spawn of shadows : 4 mana 5/4. inspire add a random shadow spell to your hand
divine hymn: restore 6 health to all characters.
or voidform have side effects after using it multiple times in a turn.(wrong target summoning minions for enemy ...) heastone take on horrific visions. but heropower starts at 0 mana.
I think priest is now less obnoxious than ever. I am referring to the galakrond/veilweaver archetype, Res priest is still obnoxious to me but luckily you see very few of those.
Ultimately the priest overhaul was successful I think, hopefully they don't push the Res mechanic anymore, atleast until the 5 mana deathrattle taunt is in standard.
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
So you are saying control decks shouldn't exist as an option in this game? Come on.
If you want short games you can play aggro, it doesn't matter what you face, even against control you have your shot, you win quickly or you lose quickly and you move on.
What's your problem with priest lol. Some time ago, control warrior with boom was tier 1. I don't remember the same hate for warrior. I would agree about Res priest as I said which was just brain-dead and boring, but galakrond is fine. You have options against it.
Maybe all those mono dh- me play green cards- players are mad now because they can't spam dh and win as much as before?
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
If you play Priest then you deserve 30 min mirror. If you are not playing Priest then you either win or lose in 20 mins max, no non-priest matchup goes 30 mins.
Priest is fine. Dont you guys play the game for the sake of playing the game. aka; for fun... A long game when you can use your deck and relax.. I dont get all that hectic rush upp the ladder, win or loose quick, and then sign in for a new game. Thats not playing or enjoying the game. thats just climbing the ladder.. .. So much more enjoyable to play a longer game and have fun, and dont focus on ladders and stuff... More controldecks please..
We live in a world of instant gratification and self-entitlement.
I played past turn 5, this game is taking too long! I lost a game the other class/cards/mechanics are OP and need to be nerfed!
Now - sarcasm set aside...
If the game were to be adjusted properly there would be a consistent rock-scissors-paper style of meta. Tempo, Control, Aggro where there is a balance between what style works best against another. Currently, the game fluxes predominantly with Tempo and Aggro, when a control deck does emerge it's met with heavy criticism.
To stay on par with this thread - priest has always been a 'love it' or 'hate it' class. It's very gimmick heavy and more often it's control based. When the deck did have an aggro theme (for a short time) it was HoF'd quickly because it relied on a gimmick for an easier strategy. Though it was publicly stated that the HoF happened for "more interactive gameplay" and now aggro priest is dead.
RNG, Control, Theif, Rez, OTK are the general mechanics that priest is known for. There are multiple decks with OTK - but priest needs to be nerfed There are multiple decks that run control - but priest needs to be nerfed Rogue also uses Theif mechanics - but priest needs to be nerfed Rez priest - has almost completely rotated out - in wild it's still viable though still readily countered. RNG - well that's how hearthstone runs, and every class has some form of RNG that it deals with the simplest one is what card you draw next
If you are playing to win and the conditions aren't favorable, it's your choice to continue or concede. If an opponent decides to play priest and you don't like the class, it's your choice to continue or concede.
If you don't like something that exists within hearthstone - it's your right to complain about it. BUT don't expect everyone to agree with you.
I don't mind paying against priest in general. The res builds are tiresome but they are as such for the same reason hyper aggressive decks are, they don't really care about what the other player is doing. They have a fairly single track mindset and unless something really forces them to do something different they will wait for the same cards to be played on the same turns and make very similar choices, regardless of what you are doing.
This doesn't give a sense of a typical PvP experience. It makes it less about 'me versus this player' and more about 'me versus these mechanics'.
Hyper aggro is just as bad. Unless you force them to interact with your board through taunts then they are basically playing a single player game. I'd rather play control vs control anytime, there are more decisions to make and more variables to account for or plan for. Theres none of that vs face hunter, it literally just locks you into a race and whilst I get why people prefer to play in that style, if it wasn't for other archetypes it would be a terrible game to play.
I started a new account on US just for fun and its pretty much all DH mirrors. I completely get why, that's not the point but my point is the experience is miserable. It's so limited to which draws their good things quicker and theres almost no way to recover or bait or anything interesting. Its pretty much go face with the occasional decision on whether to trade. If it was straight up aggro v aggro, nondiscover or rng etc then I all absolutely sure that this would be a terrible game and in mo way would it keep people's attention.
Peole hate what they don't tend to win against. Priest can survive in ways other classes cant and so can sometimes feek frustrating. Especially if they draw well and they literally relive every minion or wide board you try and make. Thats no different to a DH or aggressive deck drawing well and barely giving you an chance to play a card, for the other player. It makes then mad because they don't get to enjoy the game in the way they get enjoyment.
I've had some crazy games against priest or co teol decks in general. Added somebody after a bonkers game the other evening that had me actually laughing out loud. I ended upnlsijng but we discussed the game after and had a good laugh. Whilst I understand aggro being necessary, I've never finished a game with an aggro deck or against one and thought 'that could be one of the most fun games of HS I've ever played'. I lost the mage game but really didn't mind, it went back and forth and swung around several times.
If you get enjoyment purely from winning more than anything else then I assume you're more likely to be an aggro player.
"I'd rather play control vs control anytime, there are more decisions to make and more variables to account for or plan for."
I'm with you on this sense but the Priest version of control feels like you are in a hopeless situation where no decision you make matters and you are merely relying on the gods of RNG as your victory condition.
The problem is the nearly unlimited board clears or single target removals which they have at their disposal which makes you just want to hopelessly throw your hands up in the air. Almost every class has a certain area in a match where you can expose a weakness or feel confident in responding to a move they made with a strong counter except for Priest. Want to play aggressively and establish a board? Priest will clear it. Want to play passively and wait for them to make the first move? Priest will wait it out and eliminate the threat. They have mana appropriate removal cards for all phases of the game with little to no drawback against themselves.
Think you have an excellent value generating control deck and have the stamina to win the match? Then you better hope cards 29 & 30 in their deck are Gala and Kronx because once one of them is played it's game over.
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it Potential Removal - 'damage to enemies' or just direct damage Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic) Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through: Class Direct Removal Potential Removal Card Creation Other DH 5 4 N/A N/A Druid 16 3 2 N/A Hunter 23 10 5 1 Mage 29 22 27 4 Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion. Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it Potential Removal - 'damage to enemies' or just direct damage Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic) Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through: Class Direct Removal Potential Removal Card Creation Other DH 5 4 N/A N/A Druid 16 3 2 N/A Hunter 23 10 5 1 Mage 29 22 27 4 Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion. Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
Who said it was gonna be a short game?
That's where you was wrong about this game then... Do not play when you are doing other things, it's rude if there are other people with you and elsewhere it's rude to yourself.
convincing infiltrator to 1/5
spawn of shadows : 4 mana 5/4. inspire add a random shadow spell to your hand
divine hymn: restore 6 health to all characters.
or voidform have side effects after using it multiple times in a turn.(wrong target summoning minions for enemy ...) heastone take on horrific visions. but heropower starts at 0 mana.
I think priest is now less obnoxious than ever. I am referring to the galakrond/veilweaver archetype, Res priest is still obnoxious to me but luckily you see very few of those.
Ultimately the priest overhaul was successful I think, hopefully they don't push the Res mechanic anymore, atleast until the 5 mana deathrattle taunt is in standard.
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
Erm, i am not that sure about that. I would say it's rather a 50% win chance.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
So you are saying control decks shouldn't exist as an option in this game? Come on.
If you want short games you can play aggro, it doesn't matter what you face, even against control you have your shot, you win quickly or you lose quickly and you move on.
What's your problem with priest lol. Some time ago, control warrior with boom was tier 1. I don't remember the same hate for warrior. I would agree about Res priest as I said which was just brain-dead and boring, but galakrond is fine. You have options against it.
Maybe all those mono dh- me play green cards- players are mad now because they can't spam dh and win as much as before?
If you play Priest then you deserve 30 min mirror. If you are not playing Priest then you either win or lose in 20 mins max, no non-priest matchup goes 30 mins.
Stop circlejerking random hearsay.
I can understand why some dont like priests now:
- they are way too slow
- to slow because you want to play too fast
I play since beta, and I can tell you now, that priest was my MOST dis-favorite character at the beginnings.
I love priest now, because they give some seance of control.
Control which it seems is missing for now.
I play it, some resurrect custom decks. And I totally enjoy it, and the crazy beautiful quits.
So do not judge and hate.
Just play and enjoy, if you like it. What you do not like will happen to you anyway, someday. Enjoy.
Priest is fine. Dont you guys play the game for the sake of playing the game. aka; for fun... A long game when you can use your deck and relax.. I dont get all that hectic rush upp the ladder, win or loose quick, and then sign in for a new game. Thats not playing or enjoying the game. thats just climbing the ladder.. .. So much more enjoyable to play a longer game and have fun, and dont focus on ladders and stuff... More controldecks please..
Priest would first have to not be an obnoxious class to "become" an obnoxious class.
We live in a world of instant gratification and self-entitlement.
I played past turn 5, this game is taking too long!
I lost a game the other class/cards/mechanics are OP and need to be nerfed!
Now - sarcasm set aside...
If the game were to be adjusted properly there would be a consistent rock-scissors-paper style of meta. Tempo, Control, Aggro where there is a balance between what style works best against another. Currently, the game fluxes predominantly with Tempo and Aggro, when a control deck does emerge it's met with heavy criticism.
To stay on par with this thread - priest has always been a 'love it' or 'hate it' class. It's very gimmick heavy and more often it's control based. When the deck did have an aggro theme (for a short time) it was HoF'd quickly because it relied on a gimmick for an easier strategy. Though it was publicly stated that the HoF happened for "more interactive gameplay" and now aggro priest is dead.
RNG, Control, Theif, Rez, OTK are the general mechanics that priest is known for.
There are multiple decks with OTK - but priest needs to be nerfed
There are multiple decks that run control - but priest needs to be nerfed
Rogue also uses Theif mechanics - but priest needs to be nerfed
Rez priest - has almost completely rotated out - in wild it's still viable though still readily countered.
RNG - well that's how hearthstone runs, and every class has some form of RNG that it deals with the simplest one is what card you draw next
If you are playing to win and the conditions aren't favorable, it's your choice to continue or concede. If an opponent decides to play priest and you don't like the class, it's your choice to continue or concede.
If you don't like something that exists within hearthstone - it's your right to complain about it. BUT don't expect everyone to agree with you.
Cute, ineffective, but cute.
Priest was always annoying to play against.
I don't mind paying against priest in general. The res builds are tiresome but they are as such for the same reason hyper aggressive decks are, they don't really care about what the other player is doing. They have a fairly single track mindset and unless something really forces them to do something different they will wait for the same cards to be played on the same turns and make very similar choices, regardless of what you are doing.
This doesn't give a sense of a typical PvP experience. It makes it less about 'me versus this player' and more about 'me versus these mechanics'.
Hyper aggro is just as bad. Unless you force them to interact with your board through taunts then they are basically playing a single player game. I'd rather play control vs control anytime, there are more decisions to make and more variables to account for or plan for. Theres none of that vs face hunter, it literally just locks you into a race and whilst I get why people prefer to play in that style, if it wasn't for other archetypes it would be a terrible game to play.
I started a new account on US just for fun and its pretty much all DH mirrors. I completely get why, that's not the point but my point is the experience is miserable. It's so limited to which draws their good things quicker and theres almost no way to recover or bait or anything interesting. Its pretty much go face with the occasional decision on whether to trade. If it was straight up aggro v aggro, nondiscover or rng etc then I all absolutely sure that this would be a terrible game and in mo way would it keep people's attention.
Peole hate what they don't tend to win against. Priest can survive in ways other classes cant and so can sometimes feek frustrating. Especially if they draw well and they literally relive every minion or wide board you try and make. Thats no different to a DH or aggressive deck drawing well and barely giving you an chance to play a card, for the other player. It makes then mad because they don't get to enjoy the game in the way they get enjoyment.
I've had some crazy games against priest or co teol decks in general. Added somebody after a bonkers game the other evening that had me actually laughing out loud. I ended upnlsijng but we discussed the game after and had a good laugh. Whilst I understand aggro being necessary, I've never finished a game with an aggro deck or against one and thought 'that could be one of the most fun games of HS I've ever played'. I lost the mage game but really didn't mind, it went back and forth and swung around several times.
If you get enjoyment purely from winning more than anything else then I assume you're more likely to be an aggro player.
I'm with you on this sense but the Priest version of control feels like you are in a hopeless situation where no decision you make matters and you are merely relying on the gods of RNG as your victory condition.
The problem is the nearly unlimited board clears or single target removals which they have at their disposal which makes you just want to hopelessly throw your hands up in the air. Almost every class has a certain area in a match where you can expose a weakness or feel confident in responding to a move they made with a strong counter except for Priest. Want to play aggressively and establish a board? Priest will clear it. Want to play passively and wait for them to make the first move? Priest will wait it out and eliminate the threat. They have mana appropriate removal cards for all phases of the game with little to no drawback against themselves.
Think you have an excellent value generating control deck and have the stamina to win the match? Then you better hope cards 29 & 30 in their deck are Gala and Kronx because once one of them is played it's game over.
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it
Potential Removal - 'damage to enemies' or just direct damage
Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic)
Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through:
Class Direct Removal Potential Removal Card Creation Other
DH 5 4 N/A N/A
Druid 16 3 2 N/A
Hunter 23 10 5 1
Mage 29 22 27 4
Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion.
Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
Cute, ineffective, but cute.
No data can stop hs community from circlejerking.
@C_A_W
Can only please some of the people some of the time.
I don't expect a sudden shift in the online community persona from a single post/thread.
Cute, ineffective, but cute.
my thought, Highlander Hunter is favored but free win ? No way dude
Priest is always a tricky bastard in games. It's priest ffs!
And it's not that annoying anyway
Who said it was gonna be a short game?
That's where you was wrong about this game then... Do not play when you are doing other things, it's rude if there are other people with you and elsewhere it's rude to yourself.
YES SUPER ANNOYING