• 1

    posted a message on Togwaggle Mage?

    Well, if anything, that deck would have to be slow.

    Also, since you're pretty much just trying to take your opponent's deck I would advise against putting actually useful cards into your own. There's point in putting in Lich King or Geddon. You're only giving them value for after they have your deck.

    What you should do is go all in on draw and removal. Lots of freeze effects and board wipes.

    Coldlight Oracle is definitely a must. Would also try Aracne Artificers for Health gain

    Honestly, I'm not sure if this is even really worth it. Control Mage is hard enough to play as it is and suffers from card draw problems already. You're trying to pull off a 5 card combo that has no real value other than forcing your opponent to win with what's in his hand only (aside from the fact that they can easily play around counterspell AND Mana Bind.

     for the slower version, you might not even play for the combo unless you are already at the bottom of your deck, you are just trying to force them through fatigue versus Frost Lich Jaina. In either version, you are playing to deplete the value of your deck before switching.
    As it turns out, playing around 2 Counterspells in one turn is actually pretty tough, especially if the only secret they see all game is Iceblock, until your penultimate turn.
    Posted in: Mage
  • 1

    posted a message on Quest Rogue - advice needed

    You have 2 major options for Quest rogue.

    • Try to Rush the combo -- bounce, Sonya + Charge, Coldlight Oracles, etc

    Rushing the Combo is more explosive but  highly variable to your draws.  It can also run out of gas very quickly.

    • Play board control and slow play the combo --

    Vilespine , Plague Engineer, and Chain Gang can do a lot of work, with Valeera the Hollow and Shadowcaster at the top end.

    Posted in: Rogue
  • 3

    posted a message on Weekly Card Design Competition 5.19 - Submission Topic

    This pun-tastic card serves as an efficient body at 3, potentially interfering with your opponent's draw consistency when he dies.  He is at his best when shutting off Kazakus/Reno effects. However, because he creates Weasel Tunneler it really is a gift that just keeps on giving... all game long.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 5.18 - Submission Topic

    Thunderaan aims to fill an empty place in the realm of Hearthstone by engendering the classic "Genie in a Bottle". You may only choose a single wish or gift from this Genie, but the power he offers should be amenable to every class in the game ...  almost any strategy can take advantage of at least two of the gifts he offers.

    While the cost of sating this genie can be somewhat daunting, he is actually very friendly towards players with less expensive collections.  He should also appeal to creative Johnnys looking for ways to circumvent or break his synergy.

    (Design note: Gift of Rebirth would be coded to check for creatures played before Thunderaan proper, so that he is not duplicating himself by default.)

    Posted in: Fan Creations
  • 28

    posted a message on Weekly Card Design Competition 5.17 - Submission Topic

    I think I am going to bring back Yllyssia for this one and give her a slight rebalance to bring her in line with something like Gadgetzan Auctioneer and Emperor Thaurissan.  It feels odd reusing one of my own cards for a second week in a row, but it just seems too good an opportunity to miss.

     

    Equally viable as a form of psuedo-ramp or combo enabler, Yllyssia empowers Rogue to use its penchant for low casting cards to hard commit to the board at the expense of cards in hand.  To kickstart the whirlwind you need an existing (0) cost card, of which rogue has access to plenty (Counterfeit Coin, Preparation, Backstab, Shadowstep...).  But once you start accumulating triggers, Yllysia can start counting other cards whose cost has been reduced to (0), allowing her to fuel her own fury or even borrow a little headwind from other cost reducers and chain out some massive tempo plays. 

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.17 - Discussion Topic
    Quote from RazorOfArtorias >>

    Well, after playing a lot with the Forbidden Spells cycle I finally have my submission card done. It's a bit Tavern Brawlish but I like that. Feedback is welcome, like always.

     To be truthful, I'm not a big fan of RNG cards.  However, I think the design and balance is spot on. Nice Card.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.16 - Final Poll
    Quote from nurgling13 >>
    Quote from Aezuriel >>

    And my point is about the process.

    Having 4 pages of dialogue about why one card should win, and why the others won't, derails that process.

    How is debating cards not the process? You basically just admitted you want to shut down debate by implying there's something wrong with having 4 pages of it. The longer and livelier the discussion of the cards, the better.
    First of all... I have absolutely NOTHING to admit to, and I am now calling you out for trying to put words in my mouth.  This is just ONE EXAMPLE of why I think it is counterproductive to have the discussion open on the final poll while the votes are still running.
    I don't particularly care for being told what my opinion should be, our having someone try to mouthpiece their opinions over others.  I also feel that it is crass and in poor taste to have to wade through multiple pages of people telling me why they think X card should win or how Y card is the worst card ever made ... while people are still voting
    And however you personally feel... I am especially dismayed whenever I see it done by people with the previous winner banner.  Not only because it borders on disrespect and elitism over every entry that qualified and was selected ... but mainly because -- whether they realize it or not (or want to admit it or not), that banner confers with it an implied authority that DOES, IN FACT influence some peoples votes.  Every time I read some previous champion lauding or railing-against someone's card, there is a small part of me that wants to reach out and say "hey man, why don't you just gtfo and give someone else a chance to win?"
    This isn't to say that I don't value others opinions, in fact I feel I have a pretty decent track record for taking criticism and having it improve my own affairs/designs.  However, I have noticed over the past few votes, a sharp uptick in aggrandizing and self-important banter in the final poll thread, and I think it should be minimized while voting is still in progress.
    And just to make it clear and concise before anyone ELSE decides to tell me what I am ACTUALLY saying... I will state plainly:
    I feel the simplest solution is to lock the Final Poll discussion until voting has ended.
     
    This prevents off-topic shenanigans, personal vendettas, and biases from influencing the vote.  Before that time we have a whole separate discussion thread for people to bring out their soapboxes, and that discussion should happen THERE until the final votes are tallied so that this thread can be about (gasp) the final poll... and not about what cards other members do and do not want me to vote for.
    That is MY opinion.
    I'm sorry if you don't like it, but don't you DARE try to put words in my mouth or undermine my point by telling me I am saying anything but that.
    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 5.16 - Final Poll
    Quote from nobravery >>
    Quote from nurgling13 >>
    Quote from nobravery >>
    Quote from nurgling13 >>
    Quote from The_Odinson >>
    Quote from nurgling13 >>
    Quote from The_Odinson >>

    I don't really get all the hype around Arrow of Polymorph. Its incredibly unreliable. Its not going to be bad enough often enough to make it better against enemy minions than Polymorph, and its not going to be good enough enough of the time to used to upgrade your cheaper minions. I just don't understand why this card appeals to people. I do think the design is very interesting, and again, does meld the two classes well, but I feel like the cost is completely wrong and the effect is too broad, even with discover to be good. The art isn't super HS related, or that well indicative of the effect in question either. So its missing flavor there. 

    This was a cool week, and there are some cool cards, but there are also a lot of what I would consider wording and functionality errors in the finals. As someone who has made a Ner'Zhul in the past I have to say its my personal favorite this week. The flavor is killer, the class combo is perfect. Its really just a cool card. Honorable mention to The Fintasic Four, just because I love comics hahaha. There were some missed opportunities and balance issues with it though, so I couldn't quite vote for it.

    This week is all about flavor for me. The card has to justify being a dual-class card, and Arrow of Polymorph does that perfectly. The mechanic is simple and melds the themes of the two classes in a believable way. 
    What I don't understand is the appeal of Ner'zhul. His effect doesn't make any sense. It's just a random effect with a famous WoW character tacked on. Why should this be a dual class card? It's not even a particularly interesting effect.
     Well, as a Warcraft fan, and a bit of a lore fan, Ner'zhul hits those notes correctly. Ner'Zhul was a powerful Shaman, one of the most powerful ever in fact. He was fooled by Kil'Jaeden into making a bloodpact with him, thus forsaking his Shamanistic powers and becoming the first Warlock. After getting over his initial shock at finding out about his deception, he turned toward his new power to find his revenge. Eventually he would gain the gift of True Vision, the ability to see the future, which would allow him to set his plans into motion. Finalizing with him becoming the Lich King, and immortal unstoppable force of vengeance. I thought it was a very cool interpretation of the character.
    nobravery has said before he doesn't know anything about WoW lore, so that's you reading more into the effect than there is. You shouldn't credit him with an understanding of Ner'zhul.  
     I don't know about WoW lore but I have google and other searching engines. I chose the character after reading his lore.
     Exactly. You chose an effect and used google to find a character to fit it. You didn't interpret Ner'zhul as a WoW card. 

     

     I think our discussion has gone into the wrong way. We are not voting for authors; we are voting for cards. The method I took when creating the card does not matter.
     I want to weigh in on this because it is something that has been bothering me more often over the past few sessions I have been able to participate it.
    I feel as though the final poll section is being used by some people to hand-pick their favorite winners, and/or rail against cards that certain users don't like.  Something that I came to realize in just a few short submissions is that different players prefer different things and you are never going to make all players happy.  But I do NOT like how some members turn the Final Poll thread into a personal soapbox rather than letting it remain a spotlight for ALL the cards than manage to get chosen.
    I would propose that the moderators should set rules for participation in the final discussion going forward, to prevent rants and ravings from derailing the purpose of the thread.
    Posted in: Fan Creations
  • 9

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    So i decided to dust off an oldie-but-goodie and give him a little love for this challenge.  The biggest criticism I noticed the last time I brought out Daedorn was that he had very little restriction on what could be a very powerful effect.  As a Stitched card, he gives a potent Identity to the weapon aspects of the Paladin and Warrior classes, and preserves that Identity to those classes.  He also demonstrates how the non-duplicate style of effects can be applied to non-magic themed classes.

    Similar to Kazakus,Crafting a weapon with Deadorn would offer 3 choices to select from before adding the card to your hand.  You start off with a basic 1/1 Weapon...

    and make the following selections:

    Choice 1:  Cost

     

    Choice 2: Type

     

    Choice 3: Imbuement

     

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 5.15 - Submission Topic

    For this week's challenge I wanted to fall back to my roots and show a little love to all the rogue's out there by offering up a card that should inspire players to pick up something OTHER than the quest rogue deck while still being a viable addition to the marquee archetype.  In the short game, this card would add a little pseudo-ramp, or be abused in various combo strategies regardless of card type.

    To kickstart the whirlwind you need an existing (0) cost card, of which, rogue has access to plenty (Counterfeit Coin, Preparation, Backstab, Shadowstep...).  But once you start accumulating triggers, Yllysia can start counting other cards whose cost has been reduced to (0), allowing her to fuel her own fury, or even borrow a little headwind from other cost reducers, and chain out some massive tempo plays.

    Whether you are using her for a midgame gambit, or some late game combo shenanigans, Yllyssia is sure to turn heads wherever she pops up.

    Posted in: Fan Creations
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