Some guy asked about MTG formats, and he says they are planning "radical stuff" which would be announced, and says they will use the digital format of hearthstone to solve these issues.
This IMO is waaaaaay more exciting than the expansion. This has potential to make even more new cards payable in a changing meta.
Followed by 3 people clapping. Yeah. Sounds like the community is VERY sure that they will start using the digital format's advantages. You know, since they swiftly nerfed patron and patch the game so FREQUENTLY they can't keep up with patch notes (as per the interview with Woo on the front page.)
Yes, I'm positive that we ALL believe they have been fine tuning the game since launch. Aside from bug fixes, they have only KILLED certain cards.
No balance, no tweak, and any effort to introduce new cards to counter existing strategies has failed.
MTG for a LONG time didn't have the instant changing of cards that HS could. Know what they did? They SAID "this card is too strong, you can't use it anymore." And a friend of a friend told you and you asked the tourney organizer to check the rules, and they called someone, and verified." So yeah. You can't use it.
It's not like they can't balance. They have done it with ALL the RTS's they have put out. HOTS gets weekly BALANCE patches.
what does mtg mean? i presume not magic the gathering as google says
Magic the gathering yes.
For the uninitiated, folks that made MTG realised ages ago that infinitely releasing new cards leads to massive power creep and balance issues. So they have revolving formats where only the newest "expansions" can be played competitively. These ensures old cards that are too strong dont stick around too long, and new cards can see play. Ben Brode states that they will do their own version of this balancing using the digital format of hearthstone, though he avoided making direct reference to mtg.
Its not entirely true to say that only the newest expansions can be played competitively. That is only one format out of many. That being said it would make sense to make multiple ladders, one where any card can be played, and one where only say the latest expansion and adventure can be played. Would make entirely different metas. Or maybe make expansion specific ladders. There is a lot of stuff they could play with.
Its not entirely true to say that only the newest expansions can be played competitively. That is only one format out of many. That being said it would make sense to make multiple ladders, one where any card can be played, and one where only say the latest expansion and adventure can be played. Would make entirely different metas. Or maybe make expansion specific ladders. There is a lot of stuff they could play with.
I said revolving formats(standard etc) can only play the newest expansions. Which is true. :p
Blizzard is very good at keeping people who hate their games playing somehow. Drug dealers regularly visit them for advice on customer retention.
The result is 150k people on twitch watching a hearthstone tournament all saying how horrible the game is and how other games are so much better and why oh why is Hearthstone so popular.
MTG is a physical card game, while hearthstone is digital. This means Hearthstone have certain powers MTG doesnt have, such as altering released cards/patches etc, this had been identified as a very strong advantage of HS by fans since beta.
However, so far Blizzard had never used the digital format to its advantage with the exception of adding RNG, much to the dismay of the community. So it would be nice if they started leveraging on its advantages to solve the game's main problems.
Lulz, it seems that HearthPwn is full of CCG/TCG balance and card designers. You have no freakin insight on how the game internally runs, what are the possible problems and heuristics behind nerfs/buffs and you think you know more than the main head guy in the game's team. XD
Just look at how warsong commander was balanced to see with what you are dealing with
In MTG, cards are printed on paper, and out of the over 10000 cards, over 9500 are out of print. For balancing, they cannot do nerfs, they can only do bans, and a ban can mean that the value of a card that costs 100 dollars drops to 20 dollars overnight. You play 4 copies of a card in a deck, so you lose 320 dollars, but also the entire deck that costs over 1500 dollars can become unplayable, and other cards played in that deck drop as well. THEY STILL DO IT IF ITS NECESSARY TO FIX A BROKEN META.
Hearthstone can actually nerf cards, not ban them, and can reimburse players for the dust they lost. Yet hearthstone is perfectly fine with allowing most decks to be 29 cards + boom, or 27 cards + boom + 2x shredder.
There's a dual purpose behind MTG bans. Aside from managing power creep, I think the primary reason for bans is to force players to buy new cards and make money.
The power level of MTG certainly wouldn't be out of control if they allowed more sets like the Modern format but for the longest time we've been restricted to two 3-set blocks.
The Hearthstone team would be really stupid to patch old cards to make them good (or nerf instead of outright ban cards). It doesn't make financial sense. I expect rotations in Hearthstone just like Magic.
In MTG, cards are printed on paper, and out of the over 10000 cards, over 9500 are out of print. For balancing, they cannot do nerfs, they can only do bans, and a ban can mean that the value of a card that costs 100 dollars drops to 20 dollars overnight. You play 4 copies of a card in a deck, so you lose 320 dollars, but also the entire deck that costs over 1500 dollars can become unplayable, and other cards played in that deck drop as well. THEY STILL DO IT IF ITS NECESSARY TO FIX A BROKEN META.
Hearthstone can actually nerf cards, not ban them, and can reimburse players for the dust they lost. Yet hearthstone is perfectly fine with allowing most decks to be 29 cards + boom, or 27 cards + boom + 2x shredder.
There's a dual purpose behind MTG bans. Aside from managing power creep, I think the primary reason for bans is to force players to buy new cards and make money.
The power level of MTG certainly wouldn't be out of control if they allowed more sets like the Modern format but for the longest time we've been restricted to two 3-set blocks.
The Hearthstone team would be really stupid to patch old cards to make them good (or nerf instead of outright ban cards). It doesn't make financial sense. I expect rotations in Hearthstone just like Magic.
The problem with rotation is that it would require too many functional reprint of cards.
People talk about how MTG bans loads of cards in order to improve the meta, but if you actually look at the numbers they really don't. Let's take modern format as an example. There are 32 banned cards in this format, which sounds like a lot until you realise that there are ten thousand cards in total in this format. So that's actually only about 0.33% of cards which are banned. Hearthstone, by comparison, only has something like 700 cards in total.
Rollback Post to RevisionRollBack
The only cancer in Hearthstone is its community.
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https://www.youtube.com/watch?v=KJZiyuyOT1c
49:30
Some guy asked about MTG formats, and he says they are planning "radical stuff" which would be announced, and says they will use the digital format of hearthstone to solve these issues.
This IMO is waaaaaay more exciting than the expansion. This has potential to make even more new cards payable in a changing meta.
Legend Rogue, druid when lazy
Followed by 3 people clapping. Yeah. Sounds like the community is VERY sure that they will start using the digital format's advantages. You know, since they swiftly nerfed patron and patch the game so FREQUENTLY they can't keep up with patch notes (as per the interview with Woo on the front page.)
Yes, I'm positive that we ALL believe they have been fine tuning the game since launch. Aside from bug fixes, they have only KILLED certain cards.
No balance, no tweak, and any effort to introduce new cards to counter existing strategies has failed.
MTG for a LONG time didn't have the instant changing of cards that HS could. Know what they did? They SAID "this card is too strong, you can't use it anymore." And a friend of a friend told you and you asked the tourney organizer to check the rules, and they called someone, and verified." So yeah. You can't use it.
It's not like they can't balance. They have done it with ALL the RTS's they have put out. HOTS gets weekly BALANCE patches.
Hearthstone gets bug fixes.
Not the same. Not keeping me here.
Geez i thought i was the pessimist.
Legend Rogue, druid when lazy
Legend Rogue, druid when lazy
Its not entirely true to say that only the newest expansions can be played competitively. That is only one format out of many. That being said it would make sense to make multiple ladders, one where any card can be played, and one where only say the latest expansion and adventure can be played. Would make entirely different metas. Or maybe make expansion specific ladders. There is a lot of stuff they could play with.
Why am I sticky?
Legend Rogue, druid when lazy
One does not simply walk into Mordor,
unless they want to be the best they can be.
Legend Rogue, druid when lazy
Everyone in Blizzard knows the only way to fix power creep is by adding more RNG.
I'll bet you 30 packs that this so called "drastic change" is RNG related.
"Put your face in the light!" - Tirion Fordring
Bloodfen Raptor: 2-3 attack and 1-5 health.
Dr. Boom: 6-9 attack and 6-9 health, and spawns 1-4 boom bots.
"Put your face in the light!" - Tirion Fordring
radical changes to fight power creep: instead of releasing good new cards blizz will release crap like most tgt and loe card.
Don't get your hopes up guys. This is the guy who decided to kill Warsong instead of nerfing Mysterious.
To be honest.
Physical card games fight power creep even by not printing more old cards (that often outside of some special re-releases etc.)
That way they can release a card with same stats and effects, yet have new art and name.
He said absolutely nothing about power creep, where the hell did you get that from? Power creep isn't even an issue.
I returned to this game much like how a recovering alcoholic can relapse.
People talk about how MTG bans loads of cards in order to improve the meta, but if you actually look at the numbers they really don't. Let's take modern format as an example. There are 32 banned cards in this format, which sounds like a lot until you realise that there are ten thousand cards in total in this format. So that's actually only about 0.33% of cards which are banned. Hearthstone, by comparison, only has something like 700 cards in total.
The only cancer in Hearthstone is its community.