Every turn was the other player simply playing better cards until I gave up. The game also glitched and allowed the other player to do something he shouldn't legally been able to do (take another turn after passing).
edit - idk maybe i wasn't queuing into the 'casual' area but the ladder by mistake?
It's not possible to play after passing, but ongoing effects will still continue to happen until the round is over.
Yes, I know. That's why I'm calling it a glitch.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Eternal is pretty close in regards to interaction, at least at a practical level. There's a couple of oddities with priority, but how is it much different? Between hand interaction, combat tricks, and resolving on a stack it all pretty much plays the same to me and the differences seem extremely small. I'd be genuinely curious what I'm missing since I haven't played Magic super seriously in a long time and for all intents and purposes Eternal has felt like it took a majority of the framework and design and the newer stuff was really stuff like Echo, some RNG effects, and systems to avoid mana screw on the mulligan.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
Eternal is pretty close in regards to interaction, at least at a practical level. There's a couple of oddities with priority, but how is it much different? Between hand interaction, combat tricks, and resolving on a stack it all pretty much plays the same to me and the differences seem extremely small. I'd be genuinely curious what I'm missing since I haven't played Magic super seriously in a long time and for all intents and purposes Eternal has felt like it took a majority of the framework and design and the newer stuff was really stuff like Echo, some RNG effects, and systems to avoid mana screw on the mulligan.
That wasn't my point. My point was that other then Eternal and Magic, I can't really think of any games that have interaction on your opponents turn, so not having it isn't annoying. You just need to learn to play without being able to interact.
Shadowverse has the best mechanics and meta hands down. Better than hs, tes, Gwent and the rest. Sv you can have both players pass till turn 4 or 5. You will never see that in curvestone
@SithLordOfSnark; ah, my bad. I had read it that you said the interaction wasn't really like Magic's, but if you were meaning it wasn't really objectively annoying to be unable to do things on your opponent's turn than I'd agree. I could see how people might dislike that portion of the game and prefer to have instants and whatnot, but that's no different than Gwent not really having standard minion combat; you either learn to play with it because it's the constraints of the game or you gtfo.
Personally I like the pace of Hearthstone, because you're not stuck passing priority the entire time. It's not like it deters me from either game, it's just that each has their own pros/cons.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
Shadowverse has the best mechanics and meta hands down. Better than hs, tes, Gwent and the rest. Sv you can have both players pass till turn 4 or 5. You will never see that in curvestone
That actually just sounds awful to me, but I'm glad you found a game that suits your tastes for passive playstyles. Personally I like playing games where people do stuff other than look at their hand full of cards and decide if they're going to pass or... pass; those first 5 turns could be spent actually doing something instead of goldfishing.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
I finally got into the beta for Gwent this weekend, played for about two hours yesterday, and... idk. I think their 'new player experience' needs a lot of work. Every 'practice' deck I tried vs the computer, the computer had a bunch of elite cards that instantly shut you down. It felt like my first impression of the game was that it was pay to win and I wasn't even playing against humans.
I finally got into the beta for Gwent this weekend, played for about two hours yesterday, and... idk. I think their 'new player experience' needs a lot of work. Every 'practice' deck I tried vs the computer, the computer had a bunch of elite cards that instantly shut you down. It felt like my first impression of the game was that it was pay to win and I wasn't even playing against humans.
other than in Hearthstone, the computerpractise is verry hard in gwent. Your not supposed to lvl up vs the computer. Play normal game normaly you get ranked with other new players there. As i started with gwent i went like 70% winratio with standard decks. And yes dont play the UI as a new player in gwent.
Fair enough dude. I really like combo and control metas.... I like the build up. Gwent I guess isn't really comparable because it's quite a diff game but out of HS/SV etc I prefer the SV meta.
If you want graphics play the latest AAA title instead.
So ... Hearthstone?
I wish I had been drinking something when I saw the post about Shadowverse having a good meta -- the spit-take would have been glorious! SV easily has the most obnoxious, expensive, combo-heavy meta I've ever seen. Every game is literally just a race to see who can complete their unbeatable combo first.
Eternal, on the other hand, has not driven me away ... yet. It's so much like Magic that I'm still leery, but it does seem to deal with my least favorite aspects of Magic while retaining the better parts. And the lore is a bit more interesting than most titles, as well!
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've played magic since I was 12 so like 17 years and hearthstone since beta. I've also played faeria, hex, eternal, gwent, tesl and sv. Out of all those games excluding magic and hex in my experience sv has the most inretesting meta by far. You comment on combos would be really informed if you actually had a grasp on the current meta. I play at aa0 rank currently and the dominating decks are aggro and midrange (like most tcgs) with a bit of ramp . I play only combo and hence now first hand how you comment is completely false. Combo is by far the most fun in sv but is def not the best decks...by far. At least combo is viable unlike other games. HS is based on who gets the best hand or if you are control and he is aggro if he gets a bad hand...That's it. Control v control is maybe a skill based match up but again just relies on who draws what first. Shadowverse games can aactually be won when your have a bad start for ALL deck archetype. Aggro doesn't lose automatically if it doesn't win by turn 6 which is half the reason HS sucks. You can win with an aggro deck way into turn 15 against control or combo if you play right which is nothing like HS. To be fair I'm not as involved in the other games to tell you in depth how diverse their meta are but sv beats hearthstone by like a million miles. I'm so tired of seeing my hand and my opponents turn 1 play and realising I've lost...just plain boring.
Rollback Post to RevisionRollBack
Not the bees!
To post a comment, please login or register a new account.
Kaladin's RoS Set Review
Join me at Out of Cards!
"git gud" at a game that isn't fun for me to begin with. No thanks, I'll stick to HS.
Kaladin's RoS Set Review
Join me at Out of Cards!
Or maybe wait until Gwent is actually finished like a normal person?
Eternal
has actual interaction like Magic
not being able to do anything on your opponents turn is frustrating
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Eternal is pretty close in regards to interaction, at least at a practical level. There's a couple of oddities with priority, but how is it much different? Between hand interaction, combat tricks, and resolving on a stack it all pretty much plays the same to me and the differences seem extremely small. I'd be genuinely curious what I'm missing since I haven't played Magic super seriously in a long time and for all intents and purposes Eternal has felt like it took a majority of the framework and design and the newer stuff was really stuff like Echo, some RNG effects, and systems to avoid mana screw on the mulligan.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Shadowverse has the best mechanics and meta hands down. Better than hs, tes, Gwent and the rest. Sv you can have both players pass till turn 4 or 5. You will never see that in curvestone
Actually, the best card game is Yugioh. Nothing better than finishing a best of three Match in 10 seconds.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
You should have spend Easter with your family
@SithLordOfSnark; ah, my bad. I had read it that you said the interaction wasn't really like Magic's, but if you were meaning it wasn't really objectively annoying to be unable to do things on your opponent's turn than I'd agree. I could see how people might dislike that portion of the game and prefer to have instants and whatnot, but that's no different than Gwent not really having standard minion combat; you either learn to play with it because it's the constraints of the game or you gtfo.
Personally I like the pace of Hearthstone, because you're not stuck passing priority the entire time. It's not like it deters me from either game, it's just that each has their own pros/cons.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
I finally got into the beta for Gwent this weekend, played for about two hours yesterday, and... idk. I think their 'new player experience' needs a lot of work. Every 'practice' deck I tried vs the computer, the computer had a bunch of elite cards that instantly shut you down. It felt like my first impression of the game was that it was pay to win and I wasn't even playing against humans.
Fair enough dude. I really like combo and control metas.... I like the build up. Gwent I guess isn't really comparable because it's quite a diff game but out of HS/SV etc I prefer the SV meta.
My vote is for Eternal
i couldn't get into Gwent either...
just not my style. It's my least fav of the major CCGs out there
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Eternal would be cool if it didn't look like shit.... if you wanna play a magic clone rather just play Hex, it's way better than Eternal
I don't even.....what?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've played magic since I was 12 so like 17 years and hearthstone since beta. I've also played faeria, hex, eternal, gwent, tesl and sv. Out of all those games excluding magic and hex in my experience sv has the most inretesting meta by far. You comment on combos would be really informed if you actually had a grasp on the current meta. I play at aa0 rank currently and the dominating decks are aggro and midrange (like most tcgs) with a bit of ramp . I play only combo and hence now first hand how you comment is completely false. Combo is by far the most fun in sv but is def not the best decks...by far. At least combo is viable unlike other games. HS is based on who gets the best hand or if you are control and he is aggro if he gets a bad hand...That's it. Control v control is maybe a skill based match up but again just relies on who draws what first. Shadowverse games can aactually be won when your have a bad start for ALL deck archetype. Aggro doesn't lose automatically if it doesn't win by turn 6 which is half the reason HS sucks. You can win with an aggro deck way into turn 15 against control or combo if you play right which is nothing like HS. To be fair I'm not as involved in the other games to tell you in depth how diverse their meta are but sv beats hearthstone by like a million miles. I'm so tired of seeing my hand and my opponents turn 1 play and realising I've lost...just plain boring.