• 2

    posted a message on 53 WOG Packs = 0 Legendaries

    Its called luck. Its rng what packs drop into your lap. Sorry dude. I opened about 74 and grabbed about 7 legendary minons.

    Posted in: General Discussion
  • 2

    posted a message on Shifting Shade

    God. It really will be the "im playing your deck" control priest. I really hate that deck

    Posted in: Shifting Shade
  • 1

    posted a message on Which mode will be more popular, wild or standard?

    The strength of cards will be more interedting in wild, as i see it turning slowing into mtg legacy gameplay, where its decks that don't  need more than 4-6 total mana in a turn to play some combo that will wreck some and otk, while standard is going to be the thematically setup tournament style that most tcgs enjoy. They said they plan to try and keep this game going for at least 10 years right, well, it's year 3 now right? This is just starting to get into the meat of things. This year will be nothing like the next, and the one after that will be more different still. The game was way to aggro for its own good right now, with small mana cards and strict tempo decks commanding the scene. The control style they wish to bring into the game this year will likely balance out into wild and give that mode its own control style as well, and help keep things generally balanced. Im betting next year, we will be seeing more combo style cards coming to help that archtype too, as it almost non-existant here. I mean we have archtyped synergy decks, but no real combos beyond the high damage swings like druid roar boards or shaman doomhammer with rockbiter.

    Posted in: General Discussion
  • 2

    posted a message on VanDamage`s shout of joy [Legend]

    I really dont like the idea of 1 hex and 1 storm. Your not going to have them when it matters most then

    Posted in: VanDamage`s shout of joy [Legend]
  • 6

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Control deck.

    Face hunter

    I have 4 heals and 6 field wipes.

    And 4 taunts

    I draw none of them.

    Wtf.

     

    Posted in: General Discussion
  • 2

    posted a message on Tunnel Trogg

    That's 3/3 on turn 2 easy. Have to give up turn 3 for it. But that could just become trog, draw 2, trog, shredder/another overload

    Posted in: Tunnel Trogg
  • 1

    posted a message on Neutral to Exalted: An Expansion [Warlock/Warrior]

    Actually didnt know about the drake. Not a ton of knowledge with wow lore and creatures.

    Shale spider isnt bad, not by a long shot, i was just voicing my thoughts on how it would most often play out. It actually would enable low curve overload decks to actually work, most of the overload decks ive found to work have been crusher style, so things with big fat butts.

    On the legendary, i was just throwing out ideas, sorry, i didnt mean earth elemental litterally, i was just thinking. I like the 1/2 idea. A special totem for a legendary sounds like a great thing.

    Primal totem i was just pointing out that it would never work. Filler is filler, but filler that is basically a burned choice in something like arena, is never fun to see, and i do admitt a love for the idea of fusion totems, maybe it can act more like that demon that eats whats beside it, but here it could just eat all totems when you play it to make a "mega totem". The whole waiting thing is what kills it, plain and simple.

     

    Posted in: Fan Creations
  • 2

    posted a message on [TGT] ATHENE'S Legendary Nozdormu Shaman

    Well that  is one silly deck.

    Posted in: [TGT] ATHENE'S Legendary Nozdormu Shaman
  • 1

    posted a message on New Shaman Card - Elemental Destruction

    it's because the fourm hates overload

    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Card - The Mistcaller

    if this comes out on turn 6 with a slow meta, like the joust stuff is creating, it will be devastating, you instantly win the tempo game because your cards are  just plain out better. this is great for a tempo based shaman, ignoring the minor buffs the big cards get, cause 7/7 vs 8/8 dr boom, there isn't that much diff, it's getting the BGH to the face. but when you run out of curve, you play the lower mana minons, and if they all come out buffed, your gaining more for the turn. and as a plus, it's not bogged down by the set's gameplay style, being forced into some inspire or joust gimmick

    Posted in: Card Discussion
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