A simple Card concept I had a while back. The idea is your can now combine Pirates into a Menagerie deck, as they can be drawn via The Curator. It also enables murlocs to be played in Pirates decks, as it synergies with Bloodsail Cultist and other that may be printed with that synergy.
It also brings about Dual classes without the complication of re-printing cards. As the text states, it only applies when it is on the battlefield but the effect affects minions in your hand and deck too, allowing for future mechanics.
Very Niche card but very fun too.
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With the proliferation of Burglar decks all over Rogue, I couldn't help but wonder, if Trade Prince Gallywix should have been been moved to classic packs. Goofing around with him in Wild is pretty entertaining, especially with peddler -- but it feels like a standard meta combo -- not powerful enough for wild.
Anyone want to start a petition with me to get the prince of thieves back?
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Give me basic/classic miracle rogue + flame walker, and I'll show you a Legend 1 list... GGez
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As a Rogue Player, I feel your pain. However -- Miracle Rogue was at one point (IMO), the worst offender of all time for "unbeatable" ladder decks. Even after numerous nerfs, the deck is still playable. Trying to add substantial cards that without pushing rogue into its own class again has to be difficult (look what they did to Shaman).
Meanwhile, cards like Deadly Fork, and Southsea Squidface are vastly underrated right now. I would argue that Rogue actually has some room to be a fair and innovative deck right now. The problem is that certain other decks are "too" dominant, and stifling other classes that have to "play fair".
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This is a pretty slick concept. The hero power would probably need a different name since Burgle is actually a card. It also might need to cost more since: it can get you more than +1 card advantage over the course of the game, Peddler interacts with Opp class cards, and rogue has access to other weapons besides hero power (minimizing the drawback of removing your hero power).
Still, I think it is elegantly simple and could easily be something we see in the actual game.
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I love me some Shadowcaster. The problem is that he is completely off tempo for Rogue. If you have enough temp that you are keeping valuable minions on the field, you generally don't need another 4/4 in play and 1/1 in hand. If you are behind... he doesn't really help you gain tempo. This ultimately relegates him to late game, when you can cast a target AND Shadowcaster in the same turn which really doesn't have a huge impact other than giving you a cheeky 1/1 body in hand.
Even assuming you can use him early and get a copy of Swashburglar or Undercity Huckster on turn 4. Are you going to hold your 5 drop to try and get an extra burgle? Just mapping it out, I almost feel as though Shadowcaster was originally an ONIK card that could target ANY minion and he got shuffled around due to design needs, and then got (adjusted) because OG wasn't conceptually designed to handle that kind of effect.
I don't think Rogue is ready for Shadowcaster yet (in any version) and that we need more creatures like Ethereal Peddler (that can survive a turn in play), before he will really shine. Alternately, if they made him smaller and cost him less -- or let us target enemy minions he might have a better chance.