I can only see a couple of uses for this currently.
1) Turn 5 Alkir + Rockbiter. If you so happen to have the hand that let you T3 Feral Spirits, T4 Flametongue Totem; you could drop these on Turn 5 to burst 16 damage that turn.
(If you have double rockbiter, and the flametongue is still alive... you can turn 6 this for 22 damage)
2) Turn 6+ Sylvanas + Reincarnate. If your opponent has no minions on board for the turn, you can Play 3 cards (Call/Sylv/Reinc) to make your opponent lose 1 card in hand, and summon Sylvanas + an enemy minion. Not too bad of a play.
3) Turn 6 KT + Reinc. Gives you 2 6/8 minions and plenty of resummons. Think about following a T5 Belcher with this, and suiciding the belcher onto either the opponent's current field, or their summoned monster. You'd get back 2 full belchers, and 1 mini one.
4) Turn 9+ Malygos + LB + LB + Lava Burst. As mentioned many times already, it's a 26 damage burst combo.
5) Simply disrupting the opponent's hand.
On Miracle you can bet on gadgetzan being kept for their big plays. So if they don't drop it, you can force it out and drop it with spellpower + lightning bolt or something.
Similarly, you might be scared of Control Warrior setting up for their end game. Fishing out a Grom or Alex and sylvanas+reincarnate / hex it to remove that option from them later on.
Someone mentioned Cabal from priest earlier, and I wouldn't mind using Call to summon that, and sylvannas + reincarnate it away.
Some are mentioning Crusher (Earth Elemental) shaman, or even a new Giant Shaman. Perhaps those can work with this card, who knows.
With all of this said and done, I still think it's a terrible card. But it'll definitely find it's place in some gimmicky decks.
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musicmf posted a message on New Card - Ancestor's CallPosted in: Card Discussion -
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noza2004 posted a message on New Card - Ancestor's CallPosted in: Card DiscussionQuote from CaptainKaulu »Huh. People have mentioned the use of this card to devastate control opponents by pulling a minion like Alexstrasza out of their hand, getting rid of important Battlecry effects. But they haven't mentioned this use against a certain card.
What's Shaman's very least card to play against in the entire game right now? I would submit that it is Cabal Shadow Priest.
On turn 5 when you're pretty sure your Priest opponent is about to play their CSP they've been saving up (which they ALWAYS, ALWAYS draw for some reason), play this and pull it out of their hand. (Hopefully the same RNG that makes them always draw it will also make Ancestor's Call select it.) Now their precious Cabal Shadow Priest is just a Yeti, and your crucial totem or Harvest Golem or whatever isn't getting stolen.
Salty. As. **** :'D
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Snow_King posted a message on New Card - Ancestor's CallPosted in: Card DiscussionQuote from ShadowOfFate »An intelligent player would use it when rag is the only minion in their hand, making the chance 100%, aka "high"
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RocForum posted a message on New Card - Ancestor's CallPosted in: Card DiscussionThis is unlikely to be a competitive card. But a different type of deck will arise from it. A kind that won't be running bead and butter cards like flametongue or fire elemental. Be it competitive or not, having more variety decks will be great. I have 2 far sights and alarm-o-bots and am looking forward to playing a new deck that in theory, should mesh nicely to create a playable deck.
Ya'll need to put your faith in the light!
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DMTS3000 posted a message on New Card - Ancestor's CallPosted in: Card DiscussionI figure if you're going to include this card in a deck, you might as well go all out.
Might of the Ancestors (Bad Cards Unite!) Unknown Deck by DMTS3000 - Nov 17, 2014Minion (16) - 1x Al'Akir the Windlord
- 1x Baron Geddon
- 1x Deathwing
- 1x Foe Reaper 4000
- 1x Kel'Thuzad
- 1x Mekgineer Thermaplugg
- 1x Ragnaros the Firelord
- 1x Sneed's Old Shredder
- 1x Ysera
- 2x Earth Elemental
- 2x Molten Giant
- 2x Alarm-o-Bot
- 1x Mana Tide Totem
Ability (14) - 2x Ancestor's Call
- 2x Far Sight
- 2x Ancestral Spirit
- 2x Lightning Storm
- 2x Hex
- 2x Windfury
- 2x Ancestral Healing
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Snow_King posted a message on New Card - Ancestor's CallPosted in: Card DiscussionWill this one win the worst card in the expansion prize?
No, because this is actually a pretty good card if you're running literally anything but shaman zoo.
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Jaylaw330 posted a message on New Card - Ancestor's CallPosted in: Card Discussionthis one is a very controllable early legendary... you stack you hand with spells and ragnaros, then you coin and throw this turn 3. especially good vs zoo!!!
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user-11150277 posted a message on New Card - Ancestor's CallPosted in: Card DiscussionYES! This card effect is extremely potent when you construct your deck around it and Alarm-o-Bot already exists to make the deck more consistent by a lot (just like the MtG equivalent requires both Show and Tell + Sneak Attack in the deck).
Sneak & Show, I mean Alarm & Call here I come. :D
EDIT: Far Sight also slots perfectly into the plan, that's six(6) cards to enable your massive 8+ mana drops. Definitely warrants some serious testing. Naysayers lack vision.
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you need to play a different deck then this deck relies on having doomhammer at least once a game to keep damage pressure on the opponent.
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this deck works great for me.
the trick is to always know that you are the aggressor most of the time, and that your cards are meant to aim for the face most of the time, but that you still have the tools a shaman uses to control the board, and you need to remember to CONTROL THE BOARD. this isn't an all in warlock agro Zoo rush down, this is more around the akir turn 9 finish on your best hand thing. games with this deck are meant to go to mana 10 and over.
this isn't mid range hearthstone style. this is magic style mid range, a bunch of cards that just work well, with parts that combo together through the cards that turn a smaller hit into a big hit, aka, rockbiter on a doom hammer, or that feed off all your other plays, aka, unbound elemental, along with jsut plain out good stand alone cards, like azure drake and fire elemental.
and never ignore the spell damage buffing in this build, it wins the game when you have a full hand, no question. it feels like miracle rouge when you just shoot off bolt bolt rockbiter lava with a air totem alone on the field. and if you rolled that totem that turn, that's only 8 mana, this is an early on burst finisher for 17 damage. if you had a doomhammer? 24. it's all about the mini combos for better results. and this combo, happens to leave 6 mana on the next turn if they are not dead, enough to play ANY card in this deck. that is what this deck is able to do. to take someone from good health into the danger zone in one turn. that is why there is so much need for that card draw. you need to be dropping your drakes and your inventor as they come on the curve if possible, and make sure that the water totem survives at least 2 turns. doing these things can push an opponent into a corner once they realize, you can drop your hand at any moment and finish them if you have the right cards.
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I"m terms of kel, being an 8 mana card means your committing a turn to it, and that action in this deck I've found to actually be really bad. at the times I get him, its ether I need to drop something cheaper to secure a win, or there isn't enough board presence to make that good super trade or taunt block for him. I would suggest if you want to keep the same high mana game ending possibility, I would try rag the firelord. otherwise, I'd bring it down to something in the 4 mana range, like a second argus, because that also gives a could trade potential still.
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switched out a gnome for Baron on the basis is turns all the death rattle we have into super value, ened u singled handledly wining me a game against priesnt since I keptit argus'd and next to a totem. leaving it at 4 till it died, and while it was on the board, it super valued both haunteds through heavy AOE cause of it's 7 heath, and gave me an overwhelming win against a priest that appeared to know what they were doing.
I would suggest that be tried, 7 health is strong and is a great argus target too.