Secret pally is the most annoying no doubt, the only strategy is try to kill fast. The level of interaction is almost 0 and the skill required is negative. The main strategy is to play secretkeeper and throw secrets, then play cards on curve until the end of the game and attack face. The second place goes to face hunter and face shaman, those are decks that requires 0 skill and the strategy is to go face 99% of the time.
Grinder Mage. Feels like defusing a bomb designed by a bored sociopath. You literally cut a wire only to see a "Boom" flag pop out, but the simple fact you used resources to do that will cost you a turn, and the bomb is still ticking.
Secret pally is the most annoying no doubt, the only strategy is try to kill fast. The level of interaction is almost 0 and the skill required is negative. The main strategy is to play secretkeeper and throw secrets, then play cards on curve until the end of the game and attack face. The second place goes to face hunter and face shaman, those are decks that requires 0 skill and the strategy is to go face 99% of the time.
Actually playing secretkeeper and throwing secrets out is Plan B for secretdin. Anyone with any knowledge on secretdin knows that you mulligan away all secrets in your starting hand.
I personally hate playing against demonlock. It is bullshit that they can get out a malganis so early on with voidcallers if they are lucky, at which point they basically win the game.
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Originality is the art of remembering what you heard while forgetting where you heard it.
I don't know where people are finding all these freeze mages, but yea they are boring as fuck and waste time. My choice goes to control warrior though. It has been god awful as of late thanks to things like Justicar and Bash. Although freeze Mage, control Warrior, and any Handlock deck fall under the Pussystone category which I can't stand. I like that aggro Shaman has been a good response to this though, It keeps things reasonably balanced.
Freeze Mage and Mill deck. They make you minion pointless;They dont care about the attack and health of minions, every minion is the same as 1/1 token that fill you board.
I'm sorry,what? Although I personally love Freeze Mage, I can see people being bored if they face the deck too much, but handlock is easily one of the most interesting decks in the game, and also one of the least "unfair" ones(in the sense that it hardly ever wins strictly via perfect RNG, and it has one of the highest skill caps in the game). I don't think many people would dispute this.
Priest in general, because having your board cleared almost every turn and getting your cards stolen isn't particularly the funniest aspect of the game...
Combo druid is the most retarded thing ever. Better not be below 14 hp at turn 9 or you're dead. Better not let them have any minions on the board or they can take you down to less than half hp with a single savage roar. It's like you're at the mercy of whether or not they drew the combo. This doesn't even take into account that sometimes they even have combo on turn 7 with innervate.
At least freeze mage requires more than 2 cards to win, and gives you a couple turns to try and heal out of range. Combo druid is a deck that has the ability to fight for board power while simultaneously threatening OTK, it's fucking bullshit. Even patron warrior required you to count multiple times and calculate many board states ahead, get thaurissan and play him at the right time. Combo druid is as easy as adding 2 * the number of characters + board attack.
I'm sorry,what? Although I personally love Freeze Mage, I can see people being bored if they face the deck too much, but handlock is easily one of the most interesting decks in the game, and also one of the least "unfair" ones(in the sense that it hardly ever wins strictly via perfect RNG, and it has one of the highest skill caps in the game). I don't think many people would dispute this.
Whatever you say buddy. I find it boring as fuck to play against. Keep them above 15 health and hope to have enough burst damage to get through while they stall, stall, and stall...
Well, maybe Reno or Mill, but for me no deck means unfun game experience but it's all caused by RNG. But that's a bit off topic so I won't talk about that here.
Btw for those that said CW: Midrange Paladin and Totem Shaman. We maybe can easily remove 5 or so late game threats and 2 more by trading and with a bit of luck 2 more, but seriously, Thunderbluff Valiants and Whirling Zap-o-Matics and it's gg. Then Flametongue Totems and a few more soft taunts and unless at least 5 of these are at the bottom of your deck you have already won.
Combo druid is the most retarded thing ever. Better not be below 14 hp at turn 9 or you're dead. Better not let them have any minions on the board or they can take you down to less than half hp with a single savage roar. It's like you're at the mercy of whether or not they drew the combo. This doesn't even take into account that sometimes they even have combo on turn 7 with innervate.
At least freeze mage requires more than 2 cards to win, and gives you a couple turns to try and heal out of range. Combo druid is a deck that has the ability to fight for board power while simultaneously threatening OTK, it's fucking bullshit. Even patron warrior required you to count multiple times and calculate many board states ahead, get thaurissan and play him at the right time. Combo druid is as easy as adding 2 * the number of characters + board attack.
Am I the only one who thinks combo is not what makes druid aggravating to play against? You can(usually) play around combo by staying above 14 health before turn 9 or playing a taunt if you have managed to take the board back, but how are you supposed to win when they play shredder on turn 1 with innervate or Dr. boom on turn 3 with double innervate(yep, happened to me before) and you don't have BGH?
IMO innervate is one of the most retarded cards in this game.
Secret pally is the most annoying no doubt, the only strategy is try to kill fast. The level of interaction is almost 0 and the skill required is negative. The main strategy is to play secretkeeper and throw secrets, then play cards on curve until the end of the game and attack face. The second place goes to face hunter and face shaman, those are decks that requires 0 skill and the strategy is to go face 99% of the time.
Grinder Mage. Feels like defusing a bomb designed by a bored sociopath. You literally cut a wire only to see a "Boom" flag pop out, but the simple fact you used resources to do that will cost you a turn, and the bomb is still ticking.
"Put your face in the light!" - Tirion Fordring
I personally hate playing against demonlock. It is bullshit that they can get out a malganis so early on with voidcallers if they are lucky, at which point they basically win the game.
Originality is the art of remembering what you heard while forgetting where you heard it.
I don't know where people are finding all these freeze mages, but yea they are boring as fuck and waste time. My choice goes to control warrior though. It has been god awful as of late thanks to things like Justicar and Bash. Although freeze Mage, control Warrior, and any Handlock deck fall under the Pussystone category which I can't stand. I like that aggro Shaman has been a good response to this though, It keeps things reasonably balanced.
Freeze Mage and Mill deck. They make you minion pointless;They dont care about the attack and health of minions, every minion is the same as 1/1 token that fill you board.
So it seems people hate:
So I guess if we all decide to just play Oil Rogue, maybe we could desalinate the entire Hearthstone community lol :P
pretty much any sort of mage or priest.
Well, maybe Reno or Mill, but for me no deck means unfun game experience but it's all caused by RNG. But that's a bit off topic so I won't talk about that here.
Btw for those that said CW: Midrange Paladin and Totem Shaman. We maybe can easily remove 5 or so late game threats and 2 more by trading and with a bit of luck 2 more, but seriously, Thunderbluff Valiants and Whirling Zap-o-Matics and it's gg. Then Flametongue Totems and a few more soft taunts and unless at least 5 of these are at the bottom of your deck you have already won.
The retards who just go face and still somehow win. How does that even work.
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Secret pally and freeze mage by far.
Am I the only one who thinks combo is not what makes druid aggravating to play against? You can(usually) play around combo by staying above 14 health before turn 9 or playing a taunt if you have managed to take the board back, but how are you supposed to win when they play shredder on turn 1 with innervate or Dr. boom on turn 3 with double innervate(yep, happened to me before) and you don't have BGH?
IMO innervate is one of the most retarded cards in this game.