His last video was called something like "druid is OP, needs nerf", where he plays druid and laughs at how hard he wrecks his opponent during an event.... He has a returning video where he yells "Blizzzuuuuurd" while he looks at how bad the discounts/offers are, and he says "stay salty" in the end of all his videos.
Maybe the guy also uses a little bit of irony here and there? :)
Do you actually expect people on the internet to recognize irony and playing with your own image? Seems a little too far out there to me.
Also, he doesn't strictly only point at bad things and demands nerfs. He acknowledges when something is fixed or going well in the first place. He just places more focus on the negative stuff. That's how some people are. Others tend to focus more on the positive side of things. I think there were terms for that.... pessimists and optimists maybe? Even if we leave personal attitude aside, to be on the pessimistic side always is a smart choice, from a business perspective. Bad news and outrage are better selling points, as any journalist will confirm. And all youtube personalities, streamers, influencers, however you wanna call them, sell a product.
Big spell mage is Seriously a ******** deck, wow!!! Hit the button and pray to the RGN gods!!! Lost so many games to this stupid deck!! Full of random bullshit!! Skillstone2022!! Waste of fcking time to try and play a game that gets decided by random spells. Good job bliztard ! Ur Seriously dumb!
They should just remove the word "enemies" from Rune of the Archmage and let all those casino mages enjoy themselves throwing Pyroblasts at their own faces, as it's supposed to be.
Lol imagine struggling to hit legend, its 10x easier since the rank changes just need to put the games in!
While I don't think the condescending tone is necessary, you actually make a pretty good point here: I think most players heavily underestimate the number of games it takes on average to climb to legend. Let's say, you play a good meta deck with a winrate of 55% on average. Most decks won't have a better winrate over a large sample size, if there isn't some gross balance issue, so that's pretty reasonable. Then, you will make 0.55-0.45=0.1 stars per game played on average, meaning for the 16 stars necessary from Diamond 5 with 0 stars to Legend, you will need to play 16:0.1=160 games on average. Even if you play an aggro deck to be faster, you will need about 5 minutes per game, so you will spend around 13 hours of total time just playing one game and one game mode. And it can easily be much more, if you get even slightly unlucky or play a control deck. So, if you want to reach legend, you need to
(a) be a way above average player that exceeds the usual winrate of a deck by a huge margin,
(b) get very lucky or
(c) invest an amount of time that most casual or semi-casual players won't have for such a task. Especially if you want to enjoy playing some meme decks, other game modes or other games in general.
If you don't make up your mind about that, it is easy to believe that you're being screwed, when in fact you're still well in the expected time frame.
Why do people still use bots on ladder? If you want to farm xp, go to mercenaries or battlegrounds where no one cares. Don't waste my time with your bullshit!
Imagine they had printed this fellow instead of Cannonmaster Smythe while Lothraxion the Redeemed and Day at the Faire were still in standard. Dude Pally might actually have worked out. Now they're throwing a small dude package out with little support from existing cards and it will flop just like the Darkmoon Faire version did. Great job.
What the hell are you talking about? According to HSReplay, across all ranks other than top 1000 Legend, either Mech Mage or Big Spell Mage or both are tier 1 decks, and always at least tier 2. That's complaining on a quite high level.
And yes, those are statistics from after the Prince Renathal release.
And looking just at the class winrate overall is no good indicator. The class is played by a lot of beginners with unrefined decks that skew the winrate. If you look at Bronze rank for example, the deck type "Other" has a very high play rate of around 5% (which is huge for anything off-meta) at an abysmal winrate of <30%.
Concerning mostly standard: If you didn't like Tickatus, you might hate Immolate, a card I see being played a lot in Curse Warlock (a deck which is pretty toxic to begin with), that does nothing against aggro or midrange, but single-handedly kills a lot of Combo or Control. If you play a 40 card deck though, the loss of some of your hand might not be as terrible if you have enough redundancy in your win conditions and enough draw.
Just realized you probably weren't talking about Tickatus at all, nevermind. I got thrown off by the keyword corrupt.
OP, i hope the game never changes again so that you quit playing for good.
You realize that this would probably only hurt yourself, do you? In a well-balanced game, there's aggro, combo, midrange and control, where on average aggro beats combo, combo beats control and control beats aggro, whereas midrange is decent against all. So what happens, when all aggro players quit the game? A full-on combo meta. So suddenly everyone would play cancerous stuff like Curse Warlock, Boar Priest, Celestial Druid. Yeah, fun.
+10 health won't destroy aggro, it just keeps them in check. Try wild, you blink and already lost the game to aggro.
Where did I say that +10 health destroyed aggro? The previous post encouraged someone to quit the game just because he likes faster matches. I merely showed how detrimental this could be.
OP, i hope the game never changes again so that you quit playing for good.
You realize that this would probably only hurt yourself, do you? In a well-balanced game, there's aggro, combo, midrange and control, where on average aggro beats combo, combo beats control and control beats aggro, whereas midrange is decent against all. So what happens, when all aggro players quit the game? A full-on combo meta. So suddenly everyone would play cancerous stuff like Curse Warlock, Boar Priest, Celestial Druid. Yeah, fun.
Control Warlock seems scary strong right now with 40 health. Maybe I'm biased because I play Holy Paladin which already had a tough time against that deck, but now it seems borderline unwinnable. Immolate against control, tons of healing and removal against aggro, mana cheat through the weapon for the midgame, Jaraxxus as a win con and enough draw power through the hero power to mitigate the lower consistency.
Three Mages in a row. Apparently it's that time of the month again. And just as skill-dependent as every Mage deck ever.
One just plays a bunch of undercosted randomness from turn 5 or 6 onward, the other puts everything in their deck that has the word "Mech" on it and goes face. Such an exciting class.
Just won an awesome arena match. For multiple turns, while nearing fatigue, my opponent was on 3 health, had the board and I was holding a useless randomly generated Ectomancy, but managed to draw out the game. Finally it came down to a 50/50, whether Baba Naga was my fourth or third last card. I won the coinflip, drew Baba Naga, activated it with Ectomancy (probably the best Ectomancy in Hearthstone history) and won.
0
Do you actually expect people on the internet to recognize irony and playing with your own image? Seems a little too far out there to me.
Also, he doesn't strictly only point at bad things and demands nerfs. He acknowledges when something is fixed or going well in the first place. He just places more focus on the negative stuff. That's how some people are. Others tend to focus more on the positive side of things. I think there were terms for that.... pessimists and optimists maybe?
Even if we leave personal attitude aside, to be on the pessimistic side always is a smart choice, from a business perspective. Bad news and outrage are better selling points, as any journalist will confirm. And all youtube personalities, streamers, influencers, however you wanna call them, sell a product.
0
They should just remove the word "enemies" from Rune of the Archmage and let all those casino mages enjoy themselves throwing Pyroblasts at their own faces, as it's supposed to be.
2
While I don't think the condescending tone is necessary, you actually make a pretty good point here: I think most players heavily underestimate the number of games it takes on average to climb to legend.
Let's say, you play a good meta deck with a winrate of 55% on average. Most decks won't have a better winrate over a large sample size, if there isn't some gross balance issue, so that's pretty reasonable. Then, you will make 0.55-0.45=0.1 stars per game played on average, meaning for the 16 stars necessary from Diamond 5 with 0 stars to Legend, you will need to play 16:0.1=160 games on average. Even if you play an aggro deck to be faster, you will need about 5 minutes per game, so you will spend around 13 hours of total time just playing one game and one game mode. And it can easily be much more, if you get even slightly unlucky or play a control deck.
So, if you want to reach legend, you need to
(a) be a way above average player that exceeds the usual winrate of a deck by a huge margin,
(b) get very lucky or
(c) invest an amount of time that most casual or semi-casual players won't have for such a task. Especially if you want to enjoy playing some meme decks, other game modes or other games in general.
If you don't make up your mind about that, it is easy to believe that you're being screwed, when in fact you're still well in the expected time frame.
3
At first glance I thought: "Hey that's neat against Guff, Questline rewards, Lady Prestor and so on, basically Mutanus the Devourer on steroids."
Then that thought was immediately followed by the question why cards so polarizing that you would consider playing this exist in the first place.
0
Small indie company strikes again. Had the same issue and it was indeed Nozdormu. Thanks for the solution!
0
Why do people still use bots on ladder? If you want to farm xp, go to mercenaries or battlegrounds where no one cares. Don't waste my time with your bullshit!
0
Hey, even more shadow synergies. They realize they have a bunch of fel cards lying aroung with little to no synergy, right?
0
Imagine they had printed this fellow instead of Cannonmaster Smythe while Lothraxion the Redeemed and Day at the Faire were still in standard. Dude Pally might actually have worked out.
Now they're throwing a small dude package out with little support from existing cards and it will flop just like the Darkmoon Faire version did. Great job.
2
What the hell are you talking about? According to HSReplay, across all ranks other than top 1000 Legend, either Mech Mage or Big Spell Mage or both are tier 1 decks, and always at least tier 2. That's complaining on a quite high level.
And yes, those are statistics from after the Prince Renathal release.
And looking just at the class winrate overall is no good indicator. The class is played by a lot of beginners with unrefined decks that skew the winrate. If you look at Bronze rank for example, the deck type "Other" has a very high play rate of around 5% (which is huge for anything off-meta) at an abysmal winrate of <30%.
2
Concerning mostly standard: If you didn't like Tickatus, you might hate Immolate, a card I see being played a lot in Curse Warlock (a deck which is pretty toxic to begin with), that does nothing against aggro or midrange, but single-handedly kills a lot of Combo or Control. If you play a 40 card deck though, the loss of some of your hand might not be as terrible if you have enough redundancy in your win conditions and enough draw.
Just realized you probably weren't talking about Tickatus at all, nevermind. I got thrown off by the keyword corrupt.
0
Where did I say that +10 health destroyed aggro? The previous post encouraged someone to quit the game just because he likes faster matches. I merely showed how detrimental this could be.
1
You realize that this would probably only hurt yourself, do you? In a well-balanced game, there's aggro, combo, midrange and control, where on average aggro beats combo, combo beats control and control beats aggro, whereas midrange is decent against all. So what happens, when all aggro players quit the game? A full-on combo meta. So suddenly everyone would play cancerous stuff like Curse Warlock, Boar Priest, Celestial Druid. Yeah, fun.
0
Control Warlock seems scary strong right now with 40 health. Maybe I'm biased because I play Holy Paladin which already had a tough time against that deck, but now it seems borderline unwinnable. Immolate against control, tons of healing and removal against aggro, mana cheat through the weapon for the midgame, Jaraxxus as a win con and enough draw power through the hero power to mitigate the lower consistency.
1
Three Mages in a row. Apparently it's that time of the month again. And just as skill-dependent as every Mage deck ever.
One just plays a bunch of undercosted randomness from turn 5 or 6 onward, the other puts everything in their deck that has the word "Mech" on it and goes face. Such an exciting class.
0
Just won an awesome arena match. For multiple turns, while nearing fatigue, my opponent was on 3 health, had the board and I was holding a useless randomly generated Ectomancy, but managed to draw out the game. Finally it came down to a 50/50, whether Baba Naga was my fourth or third last card. I won the coinflip, drew Baba Naga, activated it with Ectomancy (probably the best Ectomancy in Hearthstone history) and won.