Barely made it, but I see it doesn't matter at all :P Binza's The Art of Burglary and PRKslayer's Power Word: Eternity on page 12 are simple, yet elegant and well thought of. Well done.
Here's my submission for this week, what do you guys think? :)
This is a pretty slick concept. The hero power would probably need a different name since Burgle is actually a card. It also might need to cost more since: it can get you more than +1 card advantage over the course of the game, Peddler interacts with Opp class cards, and rogue has access to other weapons besides hero power (minimizing the drawback of removing your hero power).
Still, I think it is elegantly simple and could easily be something we see in the actual game.
Barely made it, but I see it doesn't matter at all :P Binza's The Art of Burglary and PRKslayer's Power Word: Eternity on page 12 are simple, yet elegant and well thought of. Well done.
Thanks. I will self critique my card and say that the card text does not 100% describe what it does, and the reason for that is because I didn't have room for any more text. Here's is the card.
To make the interactions 100% clear, here are some unexplained interactions (now) explained:
The minion you choose must die before it can be summoned by Resurrect or Onyx Bishop (still), and once the target dies, it is the only minion that will be summoned by a FRIENDLY Resurrect spell or Onyx Bishop (unless multiple Power Word: Eternity's have been cast, then the rule below will be followed).
If Power Word: Eternity is cast on multiple minions throughout the game, then it chooses one of them randomly to summon.
If both you and your opponent are playing a Resurrect decks and both use Power Word: Eternity, then you each get your own pool of minions that will now be summon able with Resurrect. For example: if your opponent casts Power Word: Eternity on his Ysera and you cast Power Word: Eternity on your Priest of the Feast, your Resurrect will summon Priest of the Feast and his Resurrect will summon Ysera (assuming both of those minions died).
You can cast Power Word: Eternity on an enemy minion, and once that enemy minion dies your Resurrect will act as if it was a friendly minion and it will always summon it.
Barely made it, but I see it doesn't matter at all :P Binza's The Art of Burglary and PRKslayer's Power Word: Eternity on page 12 are simple, yet elegant and well thought of. Well done.
Thanks. I will self critique my card and say that the card text does not 100% describe what it does, and the reason for that is because I didn't have room for any more text. Here's is the card.
To make the interactions 100% clear, here are some interactions explained:
The minion you choose must die before it can be summoned by Resurrect or Onyx Bishop (still), and once the target dies, it is the only minion that will be summoned by a FRIENDLY Resurrect spell or Onyx Bishop (unless multiple Power Word: Eternity's have been cast, then the rule below will be followed).
If Power Word: Eternity is cast on multiple minions throughout the game, then it chooses one of them randomly to summon.
If both you and your opponent are playing a Resurrect decks and both use Power Word: Eternity, then you each get your own pool of minions that will now be summon able with Resurrect. For example: if your opponent casts Power Word: Eternity on his Ysera and you cast Power Word: Eternity on your Priest of the Feast, your Resurrect will summon Priest of the Feast and his Resurrect will summon Ysera (assuming both of those minions died).
You can cast Power Word: Eternity on an enemy minion, and once that enemy minion dies your Resurrect will act as if it was a friendly minion and it will always summon it.
I'll be frank and say I do not like your card very much. A reoccuring problem I see in these competitions is that people make spells that require you to have other specific synergistic cards to play them, or else they are useless. The only in-game example I can think of is Shatter. Spells like Sense Demons still give you stuff if you can't use their normal effect. So you either play this with the two resurection cards or this card does nothing. I feel this effect would be much better if either a) it had an additional effect like "draw a card" (With appropriate cost-increase of course) or b) It was on a minion.
Sure, cards like Ethereal Peddler have very specific effects too, but those are minions. So those are still playable outside of their specific effects. This has one, very limited use.
TLDR: If a card requires specific synergy with other specific cards the card should either have an additional effect or be a minion.
You might be surprised that I actually agree with you to an extent.
1) This card is way too complicated, and I didn't realise it until after I submitted it. I am against cards that need further explanation, and most of the community is.
2) Like you mentioned, any cards with specific interactions really should be kept on a minion since you do not want a card to be useless at a specific point in the game (like Shatter, which will be useless if drawn all your last item). I was considering adding more to the card (like draw a card or give a minion +1/+1), but that really does sacrifice how organised the text is, which is one of my major priorities when designing a card (more than 4 lines of texts makes the card too cluttered).
I will say, I think I did do a good job on the flavour, art, and making a card that fits a specific arch-type (which is what I go for when designing cards), yet it does suffer from the issues I mentioned above.
I did not follow the card creation contests in the past, if this is too similar to some previous submissions, please let me know, I'll remove it.
The idea is, most (all ?) decks rely on some minions for their battlecry, deathrattle, or on-board effect (e.g. Auchenai Soulpriest, Flametongue Totem). Being able to silence enemy minions is strong, but this card has interesting drawbacks:
Opponent gets extra draw as the compensation for the possible minion silence. So spell or weapon draw is clear advantage for him, while the minion draw depends on specific minion and it's role in the deck. Silencing Raging Worgen in OTK is very bad for him, while silencing Injured Blademaster is most likely good.
Also the Warlock player can use this card to include minions with drawbacks in his own deck, e.g. Pit Lord, Succubus, which generally do not see play, nor are they stacked in single deck too much.
Not sure how to quote something into spoiler-like expandable button.
I have been thinking about possible alternatives, with the idea of having chance to disrupt combo decks, or decks heavily relying on single or very few minions. Other ideas for this card:
- From now on, your hero power draws cards from your opponents deck.
- Your hero power becomes passive: Enemy minions are silenced when drawn.
Does this seem like interesting and reasonable idea ?
Thanks alot! I get your point, and the card advantage certenly is powerful, but you have to remember, that you also take away the rogue weapon, wich is a really powerful tool for them - and how many times are you going to get useless spells like Totemic Might or Eye for an Eye :-)
It might be a bit OP, but I think it would work, seing as the Rogue Burgle-deck, isn't really that powerful, I dont think this would make it overpowered. But thanks alot for your feedback
Barely made it, but I see it doesn't matter at all :P Binza's The Art of Burglary and PRKslayer's Power Word: Eternity on page 12 are simple, yet elegant and well thought of. Well done.
Here's my submission for this week, what do you guys think? :)
This is a pretty slick concept. The hero power would probably need a different name since Burgle is actually a card. It also might need to cost more since: it can get you more than +1 card advantage over the course of the game, Peddler interacts with Opp class cards, and rogue has access to other weapons besides hero power (minimizing the drawback of removing your hero power).
Still, I think it is elegantly simple and could easily be something we see in the actual game.
Thanks alot! I get your point, and the card advantage certenly is powerful, but you have to remember, that you also take away the rogue weapon, wich is a really powerful tool for them - and how many times are you going to get useless spells like Totemic Might or Eye for an Eye :-)
It might be a bit OP, but I think it would work, seing as the Rogue Burgle-deck, isn't really that powerful, I dont think this would make it overpowered. But thanks alot for your feedback
The Final Poll is now up! Go vote for your favourite cards, and see which ones made the cut.
You can find me here! Good luck everyone!