If one mode desperately needs a 'classic' mode it's arena. Arena's charm in the past was that it was a break from the nonsense in standard, now it just feels like people never don't have the perfect answers or the perfect op thing to play. It's completely pointless to play in it's current state.
- Amaranthus
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Member for 3 years, 3 months, and 22 days
Last active Tue, Jul, 11 2023 14:59:16 -
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Dead_MAX27 posted a message on Battle of the Bands is This Week's Tavern Brawl: Week 2Posted in: NewsIs there a way to switch decks? The DK is utter garbage. Who the hell thought this abomination is even remotely playable?
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sanchogrande posted a message on Discover Discover Discove DiscoverPosted in: The ArenaIt makes both arena and constructed worse.
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Sableflame posted a message on Lightshow2023. hearthstone players STILL don't know how basic mechanics works.
2023. And still some HS players don't know that not all of us dedicate our life to this game and every card interaction it has ever had, have missed large chunks of the game over the years because we actually have a life, and can't answer a simple question without being a condescending douche bag.
Let me ask you a question... did replying like this make you feel better about yourself? Like you "told" someone? Like you're some big shot, because you know the rules of an online card game better than someone else?
If so... you probably need to re-evaluate your life choices. They suck, and so do you.
Oireal managed to impart the exact same information you did, and they did it without being a piece of crap.
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DarkJak posted a message on Festival of Legends Recipe is This Week's Tavern BrawlPosted in: NewsFinally, an excellent timing to showcase new cards into god-awful recipes!
Great job, team.
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PetiteMouche posted a message on All New Warrior Cards RevealedPosted in: News1 mana dirty rat without the 2/6 taunt.
3 mana for effects warrior already has for 1 or 2 mana.
5 mana conditional taunt.
Downvote all you want, I'm telling you, this mini set is hot garbage.
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thebitterfig posted a message on New Neutral Legendary Card Revealed - The JailerPosted in: NewsIt's just not the same game anymore, the one I started playing years ago, not by a longshot. The power inflation has just been insane. Draw consistency is through the roof. Grind entirely eliminated. The game isn't about making better use of your resources and incremental advantage, it's all just play-and-win BS these days.
I'd honestly rather by 20 Mercenaries packs than this miniset, with the direction Constructed has been headed.
If all y'all like it, great. Love that for you.
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Teuuun posted a message on New Neutral Legendary Card Revealed - The JailerPosted in: NewsYou just know this is going to be cheesed some way to break the game again.
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Ophion-EU posted a message on New Neutral Legendary Card Revealed - The JailerPosted in: NewsMore inevitability... Blizzard really insists on games never ever going long, and I'm not a fan.
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MarsGodofWar posted a message on Sire Denathrius is overpowered bull**** and makes Malygos and CThun pointless to play.Posted in: Card Discussion10/10 with life steal and all it needs to do is sit in your hand for a 30+ damage OTK. Plenty of cards that summon a board of minions. It's just too easy to buff this card. Quite ridiculous that it starts at 5 damage instead of just 1.
Use to love my Malygos deck. Actually took straegy to pull off a decent combo. Seems pointless to run now because now you just play Sire Denathrius for an instant 30 damage + lifesteal without having to do anything
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Yes, I know. What difference does it make?
a) If they had no idea in advance of the relative strength of classes, that indicates they don't playtest enough or have no idea about balance.
b) A farseeing design team would plan options to swap or change certain aspects of cards to adjust for balance issues, e. g. by having certain generically good cards in their sleeves they can hand out to multiple classes, adjusting to which class needs it the most.
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Sure, let's hand out the second miniset legendary to the class that needs help the least at the moment, since it has the best deck outside of top 1000 legend.
Why would Paladin and Warrior get new cards? They have all those dudes and enrage minions, right? And even flavourwise, it's not that one of those classes would have fit the theme of a defense attourney. Nah, that's more suited towards the most aggressive class in the game.
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The problem is the barrier to get into the mode. If you don't invest huge sums of money into the game you only have enough dust to craft so much cards per expansion. So, if I had to craft like 3 legendaries and 6 epics for some wild deck, that would cost more or less my entire budget for an expansion and the risk of the deck not being good enough or me getting bored of the deck is too high. For standard, I know the meta well enough to have a rough estimate what cards will probably stay relevant for their entire rotation and thus are less risky to craft.
Also, I don't really enjoy the insane power level wild has. The power level of standard is already too high for my taste. Most fun I have in the game is in arena.
But all of this is OT anyway, this here is about standard nerfs.
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Since wild is so diverse, isn't it? I've dabbled in wild once in a while, mostly to play some decks of earlier rotations I liked, and all I faced were Big Priests, Quest Mages, Handlocks, Shudderwocks and some combo decks from Druids and Warlocks. I get bored of that stuff after 5 games and return to standard where at least I don't need to craft cards from 4 years ago to be competitive.
It's baffling that packs from wild sell for the same amount of gold/money as those from standard, as the actual value of the cards due to powercreep is way less. If they would sell wild cards much cheaper I might enjoy building a collection and trying some stuff out, but like this, no way.
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Probably an archetype that runs Wealth Redistributor then, right?
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Certainly, this will shoot up the class winrate by ... um ... 0.1% maybe?
Joke aside though, I actually think the nerfs will help Paladin a lot, at least Holy Paladin. From my experience playing that deck, it already was on the verge of playability with the most difficult encounters being Mage, Ramp Druid, Questline Hunter and possibly Questline Priest. With the nerfs to 3 out of these 4, this might give the deck just the needed time to find Lightforged Cariel and juice up Mr. Smite or Sire Denathrius, not to mention the decrease in popularity those countering decks will certainly go through.
On the other hand, I still don't see how Dude Paladin or Pure Paladin are supposed to work, since their win conditions are just too weak or unreliable and missing synergy.
For once, I'm surprisingly quite content with the balance changes. Those nerfs look very reasonable and I would have never thought they were actually going to nerf Questline Hunter (very welcome surprise indeed). I would have liked an adjustment to Sire Denathrius as a very dominant neutral win condition, but I kind of understand their reasoning of evaluating the outcome of the Kael'thas Sinstrider nerf first.
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Exactly. Everytime I read or hear someone say "but we need x to keep y in check" I want to scream at my screen. Maybe just nerf y alongside x? You can't repair a bad design by creating another bad design that counters it.
In an ideal version of HS, I would expect a random arena deck having like a 35-40% chance against the top tier meta decks. In reality, I guess it would probably be more like 10-20%. That gap is far too wide.
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If anyone wonders why Paladin sucks at the moment: I just had about 10 turns in a row with always 1-3 giant minions on the board, but none of them got a single attack through against the Mage opponent. Location, Location, Flurry, Location, Location, Blizzard, Flurry, Location and so on, and so on.
As long as freeze exits in this ubiquity, board based decks and classes won't stand a chance.
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Why are there still degenerates that play Curse Warlock? It's not even good anymore, it's just toxic as fuck. And we already have Quest Hunter for that in the current meta.
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Holy Paladin works like a charm. Watch them cry when you destroy half their deck with a single Equality + Wild Pyromancer/City Tax/Blademaster Samuro combo. Probably the only Paladin deck right now that's somewhat decent. Sure, Druid is a pain in the butt and against Imp Warlock you need a very good draw, but otherwise I've had moderate success with it.