I just overall hate most of Blizzard's reasoning behind their nerfs.
Blizz is nerfing cards based on salt threads! What a lame company. Show some numbers before you just nerf things. Their nerfs look like they come from a random "nerf ______" thread as opposed to looking at the number and tier of decks that use those cards. (The closest they get to using numbers is "COTW is overperforming at 8 mana." (It is a card that casts 3 3 mana cards... DUH it's a value at 8). Most 2nd graders can tell you 3x3=9 not 8).
Do Shamans need nerf? Duh... Tier 1 and running strong since WoG/LoE even. (So not against the nerfs but a lot of these could've been addressed by not having crappy designs.)
Quote from Blizz: "In many cases, dusting off old cards can be good for the game, and allow our players to create and expand on new themes, even if they may not have a place in the current meta." Of course blizz wants you to dust your cards, regret it and buy more packs -.- Didn't even talk about ones out of rotation. (Why make bad cards then blizzard?)
More quotes from Blizzard: "We felt like seeing Yogg in tournaments was not where we originally hoped it would end up. " -So what was your plan? You created a card but didn't want any pros to ever use it in the competitive scene? WTF... truly WTF.
"Aggressive decks are stronger than we would like right now, and Abusive Sergeant is in virtually all of them." -Then stop coming out with ridiculously strong 1 drops: Tunnel trogg that can get to 5 damage fairly quickly. Also- The "Give your minion 2 damage for 2 mana at 1/2 will still be played in it's place. and 2- This was obvious back when leper gnome was 2/1... I dunno how they miss these obvious things from the standard release nerf.
Also-- surprised it's rockbiter and tuskarr totemic getting the nerfs. I get that tuskarr summoning a 3 mana totem is ridiculous but he's still a 5 value for 3 summoning a basic totem for free.
"By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies." -So their basic nerf strategy is anything that is an auto include shouldn't be?
(I don't hate the nerfs nearly as much as the faulty reasoning.)
Knew it! I knew they had to finish this Charge madness. I know this is the salt thread, but good job, Blizzard! It took ages, but you finally fixed one of the most restrictive cards in Hearthstone's existence.
Knew it! I knew they had to finish this Charge madness. I know this is the salt thread, but good job, Blizzard! It took ages, but you finally fixed one of the most restrictive cards in Hearthstone's existence.
Need to be in the pepper thread for that one. I'm more happy with the shaman changes tbh, although shaman will still be strong.
It's funny how ''Hmmm...well played always used to be a synonym for retardation back when FoN Savage Roar was a thing. Then it got nerfed and... it's still a synonym for retardation.
Honestly, I'm fine with you playing Malygos druid but saying Hmmm...well played when you play MalygosMoonfireMoonfireLiving Roots makes you seem like a retard.
gotta love these fucking rogues getting iceblock and pyroblast in every single fucking game. wheres the fucking skill in that??? you should have been dead cunt and you were saved by a card that is not even in your fucking class. fucking iceblock should get deleted from the game
Yeah. Way too many rogues in the meta. OP as hell too. So easy to play with rogue.. And they ALWAYS get ice block ofc..
Power Overwhelming is the biggest omission to the nerfs. Make it 2 mana, and/or make the target not attack heroes like Charge. But Blizz loves catering to their favorite peasant deck. Yeah, it's not as good at the moment, but it still stops half the decks that are actually fun from getting past turn 5 simply by vomiting their hand.
I just overall hate most of Blizzard's reasoning behind their nerfs.
Blizz is nerfing cards based on salt threads! What a lame company. Show some numbers before you just nerf things. Their nerfs look like they come from a random "nerf ______" thread as opposed to looking at the number and tier of decks that use those cards. (The closest they get to using numbers is "COTW is overperforming at 8 mana." (It is a card that casts 3 3 mana cards... DUH it's a value at 8). Most 2nd graders can tell you 3x3=9 not 8).
Do Shamans need nerf? Duh... Tier 1 and running strong since WoG/LoE even. (So not against the nerfs but a lot of these could've been addressed by not having crappy designs.)
Quote from Blizz: "In many cases, dusting off old cards can be good for the game, and allow our players to create and expand on new themes, even if they may not have a place in the current meta." Of course blizz wants you to dust your cards, regret it and buy more packs -.- Didn't even talk about ones out of rotation. (Why make bad cards then blizzard?)
More quotes from Blizzard: "We felt like seeing Yogg in tournaments was not where we originally hoped it would end up. " -So what was your plan? You created a card but didn't want any pros to ever use it in the competitive scene? WTF... truly WTF.
"Aggressive decks are stronger than we would like right now, and Abusive Sergeant is in virtually all of them." -Then stop coming out with ridiculously strong 1 drops: Tunnel trogg that can get to 5 damage fairly quickly. Also- The "Give your minion 2 damage for 2 mana at 1/2 will still be played in it's place. and 2- This was obvious back when leper gnome was 2/1... I dunno how they miss these obvious things from the standard release nerf.
Also-- surprised it's rockbiter and tuskarr totemic getting the nerfs. I get that tuskarr summoning a 3 mana totem is ridiculous but he's still a 5 value for 3 summoning a basic totem for free.
"By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overIf shadow other strategies." -So their basic nerf strategy is anything that is an auto include shouldn't be?
(I don't hate the nerfs nearly as much as the faulty reasoning.)
Yes, because a 3/2 is worth 3 and a basic totem is worth 2. Are you serious? 3/2 is worth less than 2 and basic totems worth not even 1. You're saying if there was a mage card 5 mana 3/2 deal 1 damage it would be OP? Wow.
I just overall hate most of Blizzard's reasoning behind their nerfs.
Blizz is nerfing cards based on salt threads! What a lame company. Show some numbers before you just nerf things. Their nerfs look like they come from a random "nerf ______" thread as opposed to looking at the number and tier of decks that use those cards. (The closest they get to using numbers is "COTW is overperforming at 8 mana." (It is a card that casts 3 3 mana cards... DUH it's a value at 8). Most 2nd graders can tell you 3x3=9 not 8).
Do Shamans need nerf? Duh... Tier 1 and running strong since WoG/LoE even. (So not against the nerfs but a lot of these could've been addressed by not having crappy designs.)
Quote from Blizz: "In many cases, dusting off old cards can be good for the game, and allow our players to create and expand on new themes, even if they may not have a place in the current meta." Of course blizz wants you to dust your cards, regret it and buy more packs -.- Didn't even talk about ones out of rotation. (Why make bad cards then blizzard?)
More quotes from Blizzard: "We felt like seeing Yogg in tournaments was not where we originally hoped it would end up. " -So what was your plan? You created a card but didn't want any pros to ever use it in the competitive scene? WTF... truly WTF.
"Aggressive decks are stronger than we would like right now, and Abusive Sergeant is in virtually all of them." -Then stop coming out with ridiculously strong 1 drops: Tunnel trogg that can get to 5 damage fairly quickly. Also- The "Give your minion 2 damage for 2 mana at 1/2 will still be played in it's place. and 2- This was obvious back when leper gnome was 2/1... I dunno how they miss these obvious things from the standard release nerf.
Also-- surprised it's rockbiter and tuskarr totemic getting the nerfs. I get that tuskarr summoning a 3 mana totem is ridiculous but he's still a 5 value for 3 summoning a basic totem for free.
"By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies." -So their basic nerf strategy is anything that is an auto include shouldn't be?
(I don't hate the nerfs nearly as much as the faulty reasoning.)
I don’t agree with you but its nice to hear some vocalisation on your side-of-the-coin, rather than just ‘BLIZZARD NURF SUX!’, so I applaud you for that but I just want to describe how I see this.
They obviously tried something with Call of the Wild. The animal companions are synonymous with the Hunter class so having a spawn all 3 was a natural progression. As I see it the reasoning for 8 Mana was the Hero power, Weaving in the Hero power on Turn 10 means that isn’t 7 charge Damage for 10 mana. King Krush is better that this; looking at it this way you can start to understand why 8 mana sounded reasonable. It wasn’t and they changed it; I think 9 mana makes much more sense. At least they admitted the mistake and fixing it, right?
Shaman design isn’t ‘crappy’ Just all in one package the RNG effect and (now) multiple board clears make it really strong. Tuskar meant it could steamroll the early game just with a good roll. Later game minions like thing from below and Thunderbluff and balanced enough In my eyes. You could see they just wanted to give shaman totem synergy, they went a little far and now it’s fixed.
This frustrated me; ‘Why make bad cards?’.. This is an idiotic phrase. In reality something cannot be classed as good or bad without something to compare it to, even then it can be situational. There is no doubting some are better than others, that comes with the territory but ‘bad cards’ don’t really exist.
If you had looked around at the pro/streamer scene these changes, or atleast a look, were put forward be notable figures. These pro’s/streamer play tens or games daily, they know what works and what doesn’t. Look at Batstone, that was firebat and other pro players sending a message to blizzard that the game can still be fun WITHOUT these cards. Blizzard didn’t have to change them but sometimes it take someone to stand up and shout about something to realise it may have been a mistake.
I’m glad blizzard is making an effort to try and fix things rather than just leaving us with the mess it creates. With a game this big and intricate you are bound to make mistakes in a design capacity, it takes big balls to stand up and admit you were wrong. This is them doing that.
CotW is almost certainly the best card in Standard. Why would you not build your entire deck around getting a charge 4 atk AND taunt AND buff. If CotW were neutral, I would put it in EVERY SINGLE deck I built, including priest, because...why not take over pretty much any board state as early as turn 7? There's nothing fun about getting burned down to 15 by any competent hunter by turn 6-7, and them STILL having the better endgame(?!)
" Power Overwhelming is the biggest omission to the nerfs...but it still stops half the decks that are actually fun from getting past turn 5 simply by vomiting their hand."
I am okay with letting the dust settle after such a big nerf, but I'm pretty sure there is truth in your post. When a game-state exists where Knife Juggler synergy is TOO WEAK then, yeah, you are pretty much just vomiting up cards as they are drawn.
why is it that when running a combo deck, the combo is the last cards in the deck, most of the time?
I feel your pain. Playing Murloc Pally, both warleaders and normally in the last 5 cards... A been sitting with both Anyfin Can Happen's in my hand since turn 6..
Anyone would have already quit this game with my unluck.
I just overall hate most of Blizzard's reasoning behind their nerfs.
Blizz is nerfing cards based on salt threads! What a lame company. Show some numbers before you just nerf things. Their nerfs look like they come from a random "nerf ______" thread as opposed to looking at the number and tier of decks that use those cards. (The closest they get to using numbers is "COTW is overperforming at 8 mana." (It is a card that casts 3 3 mana cards... DUH it's a value at 8). Most 2nd graders can tell you 3x3=9 not 8).
Do Shamans need nerf? Duh... Tier 1 and running strong since WoG/LoE even. (So not against the nerfs but a lot of these could've been addressed by not having crappy designs.)
Quote from Blizz: "In many cases, dusting off old cards can be good for the game, and allow our players to create and expand on new themes, even if they may not have a place in the current meta." Of course blizz wants you to dust your cards, regret it and buy more packs -.- Didn't even talk about ones out of rotation. (Why make bad cards then blizzard?)
More quotes from Blizzard: "We felt like seeing Yogg in tournaments was not where we originally hoped it would end up. "
-So what was your plan? You created a card but didn't want any pros to ever use it in the competitive scene? WTF... truly WTF.
"Aggressive decks are stronger than we would like right now, and Abusive Sergeant is in virtually all of them."
-Then stop coming out with ridiculously strong 1 drops: Tunnel trogg that can get to 5 damage fairly quickly. Also- The "Give your minion 2 damage for 2 mana at 1/2 will still be played in it's place. and 2- This was obvious back when leper gnome was 2/1... I dunno how they miss these obvious things from the standard release nerf.
Also-- surprised it's rockbiter and tuskarr totemic getting the nerfs. I get that tuskarr summoning a 3 mana totem is ridiculous but he's still a 5 value for 3 summoning a basic totem for free.
"By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies." -So their basic nerf strategy is anything that is an auto include shouldn't be?
(I don't hate the nerfs nearly as much as the faulty reasoning.)
Knew it! I knew they had to finish this Charge madness. I know this is the salt thread, but good job, Blizzard! It took ages, but you finally fixed one of the most restrictive cards in Hearthstone's existence.
Click to see my Hearthstone projects:
Fuck cubelock
Step 1: Select Tavern Brawl
Step 2: Roll Boom Bot.
Step 3: Auto concede.
It's funny how ''Hmmm...well played always used to be a synonym for retardation back when FoN Savage Roar was a thing. Then it got nerfed and... it's still a synonym for retardation.
Honestly, I'm fine with you playing Malygos druid but saying Hmmm...well played when you play Malygos Moonfire Moonfire Living Roots makes you seem like a retard.
Fuck cubelock
zoo is stronger
stronger than any other fucking deck
u cant play what u want bc zoo will fuck you
CCGing since '98.
You dumb fucks saying Yogg isn't broken.
I had complete control of the game and the board, so this piece of shit Druid has but one option: Yogg.
Yogg clears the board.
Yogg casts pyroblast at my face.
Yogg casts moonglade portal to heal the other player and summons a fucking legendary.
Yogg gives his character +4 attack to bring the total damage to 14.
The player now has two legendaries on the board and I have nothing. Game over.
I don’t agree with you but its nice to hear some vocalisation on your side-of-the-coin, rather than just ‘BLIZZARD NURF SUX!’, so I applaud you for that but I just want to describe how I see this.
They obviously tried something with Call of the Wild. The animal companions are synonymous with the Hunter class so having a spawn all 3 was a natural progression. As I see it the reasoning for 8 Mana was the Hero power, Weaving in the Hero power on Turn 10 means that isn’t 7 charge Damage for 10 mana. King Krush is better that this; looking at it this way you can start to understand why 8 mana sounded reasonable. It wasn’t and they changed it; I think 9 mana makes much more sense. At least they admitted the mistake and fixing it, right?
Shaman design isn’t ‘crappy’ Just all in one package the RNG effect and (now) multiple board clears make it really strong. Tuskar meant it could steamroll the early game just with a good roll. Later game minions like thing from below and Thunderbluff and balanced enough In my eyes. You could see they just wanted to give shaman totem synergy, they went a little far and now it’s fixed.
This frustrated me; ‘Why make bad cards?’.. This is an idiotic phrase. In reality something cannot be classed as good or bad without something to compare it to, even then it can be situational. There is no doubting some are better than others, that comes with the territory but ‘bad cards’ don’t really exist.
If you had looked around at the pro/streamer scene these changes, or atleast a look, were put forward be notable figures. These pro’s/streamer play tens or games daily, they know what works and what doesn’t. Look at Batstone, that was firebat and other pro players sending a message to blizzard that the game can still be fun WITHOUT these cards. Blizzard didn’t have to change them but sometimes it take someone to stand up and shout about something to realise it may have been a mistake.
I’m glad blizzard is making an effort to try and fix things rather than just leaving us with the mess it creates. With a game this big and intricate you are bound to make mistakes in a design capacity, it takes big balls to stand up and admit you were wrong. This is them doing that.
>>>Check out my Latest Card Design Competition Entry<<<
Sure bro.
CotW is almost certainly the best card in Standard. Why would you not build your entire deck around getting a charge 4 atk AND taunt AND buff. If CotW were neutral, I would put it in EVERY SINGLE deck I built, including priest, because...why not take over pretty much any board state as early as turn 7? There's nothing fun about getting burned down to 15 by any competent hunter by turn 6-7, and them STILL having the better endgame(?!)
why is it that when running a combo deck, the combo is the last cards in the deck, most of the time?
Kaladin's RoS Set Review
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" Power Overwhelming is the biggest omission to the nerfs...but it still stops half the decks that are actually fun from getting past turn 5 simply by vomiting their hand."
I am okay with letting the dust settle after such a big nerf, but I'm pretty sure there is truth in your post. When a game-state exists where Knife Juggler synergy is TOO WEAK then, yeah, you are pretty much just vomiting up cards as they are drawn.
>>>Check out my Latest Card Design Competition Entry<<<
yes blizzard, just hate hunter as much you want.
call of the wild was fine at 8 mana, well i guess i can still play it but its not as effective as before.
you could had nerfed any other actually op card.... I M LOOKING AT YOU, FLAMEWAKER.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"