I have been running one Entomb in my dragon priest deck and it has been wonderful. It has never sat dead in my hand. Dragon priest is all about tempo, and nothing says temp swing like entombing Tirion, Kel' Thuzad, or Ysera!
I have entombed so many Tirions today I still ask myself why Paladins even play it against me.
LOL real, :')
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Can replace Vol'jin and Jones with something else?
A good replacement for Vol'jin would be another removal such 2nd SW:D or Rend Blackhand if playing dragon priest. Replacement for Jones is Acidic Swamp Ooze if you want weapon removal. Otherwise, strong 5 drop minion such as Loatheb.
Dragon PRIEST is boring. Check out my dragon Mage deck. Tons of synergies and small combos with Brann Bronzebeard and secrets. It's not a difficult deck to play - I would put it at "medium" difficulty, whereas Dragon Priest is "easy" and a very straight-forward minion deck (much like druid).
And Mage hero-power works so well with Explosive Sheep to defend against cancer.
I've only been playing about 5 months and the class I ABSOLUTELY HATED was priest. I rage quit a few times and for a while would auto-concede whenever I played midrange. I thought it was the most boring anti-fun class in HS. Boy was I wrong. I finally figured if you can't beat em, join em. I decided to try it out-after having my Dr. Boom and Tirion get entombed (back to back) and I gotta say...it's pretty goddamn awesome. First game against a warrior I took Sylvanas and Grommash-it was gg after that.
I don't think this deck is going to be all roses and sunshine, I mean it will have some really tough counters. I farmed this deck all day long yesterday with several Reno versions. Basically just dropping jaxx aggressively and early is gg
I don't think this deck is going to be all roses and sunshine, I mean it will have some really tough counters. I farmed this deck all day long yesterday with several Reno versions. Basically just dropping jaxx aggressively and early is gg
Any Handlock/RenoLock variation, or even just your standard "hyper-face" deck can all counter Priest. Hence my post a few pages back, I think the card/deck is good but don't foresee that much justified rage just because the class wasn't so strong to begin with.
The card's effect will probably be more along the lines of helping it even the field than pushing it ahead of the pack. So far Meta analyses posted by both main sites seem to support that!
They stole my ancient of war or boom evry fuking time.
By being scum face tards. Srsly, there is no way you can win Control vs Priest at this point. You either are a OTK deck or rush him down and pray to god that he doesn't draw aoe.
I win everytime with midrange Pala. Just don't play Tirion or do it to waste their turn.
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
So from playing this deck (and some other decks) a bit, this is what I find works well:
Freeze mage just farms them. Midrange druid (keep in mind once you Thaurissan a hand, they will have to play shitty to avoid 22 damage combo). Control warrior seems 50/50, if you outvalue them with minions and make them use removal inefficiently (i.e. Lightbomb on single legendary, bad Entombs, etc.) you can win. Midrange paladin (don't play Tirion unless you just want the tempo from them using Entomb, instead just rely on constantly making dudes and playing sticky minions around Wild Pyro, they will run out of AoE's for them).
Of course you could always try to face them down. Face shaman, secret paladin are best at this. Face hunter favors the priest pretty hard, but you can still of course win if you face fast enough.
This is yet another completely bullshit card added to the game. Now priests have the means to remove so many cards from the opponent's deck they are guaranteed card advantage. I don't understand why I class with this many steal options is also given some of the best board clears in the game. I think they should be the unique in their ability to steal cards but not get massive board clears on top of that. I mean, look at shamans and druids, who do not get the guaranteed card advantage options like shadow madness, cabal shadow priest, mind control, entomb, mind games etc etc etc, those classes also only get 2 semi-board clear type spells to their name, meanwhile priest gets 4 board clears as well? It is not balanced.
Yeah, Entomb is OP as hell and it isn't balanced but this game isn't about being balanced. It's about using your characters special skillset to the best of it's abilities and hopefully that let's you out value your opponent. With that said this card brings Priest annoyance to a whole another level.
I came back after a few months of not playing to be greeted by the same secret paladins and some new aggro shamans, so when I queued against a priest I was happy. That lasted until entomb. What a retarded concept. Your opponent just taking your card and putting it in his deck is terrible game design, regardless of balance. I'm trying to imagine this happening in a match with physical cards, and some guy just taking some other guy's $1000 card and throwing it in his own deck. That shit would literally cause fights.
Your opponent just taking your card and putting it in his deck is terrible game design, regardless of balance. I'm trying to imagine this happening in a match with physical cards, and some guy just taking some other guy's $1000 card and throwing it in his own deck. That shit would literally cause fights.
Can you give a reason why this is terrible game design? Clearly, this could cause issues with physical card games (an early MTG card did something similar, and was banned). However, Hearthstone is not a physical card game, and so the point is irrelevant.
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I have been running one Entomb in my dragon priest deck and it has been wonderful. It has never sat dead in my hand. Dragon priest is all about tempo, and nothing says temp swing like entombing Tirion, Kel' Thuzad, or Ysera!
An "Entomb Priest" deck made the top of the front page on Hearthpwn. The salt is very real. ;)
Dragon PRIEST is boring. Check out my dragon Mage deck. Tons of synergies and small combos with Brann Bronzebeard and secrets. It's not a difficult deck to play - I would put it at "medium" difficulty, whereas Dragon Priest is "easy" and a very straight-forward minion deck (much like druid).
And Mage hero-power works so well with Explosive Sheep to defend against cancer.
I've only been playing about 5 months and the class I ABSOLUTELY HATED was priest. I rage quit a few times and for a while would auto-concede whenever I played midrange. I thought it was the most boring anti-fun class in HS. Boy was I wrong. I finally figured if you can't beat em, join em. I decided to try it out-after having my Dr. Boom and Tirion get entombed (back to back) and I gotta say...it's pretty goddamn awesome. First game against a warrior I took Sylvanas and Grommash-it was gg after that.
I am your father.
I don't think this deck is going to be all roses and sunshine, I mean it will have some really tough counters. I farmed this deck all day long yesterday with several Reno versions. Basically just dropping jaxx aggressively and early is gg
They have bad minions though.
So from playing this deck (and some other decks) a bit, this is what I find works well:
Freeze mage just farms them. Midrange druid (keep in mind once you Thaurissan a hand, they will have to play shitty to avoid 22 damage combo). Control warrior seems 50/50, if you outvalue them with minions and make them use removal inefficiently (i.e. Lightbomb on single legendary, bad Entombs, etc.) you can win. Midrange paladin (don't play Tirion unless you just want the tempo from them using Entomb, instead just rely on constantly making dudes and playing sticky minions around Wild Pyro, they will run out of AoE's for them).
Of course you could always try to face them down. Face shaman, secret paladin are best at this. Face hunter favors the priest pretty hard, but you can still of course win if you face fast enough.
This is yet another completely bullshit card added to the game. Now priests have the means to remove so many cards from the opponent's deck they are guaranteed card advantage. I don't understand why I class with this many steal options is also given some of the best board clears in the game. I think they should be the unique in their ability to steal cards but not get massive board clears on top of that. I mean, look at shamans and druids, who do not get the guaranteed card advantage options like shadow madness, cabal shadow priest, mind control, entomb, mind games etc etc etc, those classes also only get 2 semi-board clear type spells to their name, meanwhile priest gets 4 board clears as well? It is not balanced.
i gotta say entomb is a great addition to priest, helps me remove all these annoying deathrattle cards
Yeah, Entomb is OP as hell and it isn't balanced but this game isn't about being balanced. It's about using your characters special skillset to the best of it's abilities and hopefully that let's you out value your opponent. With that said this card brings Priest annoyance to a whole another level.
I came back after a few months of not playing to be greeted by the same secret paladins and some new aggro shamans, so when I queued against a priest I was happy. That lasted until entomb. What a retarded concept. Your opponent just taking your card and putting it in his deck is terrible game design, regardless of balance. I'm trying to imagine this happening in a match with physical cards, and some guy just taking some other guy's $1000 card and throwing it in his own deck. That shit would literally cause fights.