Now I know how annoying this card can be, because I tried playing Quest priest today. Theotar was used against me 4 times, and 3 out of 4 they got my Xyrella and instantly played it, despite me trying my best to stay at 7-9 cards in hand. It's just not fun to lose this way, and this card kinda made me want to uninstall hearthstone
Now I know how annoying this card can be, because I tried playing Quest priest today. Theotar was used against me 4 times, and 3 out of 4 they got my Xyrella and instantly played it, despite me trying my best to stay at 7-9 cards in hand. It's just not fun to lose this way, and this card kinda made me want to uninstall hearthstone
I used to think quest priest is just smashing your cards on curve and winning instantly, but as I've tried it, it's actually far from that. In my humble opinion it's actually pretty hard to pilot the deck properly, one time I actually resorted to playing Finley just to shuffle my quest reward to the bottom of my deck, so that they can't steal it instantly. And about saving my theotar, it won't do anything, because they play the quest reward instantly. Theotar is actually insane in slower matchups, because a lot of those decks have 1-2 big finishers that you can steal, and then it's game over unless they theotar you back. I really despise this card.
I think it’s terrible terrible card design. It should be a tech card to counter combo decks.
Now it’s an autoinclude in almost every deck. There are no downsides to playing it. Make it a 10 cost or give it battlecry ‘you can’t play a card on your next turn’ or something that makes it have a drawback for including it in your deck. at least Mutanus the Devourer is a 7 cost that is a blind pick you can sortoff counter by not playing all your minions.
I can only imagine they made it cuz they ffed up with creating too many cards that you have to counter while still in the hand of the other player
I think it’s terrible terrible card design. It should be a tech card to counter combo decks.
Now it’s an autoinclude in almost every deck. There are no downsides to playing it. Make it a 10 cost or give it battlecry ‘you can’t play a card on your next turn’ or something that makes it have a drawback for including it in your deck. at least Mutanus the Devourer is a 7 cost that is a blind pick you can sortoff counter by not playing all your minions.
I can only imagine they made it cuz they ffed up with creating too many cards that you have to counter while still in the hand of the other player
So I agree with the first part (autoinclude in most decks) and the fact that it's a terrible design. I don't think it has no downside though. A 4 mana 3/3 is terrible tempowise, and you also have to give them one of your cards. The latter can sometimes (though rarely) be game defining while the former makes hime a terrible card to have in hand against any aggro deck *cough* implock *cough*.
The current meta demands he be included in pretty much every non-aggro deck though, so that's just the way it is sadly. I run him, Mutanus and Shadow Hunter Vol'jin in my priest deck because it needs as much disruption as possible to have any chance against the other decks.
I also thought it's really bad against aggro, but in practice theotar can steal something like Herald of Nature from druids right after you clear their initial board, or steal Denathrius from imp warlock, cause some lists run him. And yes, both of those happened, the druid didn't concede straight away but it was a lost cause, and the warlock greeted me and then conceded. Saying that it's a bad tempo play may be correct, but I still think he's broken in 90% of the games
It's not the about the difficulty of the deck, but your unfun loss is caused by your own unfun win con. Quest priest is one of the most anticlimactic and dissatisfying decks to play against, so it seems a bit ironic that someone playing such a deck complains about unfun losses with it.
Not only Theotar is a problem but the whole concept of the latest expansion.
- Renathal brings a lot of issues with it
- Theotar
- Denathrius
You play against a Renathal deck almost half an hour, you play the best cards/combos of your deck and then your opponent plays a single buffed Denathrius and destroys you. Or you/he is lucky and steals your best card on turn 4 and you are basically done. As I said bad concept.
The meta is in the worst state ever. You face Theotar/Denathrius/Mutanus in almost every deck. The meta is Mage/Druid and the rest is just for statistics.
I personally hate the design of the card, but it's absolutely nesecary in the current meta. Until Dentharius is nerfed he's a staple - don't care if he's 5 mana 3/3 or 6 mana 4/4
I absolutely hate it because it can win games on its own against decks that revolve around single cards. But it has to exist because cards like Sire Denathrius are a thing. Ideally both would've never been made.
Rollback Post to RevisionRollBack
Standard, Wild, and Classic player.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
I'd prefer if the card didn't need to exist.
My comments refer mostly to the wild format.
Now I know how annoying this card can be, because I tried playing Quest priest today. Theotar was used against me 4 times, and 3 out of 4 they got my Xyrella and instantly played it, despite me trying my best to stay at 7-9 cards in hand. It's just not fun to lose this way, and this card kinda made me want to uninstall hearthstone
But... You're playing quest priest...
If ur quest priest save ur own theotar for it.
I used to think quest priest is just smashing your cards on curve and winning instantly, but as I've tried it, it's actually far from that. In my humble opinion it's actually pretty hard to pilot the deck properly, one time I actually resorted to playing Finley just to shuffle my quest reward to the bottom of my deck, so that they can't steal it instantly. And about saving my theotar, it won't do anything, because they play the quest reward instantly. Theotar is actually insane in slower matchups, because a lot of those decks have 1-2 big finishers that you can steal, and then it's game over unless they theotar you back. I really despise this card.
I think it’s terrible terrible card design.
It should be a tech card to counter combo decks.
Now it’s an autoinclude in almost every deck. There are no downsides to playing it. Make it a 10 cost or give it battlecry ‘you can’t play a card on your next turn’ or something that makes it have a drawback for including it in your deck.
at least Mutanus the Devourer is a 7 cost that is a blind pick you can sortoff counter by not playing all your minions.
I can only imagine they made it cuz they ffed up with creating too many cards that you have to counter while still in the hand of the other player
So I agree with the first part (autoinclude in most decks) and the fact that it's a terrible design. I don't think it has no downside though. A 4 mana 3/3 is terrible tempowise, and you also have to give them one of your cards. The latter can sometimes (though rarely) be game defining while the former makes hime a terrible card to have in hand against any aggro deck *cough* implock *cough*.
The current meta demands he be included in pretty much every non-aggro deck though, so that's just the way it is sadly. I run him, Mutanus and Shadow Hunter Vol'jin in my priest deck because it needs as much disruption as possible to have any chance against the other decks.
I also thought it's really bad against aggro, but in practice theotar can steal something like Herald of Nature from druids right after you clear their initial board, or steal Denathrius from imp warlock, cause some lists run him. And yes, both of those happened, the druid didn't concede straight away but it was a lost cause, and the warlock greeted me and then conceded. Saying that it's a bad tempo play may be correct, but I still think he's broken in 90% of the games
It's not the about the difficulty of the deck, but your unfun loss is caused by your own unfun win con. Quest priest is one of the most anticlimactic and dissatisfying decks to play against, so it seems a bit ironic that someone playing such a deck complains about unfun losses with it.
Not only Theotar is a problem but the whole concept of the latest expansion.
- Renathal brings a lot of issues with it
- Theotar
- Denathrius
You play against a Renathal deck almost half an hour, you play the best cards/combos of your deck and then your opponent plays a single buffed Denathrius and destroys you. Or you/he is lucky and steals your best card on turn 4 and you are basically done. As I said bad concept.
The meta is in the worst state ever. You face Theotar/Denathrius/Mutanus in almost every deck. The meta is Mage/Druid and the rest is just for statistics.
Worst fucking card ever made! Get rid! So many no skill wankers that just play it and steal your win condition because they cant build/copy a deck.
I personally hate the design of the card, but it's absolutely nesecary in the current meta. Until Dentharius is nerfed he's a staple - don't care if he's 5 mana 3/3 or 6 mana 4/4
I absolutely hate it because it can win games on its own against decks that revolve around single cards. But it has to exist because cards like Sire Denathrius are a thing. Ideally both would've never been made.
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
There was really no need to resurrect this 3-month-old thread just to make what was essentially a salt-thread comment on it.
Locked.