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  • Adumnin
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  • Member for 4 years, 11 months, and 23 days
    Last active Tue, Nov, 2 2021 11:28:28
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  • Adumnin's avatar

    2

    Jun 21, 2021
    Adumnin posted a message on Midrange Greybough Taunt Druid (7-2, 78% in dumpster legend)

    Currently 10-3 with this and it's very enjoyable and not like any other Druid deck. I've dropped Greybough, 1x Mark of the Spikeshell and both Druid of the Plains in favor of 1x Teacher's Pet, 1x Guidance  and 2x Nature Studies to fit my collection and I love it. Thanks for sharing this!

    Posted in: Midrange Greybough Taunt Druid (7-2, 78% in dumpster legend)
  • Adumnin's avatar

    2

    Jul 23, 2018
    Adumnin posted a message on Reckless Experimenter

    Quest priest will be broken as hell now, not to mention cube.

    Posted in: Reckless Experimenter
  • Adumnin's avatar

    1

    Jun 29, 2018
    Adumnin posted a message on Counter that card!

    "Thanks for the 5 armor!"

    - Gluttonous Ooze

    Posted in: Card Discussion
  • Adumnin's avatar

    4

    Jun 17, 2018
    Adumnin posted a message on Deathstalker Rexxar

    Build-A-Beast simply cannot be out-valued. Also, Dreadscale + poisonous is insane.

    Posted in: Deathstalker Rexxar
  • Adumnin's avatar

    4

    Jun 17, 2018
    Adumnin posted a message on Top 100 legend VELYGOS!

    My only issue is hitting Wild Pyromancer or Acolyte of Pain off of Shadow Essence is really bad. I'd put in Dragon Soul or Lyra the Sunshard if your casting all of these spells maybe.

    Posted in: Top 100 legend VELYGOS!
  • Adumnin's avatar

    2

    Jun 14, 2018
    Adumnin posted a message on Rise of the Zombeasts is This Week's Tavern Brawl

    Or you're both Thrall, Deathseer and deck is filled with Evolve Kappa

    Posted in: News
  • Adumnin's avatar

    2

    Jun 13, 2018
    Adumnin posted a message on Your hopes for the 2nd expansion

    More support for Quest Paladin and Theif Rogue, the two most fun decks to play right now. Also more Reno stuff and Dragon Paladin support.

    Posted in: General Discussion
  • Adumnin's avatar

    2

    Jun 13, 2018
    Adumnin posted a message on Blizzard's Off-Meta Deck Spotlight - June 13, 2018

    Why not something like Kibler's elemental minion mage?

    Posted in: News
  • Adumnin's avatar

    4

    Jun 8, 2018
    Adumnin posted a message on Lynessa Sunsorrow

    Quest paladin is such a fun deck and this card makes it even more fun. I love how thicc she gets too ;)

    Posted in: Lynessa Sunsorrow
  • Adumnin's avatar

    1

    Jun 2, 2018
    Adumnin posted a message on Hearthstone just screwed me royally

    chill

    Posted in: General Discussion
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  • McF4rtson's avatar

    34

    Mar 24, 2018
    McF4rtson posted a message on [Class Competition Winner] Sea Witch, Core Set complete

    Colour Chart entry:

    Lady Vashj is the Sea Witch: A versatile Naga sorceress capable of unleashing devastating water-based magic as well as powerful minions of the deep to overwhelm your opponent, but can also lurk beneath the Ocean Depths, biding her time, waiting for the right moment to strike. 

    After a lengthy hiatus, the Sea Witch class has received its Core Set with a large number of changes, buffs, and new cards!

    For a development timeline of the Sea Witch prior to the Core Set, refer to the below spoiler:

      • The Basic Set provided the framework for this class, introducing the most core of mechanics and playstyles.
      • The Classic cards built up and outwards from the Basic Set. While the initial Basic cards attempted to tone down the Sea Witch's inherently complicated playstyle, the Classic set attempts to slowly introduce the first glance at the strategies the Sea Witch has at her disposal.
      • With more cards from the Whispers of the Old Gods and One Knight in Karazhan expansions, the Sea Witch slowly became more complex and explores different possible interactions and archetypes.
      • Mean Streets of Gadgetzan and Journey to Un'Goro shake up the meta, and the Sea Witch finds herself competing with a diverse array of other deck archetypes in different classes. However, a custom Gadgetzan gang, a Quest (Freeze Sea Witch) that has been slowly planned for since the Basic Set, and both strong value and tempo-oriented cards keep the Sea Witch afloat in the shifting meta. Un'Goro also finalizes the token-Murloc archetype, a deck that has slowly gotten support since the Basic set.
      • And at last, the final two sets of this competition make their mark on the Sea Witch's already considerable arsenal. Knights of the Frozen Throne brings about the new Death Knight hero card and the continuation of a new archetype first introduced in Un'Goro, big Sea Witch, as well as support for Quest Sea Witch. Kobolds and Catacombs, with its Spellstones and Legendary Artifacts, also introduce new ways to play and deck types, namely Lifesteal/Heal-Control Sea Witch.
      • The Witchwood is the first expansion completed outside of the competition. Many key cards and cycles were rotated out, notably strong early-game options to fill the Sea Witch's deck with Ocean Depths, a key Murloc card, and the entire Hero Power synergy package. The Witchwood aims to fill in the gaps here and there with several new options, bolstering the Sea Witch's early game with some tempo-oriented minions, midrange options, and a few late game tools as well. The first signs of a faster, proactive Sea Witch game also appears in the form of a unique 4-mana legendary.
      • The Boomsday Project reintroduces Mechs, and the Sea Witch is no slacker in that department. Though they are not the main focus of the Sea Witches this expansion, they have options to seamlessly unite Mechs and Murlocs and powerful, hulking, control-style mechs too. The scientific theme of the Sea Witches is genetics; They're messing around with what they shouldn't be. Genetics revolve around minion cost and summoning minions. Lots of minions. This sounds boring, but the Sea Witches wouldn't be Sea Witches if they didn't use that concept in... peculiar ways. The name of the game is all about Tempo, and the Sea Witches finally get a strong push towards a zoo-like playstyle, having been relegated to mid or late-game options for a while, save for Murlocs. Heal-Witch gets some much needed tools as well.
      • Rastakhan's Rumble sees some marked departures from the usual, slower playstyles of Sea Witch. They do not represent a team, per se, but instead are the cheerleading faction! While they don't really worship a Loa in Warcraft lore, Sethraliss is reptilian so we are going with that. At this point, most of the Sea Witch's most powerful cards and archetype enablers have gone. Big Sea Witch is no longer a thing and the most efficient ways of putting in Ocean Depths into your deck are also gone. Murlocs, too, are gone for the most part. Therefore, this expansion is a "test" to see this class can support any other archetypes: Charge Sea Witch, a combo deck, and Zoo Witch. Charge Sea Witch was a minor archetype in MSoG and the first tool has been added to this deck with further support coming. Zoo Witch uses lots of wide-ranging buffs and can quickly amass high-health, difficult to remove minions.


     


    Reservoir 
    is the class' keyword. A little complex, though easy to understand once seen in action, Reservoir is essentially a Battlecry with a conditional effect, that is, deck size. It operates much like Combo, which is also a conditional Battlecry-like effect. In addition, like most cards with a conditional effect, a yellow glow will appear around a Reservoir card if it meets its requirement.

     

    List of Changes from Wild/Classic versions:

      • Hindsight: Art/name change from Calm Currents (Basic).
      • Saltspring Wand (WOTOG): Unchanged.
      • Ghostscale Scout (Witchwood): -1 Attack, -1 Mana.
      • Sea Elemental (Basic): -1 Attack, +1 Health.
      • Highborne Grace (Classic): Unchanged.
      • Blackhorn Subjugator: Art/name change from Blackblade Stalker (Witchwood).
      • Three Fathoms Below (Basic): Art change, -1 Mana.
      • Evaporation (WOTOG): Added Nature tag.
      • Scry Me a River (Basic): Added Nature tag.
      • The Water Cycle: New card.
      • Vashj'ir Portal (ONiK): Added Nature tag.
      • Azshara's Journal (ONiK): Added Arcane tag, Highborne cards changed:
        • Chronic Tonic: Added Arcane tag.
        • Destruction: Added Arcane tag.
        • Infinite Intellect: Added Arcane tag, art change, changed from "Draw 4 cards" to "Draw 5 cards".
        • Arcane Detonation: Added Arcane tag.
        • Boundless Mana: Art change, +1 Attack and Health.
      • Highborne's Elegy: New card.
      • Sirenic Banshee (KOTFT): +1 Health, added Lifesteal.
      • Brine Crossbolter (Classic): Changed from "Double this weapon's attack" to "Gain +3 Attack".
      • Warlord Kalithresh (Classic): Unchanged.

    Commons

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    Legendary 

    Highborne Cards

    Basic Set

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    Token

    Highborne Cards


     

    Highborne Cards

    Instead of joining one of the three existing gangs, competitors had the option of creating a custom gang, as long as they included someone who was previously eliminated. I introduce the Cutthroat Cult, a ruthless, ghostly crew of shark-pirates who took over the Gadgetzan Port while the other three crime families were too busy fighting with each other! While the Goons buff your hand, the Jade Lotus focus on board presence with their golems, and the Kabal aim to gain value through deckbuilding and potions, the Cult provides strong mid-game presence with hero powers.

    The Cutthroat Cult is made up of the mysterious Sea Witch, the deceptive Illusionist (Broeck1), and the power-hungry Harbinger (Mewdrops). These questionable magic-users have rallied behind the Davy Jaws, who may or may not be a ghost, the captain of the Flying Dutchman, which may or may not exist. The pirate has promised power beyond imagination, so long as these three classes partake in the occasional ritual. Sounds like too good of a deal!

    The gang members:

    The Tri-Class Cards:

    Davy Jaws' Tokens


    Commons

    Rares

    Epics

    Legendary

    Tokens


    Commons

    Rares

    Epics

    Legendaries

    Tokens


    Commons

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    Epics

    Legendaries

    Challenge Card

    Tokens

    Commons

    Rares

    Epics

    Legendaries 

    Tokens

     

     

    Commons

    Northgate Reservoir's original idea was by Demonxz95.

    Rares

    Epics

    Legendaries

    Tokens

    Commons

    Rares

    Epics

    Legendaries

     

     

    Commons

    Rares

    Epics

    Legendaries

     

    Posted in: Fan Creations
  • schnitzel's avatar

    18

    May 12, 2021
    schnitzel posted a message on Dissatisfied with the nerfs...

    Come on Blizzard, Refreshing Spring Water? Really?

    Not Incanter's Flow, Sorcerer's Apprentice, or Flamewaker?

    Let's just hope all the fools who were crying about Refreshing Spring Water realize after a few games that the deck is still broken and that Refreshing Spring Water wasn't the problem.

    Posted in: General Discussion
  • C_A_W's avatar

    4

    Mar 27, 2021
    C_A_W posted a message on Duels is frickin sweet! Why the hate on this site?

    Don't mind the Pepegas, they are just circlejerking. Play whatever class/deck/mode you like!!!

    Posted in: General Discussion
  • Shwarzinator's avatar

    19

    Mar 27, 2021
    Shwarzinator posted a message on Duels is frickin sweet! Why the hate on this site?
    Wish the "Duels is dead" people here would chill. It doesn't have to have as much traffic as constructed or battlegrounds to still have a lot of people playing it. Frickin millions of people are playing Hearthstone. 
    Duels is a great idea. It still needs more balancing (Deathrattle Hunter *cough) but a PVP dungeon run is a really fun mix of single player and competitive elements. Sure it feels bad when you inevitably run into someone with insane treasure combos etc., but the flip side of that is how fun it is to pull that stuff off yourself. That's completely worth the feel bad matches.
    The problem is just that Duels came out at the wrong time. It got a ton of hate because it came out when reddit was revolting against Blizzard. Its (limited) reliance on your collection (which they've reduced) was enough for people to group it in with all the other Great Evils. Basically some people just hate Blizzard for sucking so much money out of their wallets and want to see them fail. Duels is a fantastic concept that we should all be supporting and at the very least buoying with occasional play. 
    I mean....haven't we all at some point thought "How cool would it be if they combined dungeon runs with competitive play? That would be so sweet!" Turns out it is so sweet, and can get a lot sweeter. A little more love and a little less hate would help that along.
    Literally my next "what if" after Duels was "what if they made a rogue-like RPG version of Hearthstone where you can level up your party and progress through a map?" And now they're doing exactly that! Team 5 is doing amazing stuff and giving us so many cool ways to enjoy Hearthstone. I know Blizzard is really gouging with their prices but don't throw the baby out with the bathwater. This is why we can't have nice things! Try to enjoy and appreciate all these nice things we have so we can keep them. On that note if you have actually written off Duels (perhaps because you got fed up with getting owned by crazy decks before getting to experience having the sweet deck yourself) I recommend trying it out again. It is a really cool different way to experience Hearthstone.
    Posted in: General Discussion
  • Jeleniowatyy's avatar

    4

    Apr 10, 2020
    Jeleniowatyy posted a message on Budget SpellM! Now with Guide!

    Well Met! I created a video showcasing this deck, also included upgrades to make a full one if you have enough dust. I hope that you will enjoy it and learn something new. Thanks and cheers!

    Posted in: Budget SpellM! Now with Guide!
  • Kadakk's avatar

    2

    Apr 8, 2020
    Kadakk posted a message on Budget SpellM! Now with Guide!

    Hey guys,

    I just tried this deck and made a showcase of it right here! I like when people make budget decks since I am F2P too and you dont need to spend much to have fun in the start of the expansion. In the preview bellow I had two games with this deck and they all went surprisingly smoothly. First game was against galakrond rogue where I got a dragoncaster and managed to get deep freeze early. Second one against a recruit/big druid how got baited into secrets and got rekt.

     

     I hope you can enjoy the showcase and have a nice expansion everyone :)

    Posted in: Budget SpellM! Now with Guide!
  • memo333's avatar

    4

    Mar 31, 2020
    memo333 posted a message on Memo333 renomech warrior -new boom buff-

    im always at rank 20, easier wins. im already legend

    Posted in: Memo333 renomech warrior -new boom buff-
  • BigDaddy13238's avatar

    4

    Mar 31, 2020
    BigDaddy13238 posted a message on Memo333 renomech warrior -new boom buff-

    what rank are you, and is it actually helping you climb? I'm stuck at 5........ugh

    Posted in: Memo333 renomech warrior -new boom buff-
  • kkumri's avatar

    5

    Mar 30, 2020
    kkumri posted a message on Memo333 renomech warrior -new boom buff-

    I don't have Archivist Elysiana so i put Elise the Trailblazer for fun lol

    Posted in: Memo333 renomech warrior -new boom buff-
  • Arucard's avatar

    4

    Mar 25, 2020
    Arucard posted a message on New Paladin Legendary Card Revealed - Murgur Murgurgle

    This could have been A'dal.

    Posted in: News
  • To post a comment, please login or register a new account.
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