• 3

    posted a message on Savjz Shaman - SeatStory Cup II

    you need to play a different deck then this deck relies on having doomhammer at least once a game to keep damage pressure on the opponent.

    Posted in: Savjz Shaman - SeatStory Cup II
  • 0

    posted a message on Savjz Shaman - SeatStory Cup II

    this deck works great for me.

    the trick is to always know that you are the aggressor most of the time, and that your cards are meant to aim for the face most of the time, but that you still have the tools a shaman uses to control the board, and you need to remember to CONTROL THE BOARD. this isn't an all in warlock agro Zoo rush down, this is more around the akir turn 9 finish on your best hand thing. games with this deck are meant to go to mana 10 and over.

    this isn't mid range hearthstone style. this is magic style mid range, a bunch of cards that just work well, with parts that combo together through the cards that turn a smaller hit into a big hit, aka, rockbiter on a doom hammer, or that feed off all your other plays, aka, unbound elemental, along with jsut plain out good stand alone cards, like azure drake and fire elemental.

    and never ignore the spell damage buffing in this build, it wins the game when you have a full hand, no question. it feels like miracle rouge when you just shoot off bolt bolt rockbiter lava with a air totem alone on the field. and if you rolled that totem that turn, that's only 8 mana, this is an early on burst finisher for 17 damage. if you had a doomhammer? 24. it's all about the mini combos for better results. and this combo, happens to leave 6 mana on the next turn if they are not dead, enough to play ANY card in this deck. that is what this deck is able to do. to take someone from good health into the danger zone in one turn. that is why there is so much need for that card draw. you need to be dropping your drakes and your inventor as they come on the curve if possible, and make sure that the water totem survives at least 2 turns. doing these things can push an opponent into a corner once they realize, you can drop your hand at any moment and finish them if you have the right cards.

    Posted in: Savjz Shaman - SeatStory Cup II
  • 3

    posted a message on the juggler v3 [upd. Sept 22nd] - from zero to hero

    I"m terms of kel, being an 8 mana card means your committing a turn to it, and that action in this deck I've found to actually be really bad. at the times I get him, its ether I need to drop something cheaper to secure a win, or there isn't enough board presence to make that good super trade or taunt block for him. I would suggest if you want to keep the same high mana game ending possibility, I would try rag the firelord. otherwise, I'd bring it down to something in the 4 mana range, like a second argus, because that also gives a could trade potential still.

    Posted in: the juggler v3 [upd. Sept 22nd] - from zero to hero
  • 2

    posted a message on Legendary Bloodlust Shaman

    switched out a gnome for Baron on the basis is turns all the death rattle we have into super value, ened u singled handledly wining me a game against priesnt since I keptit argus'd and next to a totem. leaving it at 4 till it died, and while it was on the board, it super valued both haunteds through heavy AOE cause of it's 7 heath, and gave me an overwhelming win against a priest that appeared to know what they were doing.

    I would suggest that be tried, 7 health is strong and is a great argus target too.

    Posted in: Legendary Bloodlust Shaman
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