• 3

    posted a message on All Player Decks for the 2018 HCT European Fall Playoffs

    note quite, every class has multple decks, and nothing in there is the be all end all choice. this meta game is wide open

    Posted in: News
  • 10

    posted a message on Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card Rates

    because the other player is a person

    Posted in: News
  • 2

    posted a message on Shudderwock and Lifedrinker Battlecry Animation Update

    the card is only doing about 11 battcries a play. the problem is that hte card is spamed to win. so in effect, your seeing 22 battlecries from the doubling effect every time the card is played.

    Posted in: News
  • 1

    posted a message on New Shaman Legendary - Shudderwock

    that's why you need to play the battlecry elemental before it, using fire plume to make it cost one. a minor amount of setup to create a massive swinging ten mana play. that is pretty much guaranteed to then add those copies to your hand, and if it adds murrmoring, it's gonna be 0 mana. so an elemental can bring in the needed effects behind it.

    regardless. this card doesn't need to be an otk, it just can be. you can instead just have a 9 mana card that does a lot of bonkers stuff and then sets up a repeat of the action.

    Posted in: Card Discussion
  • 2

    posted a message on New Details on The Witchwood's Monster Hunt - Cannoneer, Time-Tinker, Hagatha

    rock paper scissors is the preferred TCG meta style, as it allows for adjustment and multiple decks to fit inside the work space. this means in a 9 type game, a majority of the choices can be 'meta relevant'

    Posted in: News
  • 2

    posted a message on New Card Reveals - Witching Hour & Witchwood Grizzly

    the game always favors control in design, because aggro is a self designing deck type that just uses cheep cards at the basic level. a good early minion with decent stats, is worth a spot in an aggro, even if it has a control effect. that just helps.

    Posted in: News
  • 1

    posted a message on Conspiracy Theory: Blizzard is screwing us with the 183,000 pack giveaway

    it's called gambling. you don't have to try it, you can play your way. if you get every quest you deem worthy to complete, can you gain an average amount, and are still in the drawing anyway. if you spam complete quests, you get the maximum potential draws, and you only get one re-roll a day anyway, and if you think about it, the only quest you can't afford to reroll is the last day set. so your rerolled quests still the the chance to roll out higher than 40. and you need to complete one every day anyway to maximize your gold production via quests.

    the dip will likely not reach 1 million in worth of gold, and even if it does, it's a free currency, and that's the risk of a gamble.

    Posted in: General Discussion
  • 3

    posted a message on Live Event: Hearthstone Escape Room

    as much as I like him, why was matpat here? must have been because of the paintball game.

    whether or not you like him, he is a very important person on the internet, so I guess he gets to go where he wants

    Posted in: News
  • 2

    posted a message on Primal Talismans

    that card was in a tiered meta deck. it was a midrange big shaman that just needed fuel. that card sealed the long game.

    then big jade druid came onto the scene, and pushed out all long term big decks. big priest came in afterwards not because it played a long game, but because it cheated out big minions early. that and raza priest made the resource gain pointless.

    so a card that makes totems on the board, is different, but potent.

    Posted in: Primal Talismans
  • 4

    posted a message on New Priest Legendary Card Reveal: Temporus

    pretty much this card is " kill me now. or I will end you."

    never played on curve, that's is pretty much obvious.

    Posted in: News
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