Your opponent just taking your card and putting it in his deck is terrible game design, regardless of balance. I'm trying to imagine this happening in a match with physical cards, and some guy just taking some other guy's $1000 card and throwing it in his own deck. That shit would literally cause fights.
Can you give a reason why this is terrible game design? Clearly, this could cause issues with physical card games (an early MTG card did something similar, and was banned). However, Hearthstone is not a physical card game, and so the point is irrelevant.
Can replace Vol'jin and Jones with something else?
A good replacement for Vol'jin would be another removal such 2nd SW:D or Rend Blackhand if playing dragon priest. Replacement for Jones is Acidic Swamp Ooze if you want weapon removal. Otherwise, strong 5 drop minion such as Loatheb.
Entomb has effectively made Mind Control obsolete.
Not quite true. Mind Control is still better in some ways. 10 mana for a Ysera or Rag, and you have immediate value. Compare this to paying 6 to entomb and then recast...Ysera costs 15 mana, Rag 14.
Have you guys actually found Entomb useful? I feel its commonly just a dead card when trying to survive the onslaught of Zoo Locks, secret Pallys and various kind of Hunters and Druids.
Zoolocks can be tough, but the others are very winnable. Entomb Pally's Dr. 6 after procing secrets, entomb Hunter's Savanna Highmane, and entomb Druid's Druid of the Claw, Ancient of War, Fel Reaver, etc. for value town parties.
if someone hasn't encountered a situation before, which admittedly looks pretty grim, and decides to leave, why is that a 'rage quit'?
if someone decides the game situation is hopeless and decides to leave, why is this a 'rage quit'?
i get the feeling you take to much credit for matters outside of your control, but whatever floats your boat...
or is 'rage quit' merely when someone else leaves?
To me, it is when someone does not just concede, but closes the program, and, presumably, walks away salty. Conceding is not rage quitting.
Example: I entomb your Dr. 7 that my Deathlord coughed out for you, then I entomb your Tirion. The situation is hopeless, but then instead of conceding, you close the program. Rage Quit. And actually, it is very much due to something in my control, as it is a control priest card in a control priest deck.
I imagine using a whole turn "entombing" a Savannah Highmane and losing board control by this play.. it's a amazing card in some situations (really fcking amazing, to be honest), but I have my doubts about it in this meta..
PS: Sorry for my bad English...
If you don't have board control by turn 6 with priest against midrange hunter, you are probably going to lose anyway. There are very few situations where I would not Entomb a Highmane. That is one of the most difficult cards to deal with effectively as a Priest.
Are you getting value out of Mind Vision, or is it just to trigger Pyro? I'd def run at least one Holy Smite for Vol'jin synergy, and it is better with aggro/pyro. How are you doing without SW:P or SW:D? I run 2 SW:D and 2 Entomb, but that might be a bit clunky.
If you entomb a creature costing more than 6 mana, yes, it is a tempo swing. In many cases, they spend their whole turn on a big threat, you silence it, remove it, and place it in your deck, and can still do something else, including establihing/furthering your own board. That's a huge tempo gain.
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Different classes have different strengths by design, so removal options cannot be compared across classes. For example, Druid has weak removal because of ramp and huge minions with taunt. Rogue is tempo-based, so Sap is perfect. Priest needs strong removal because it is a control class. It needed strong new removal to keep up with improvements to other classes, and because it is already one of the weakest classes. Entomb seems like a fair addition to me, not "OP".
An "Entomb Priest" deck made the top of the front page on Hearthpwn. The salt is very real. ;)
Here are the 3 Priest decks I have been laddering with, all featuring Entomb. 2x might be a bit clunky in dragon priest...still play testing.
Yeah, it is bad against aggro. Like I said, I changed a few things in the deck. Good general outline for the deck, though. Cheers.
Already posted in this thread. It is a mix of fatigue and control.
I'm running it in a Control Priest Deck. I tried a few listed on here, and am laddering with a variant of this deck:
Note no Circle combo.