 2

    posted a message on Ben Brode Asks: What Does the Community Desire to Hear From Developers

    The issue with totemic granting only basic totems is that then you chop off the high end results that make it a 3 mana card, with no control of which totem you get, that makes it possible to get a totem that is conpletely worthless to the situation. On the 3 high rolls, you get a spider tank, a free draw, or a minon booster that will eat an attack. If i can't get any of those playing totemic, then totemic should cost 2, because shaman hero power is the least reliable one in the game. Sure it has okay totems, but you have no control over which one you get.

    Posted in: News
  • 13

    posted a message on Popular Decks of the Week for September 18

    First off, dont be salty. Shaman just got up on its feet, going from debatably worst class to a tier 1, is fair. Secondly, its not unbeatable, and far from the only deck out there right now, karazan has brought back the other decks quite effectively, and it wasnt alone since then.

    Plus midrange shaman is stronger than faceshaman in the overall scheme.

    Posted in: News
  • 1

    posted a message on Is this it? End of the control decks forever?

    Well. The next shaman control is going to be spell power shaman, running all the aoes, with a zeus shaman "core" most likely. Thal, azure, and maybe one other minon with spell damage is all its going to need to work, and we get our own "war axe" with the spirit claws for single target removal and early game control. If you remember, the idea for a burn control is to build up to a lethal with from hand damage while making value plays and staying out of range. The core concept will work. Just needs non spell win condition.

    Hell. I could see cthuun power shaman. With the panda, chosen and emperor 7 kit.

    Posted in: Standard Format
  • 3

    posted a message on New Shaman Card - Spirit Claws

    I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.

    Posted in: Card Discussion
  • 1

    posted a message on Why no silence?

    Ever since old gods, i have been seeing silence effects less and less, yet, ive seen the transformation spells played more often. Are the bodies we are getting with abilites just too big to be caring about their effects, because just as a point, c'thuun silenced is only a 6/6, which could make a massive difference on how to remove it, but it's still big, or is it because silence effects are almost entirely single targeted? Im an old school shaman player, have been since beta, and im always wondering why i don't have at least 1 earth shock around. Most certainly against divine shield paladin, and several other often played cards, like trogg and silvanus, it just feels like we are ignoring it for numbers. Would this be acurate, and if so, what would make silence worth playing again?

    Posted in: Standard Format
  • 1

    posted a message on AOE Is worthless right now.

    Not saying what exactly he played doesnt really help explain the situation. In Addition, you didnt describe the rest of the game.This makes for a schewed post that doesnt tell the whole truth. Needs more details

    Posted in: Standard Format
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