Power creep and ultra aggression at an all time high, I think it’s about time add 5-10 hp, cause why build a deck with 30 cards if it’s over < turn 6. They obviously are not interested in bringing down the general power of cards.
They obviously doesn't want games to past from turn 10 too in the end will be just another form of matchmaking, doesn't matter how much pool of life u have it, the game already decide who will have more probablity to win than the other.
What's the point of increasing health? so they have more room to powercreep more cheaper cards in the future? one day, the game will be over by turn 2-3..
This is an odd time to complain about lack of control options. Control warrior is really popular right now, and giving druid more health seems like a bad idea. The biggest threat to control is combo, not agro.
HS is purely aimed at the mobile market and 5 minutes games while sat on the bog these days. The chances of them ever increasing HP is slim to none; infact I would be less suprised if the reduced HP at some point.
I'm confused because I'm pretty sure we have that in Amara, Warden of Hope and people who play her still lose plenty of games. Base health or health recovery are only one aspect of survivability. As people have mentioned, being able to burst an opponent down is huge issue, modifying health only changes that equation a bit.
Rollback Post to RevisionRollBack
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Talking about this, since they want to make fast games, they might as well stop printing 6+ mana cost cards, banning all older 6+mana cost cards, and have hero mana cap up to 5 mana...
Power creep and ultra aggression at an all time high, I think it’s about time add 5-10 hp, cause why build a deck with 30 cards if it’s over < turn 6. They obviously are not interested in bringing down the general power of cards.
They obviously doesn't want games to past from turn 10 too
in the end will be just another form of matchmaking, doesn't matter how much pool of life u have it, the game already decide who will have more probablity to win than the other.
Honestly, what's the point of increasing health?
Reno Jackson has restored over 20 hp for me and I still die on the next turn.
agreed, nice idea
"Woow..."
What's the point of increasing health? so they have more room to powercreep more cheaper cards in the future? one day, the game will be over by turn 2-3..
Maybe they will give starting Armor for classes with lower winratio, like in Battlegrounds, that would be hilarious.
This is an odd time to complain about lack of control options. Control warrior is really popular right now, and giving druid more health seems like a bad idea. The biggest threat to control is combo, not agro.
HS is purely aimed at the mobile market and 5 minutes games while sat on the bog these days. The chances of them ever increasing HP is slim to none; infact I would be less suprised if the reduced HP at some point.
So you complain about power creep and want to increase the health total... which would be power creep. Okay.
Yeah i would prefer they sat the starting health at 10
I'm confused because I'm pretty sure we have that in Amara, Warden of Hope and people who play her still lose plenty of games. Base health or health recovery are only one aspect of survivability. As people have mentioned, being able to burst an opponent down is huge issue, modifying health only changes that equation a bit.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Talking about this, since they want to make fast games, they might as well stop printing 6+ mana cost cards, banning all older 6+mana cost cards, and have hero mana cap up to 5 mana...