I got and Idea like this but my initial plan was not only zileax but also using 1 bakefull banker.
- Aezuriel
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Kla_guy posted a message on Bloody GeniusPosted in: WarriorCongrats for the idea, and for making it work.
But... 32 minutes for one game? Not my cup of tea, sorry mate.
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Slowgod posted a message on Bloody GeniusPosted in: Bloody GeniusYeah it will take some getting used to and remembering what you shuffled in the deck, and knowing what not to shuffle in. I played a few games with a couple cards swapped around and I love it. 2 games were very close and I misplayed a couple times by running out of minions. Played a little more carefully for a couple more games and won pretty easily. My changes are - Garrosh, - 1x Forge of Souls + Oondasta + Bring it On!. Pretty sure this will be my main deck for awhile. Might have to recraft Garrosh at some point, darn it!
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Aetera posted a message on Bloody GeniusPosted in: Bloody GeniusThis deck is actually so much fun. Thanks for sharing!
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Slowgod posted a message on Bloody GeniusPosted in: Bloody GeniusHeavy Metal looks interesting too. This version is definitely focused on the fatigue aspect, where mine is kind of more all over the place. I think I will try a very similar list today with Oondasta in place of Garrosh or something. It is really awesome when you get chains of buffed Rhinos and Oondastas flying out of your hand :) I think less minions actually makes more sense. 4 big rush guys that combo, plus the mech discoveries sounds perfect.
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Slowgod posted a message on Bloody GeniusPosted in: Bloody GeniusYes, this is the kind of deck I'm trying to make work. I can't not have Oondasta and some other big beasts in it though. Why did you take out the copy of Bring It On! Do you think Blood Razor is a must? I've had mixed feelings about it. I dusted my Scourgelord Garrosh awhile ago so don't think I'll be remaking him but I do have everything else. I have my version posted in my decks too if you wanna compare. Mine is super greedy with boomship and big minions to combo out. I should probably at least add Zilliax for the lifegain especially when he's Rhino buffed...
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KaptainTrips posted a message on Bloody GeniusPosted in: WarriorThis looks fun and I don't play warrior much. Nice write up as well. Gonna make a new deck... ")
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Jerolm posted a message on Top 2 - Tavern Brawl #153EZ WIN EZ LIFE EZ.
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Xiaxiangde posted a message on Weekly Card Design Competition 5.18 - Submission TopicPosted in: Fan Creations -
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And then you pay 8 life to destroy half of someone's deck, only to get destroyed by the 5 minions in their hand while you tap desperately for enough removal.
Too many match-ups rely on RNG. Even your Mulligan is basically random, needing to assume what they are playing before you see the first card.
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I have roughly a 60% winrate with different versions of the deck. The spread between all the different variations is 53-77. However I have not been playing this at Legendary, so some of the numbers are going to be skewed. Also, because I am literally the creator of this very specialized toolbox, my winrate is going to be higher than someone playing the deck blind.
Most importantly, the winrate of the deck isn't going to matter unless and until it is played by enough people that it that trackers can collect meaningful stats instead of the small sample size of one person's games. That is a flaw of every decklist with "X% winrate" in the title. It is an attention grab more than a meaningful measure of a deck, and I don't have the brass knobs to assume I've created a metabreaking masterpiece. All have done here is find a mix that hits the meta from a very different angle, while showcasing what warrior can do even if it isn't the strongest class at present.
The core deck is likely going to be more of a tournament style deck than a ladder deck, and if you need the stats before you pick it up it probably isn't right for you. That is why I am working on a more ladder friendly version in the tempo version.
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Updated to include an additional video courtesy of Tommy Wave. Lots of good content for learning the deck!
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Geez, why are people dusting Death Knights?! It is really hard to replace everything Garrosh does for us.
Maybe Something like Reckless Flurry if you can avoid sabotaging your armor completely.
Maybe Commanding Shout since it can be a toolbox card for when you start playing minions, or you can just cantrip it away.
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Baleful Banker can be some good tech, but he would be a little redundant to Dead Man's Hand and there is a chance he can screw up your Recruiting from Woecleaver. Also, this deck tends to hit really slow and then really hard. I worry that Banker would only be relevant after you have already "won". Not a bad thought, however... thank you!
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Updated to Include Oondasta, which is performing really well so far. Updated info-graphics to reflect changes, make certain interactions more readable, and to add a little fun/humor.
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For what its worth, most games aren't as long as dueling fatigue decks... but yeah, our games are longer than the average ladder spam.
Thanks for checking it out in any case.
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There's also another aspect of Fatigue/Deadman's that is harder to quantify. Stuff trapped in hand becomes excess deck-filler and dead draws. Having too many big drops can actually stall us later when we have to Dead draw a lot of stuff that we never casted. That is another reason why I upped the spot removal... in order to keep the hand size manageable. we need tools for using (and then going away) instead of holding on to stuff for so long that dead man's becomes a tempo stall.
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Regarding Bring It On!, I was having issues where the I needed the spot removal/draw and not MORE additional Armor. I found that most times I was sitting on Bring It On! for Heavy Metal! or Dead Man's, but in doing so it was clogging up my draws/plays.
Blood Razor is a comfort Zone pick for me. It chews through boards and leaves residual damage which is nice for Execute/Whirlwind/Warpath.
I think a heavy Recruit commitment is fine, though it is not what I was going for in this deck. I am eyeballing your Oondasta though -- and can see some pretty sick shenanigans with Woecleaver->Oondasta->Akali, the Rhino->Zilliax.
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Silence only shuts off individual effects. It doesn't prevent you from abusing Dead Man's Hand to keep on generating threats.
Weapons Project is an additional source of Armor generation that also disrupts enemy Weapons.