Hmm.. I wonder what the class identity is at the moment?
Deathrattles seems to be hunters and demonhunters..
Best healing.. well...
Rezz.. belongs to warrior now.
Spell generation: Practically any class can generate spells and cards as good as priests, so its not it.
Silence : Demonhunters
Stealing and messing with the decks?
It feels like they change direction for priest every time, and cant make up their mind of its classidentity..
I think it might be lack of carddraw and facedamage thats defining at the moment? That should be upweighed by some kind of strength, but i cant for my life find it..
Ofcourse you can always put together something that keeps you afloat with lots of neutral cards, but whats the classidentity?? Whats the wincondition?
Priest is fine. Dont you guys play the game for the sake of playing the game. aka; for fun... A long game when you can use your deck and relax.. I dont get all that hectic rush upp the ladder, win or loose quick, and then sign in for a new game. Thats not playing or enjoying the game. thats just climbing the ladder.. .. So much more enjoyable to play a longer game and have fun, and dont focus on ladders and stuff... More controldecks please..
I thought it was to give priest somekind of identity, but I still cant see any clear identity, rez seems to be the deck that works best a.t.m.. In which direction do you think they are going to push priest over the next expansions? deathrattle? healing? rez? cardcopying?
I mean classes shouldn't have a singular identity that only allows one deck archetype.
Priest is about removal, healing, card generation, disruption (i.e. mind control effects) and buffing.
I think the priest changes were a huge success. The class is just so much better designed now, even if it's not been reflected in the deckbuilding just yet.
Yes, but if you look at other classes they usually have suppport for different mechanics,
usually a class have synergy for different playstyles, Ex..
Rouges does not only steal cards, it has supportcards that gives the stealing cards effect more value. The same with piirate-rouge. etc
Warrior does not only have armor they have more cards that support that. and weaopens, and damage..
Hunter has beast only/spell only/ deathrattles, with supporting synergy
Mage have synergy cards for secrets/spell only/minion only etc..
and so on...
you say that Priest is about removal, healing, card generation, disruption (i.e. mind control effects) and buffing. but i only find random strong cards that does that, no synergy between cards.. you no longer have cards that tie things together like healing makes you draw cards or damage opponnet, or Casting spells make you heal yourself, like it used to..
I cant find any good "synergy" cards in the priest cardpool at the moment, even the best minions/support to rez are not priestminions in standard, the Cards in priest-standard at the moment just seems like random (very strong) effects that has nothing to do with each other... it makes a strong deck but with strong cards on their own or with synergy from neutral cards.
At the moment I think priest has to strong cards that more or less work on their own or with neutral cards.. No synergy within the classcard-pool, except maybe from dragons.. but -- meh..
I thought it was to give priest somekind of identity, but I still cant see any clear identity, rez seems to be the deck that works best a.t.m.. In which direction do you think they are going to push priest over the next expansions? deathrattle? healing? rez? cardcopying?
I thought they made the card rotation and new priestcards to give the class a more clear identity, but I cant see it? What is the Priest class identity, they pushed deathrattle end ressurection on the class, but now? I dont see a red thread ? Do you? (some will likely say control, but i dont see anything here thats better then other classes in that area either and the cardsteal thing does not really have any support, and without support its just slightly worse then carddraw.))
priest atm is good, but kind of lack class flavour..
1
Hmm.. I wonder what the class identity is at the moment?
Deathrattles seems to be hunters and demonhunters..
Best healing.. well...
Rezz.. belongs to warrior now.
Spell generation: Practically any class can generate spells and cards as good as priests, so its not it.
Silence : Demonhunters
Stealing and messing with the decks?
It feels like they change direction for priest every time, and cant make up their mind of its classidentity..
I think it might be lack of carddraw and facedamage thats defining at the moment? That should be upweighed by some kind of strength, but i cant for my life find it..
Ofcourse you can always put together something that keeps you afloat with lots of neutral cards, but whats the classidentity?? Whats the wincondition?
1
Priest is fine. Dont you guys play the game for the sake of playing the game. aka; for fun... A long game when you can use your deck and relax.. I dont get all that hectic rush upp the ladder, win or loose quick, and then sign in for a new game. Thats not playing or enjoying the game. thats just climbing the ladder.. .. So much more enjoyable to play a longer game and have fun, and dont focus on ladders and stuff... More controldecks please..
0
yes
Yes, but if you look at other classes they usually have suppport for different mechanics,
usually a class have synergy for different playstyles, Ex..
Rouges does not only steal cards, it has supportcards that gives the stealing cards effect more value. The same with piirate-rouge. etc
Warrior does not only have armor they have more cards that support that. and weaopens, and damage..
Hunter has beast only/spell only/ deathrattles, with supporting synergy
Mage have synergy cards for secrets/spell only/minion only etc..
and so on...
you say that Priest is about removal, healing, card generation, disruption (i.e. mind control effects) and buffing. but i only find random strong cards that does that, no synergy between cards.. you no longer have cards that tie things together like healing makes you draw cards or damage opponnet, or Casting spells make you heal yourself, like it used to..
I cant find any good "synergy" cards in the priest cardpool at the moment, even the best minions/support to rez are not priestminions in standard, the Cards in priest-standard at the moment just seems like random (very strong) effects that has nothing to do with each other... it makes a strong deck but with strong cards on their own or with synergy from neutral cards.
At the moment I think priest has to strong cards that more or less work on their own or with neutral cards.. No synergy within the classcard-pool, except maybe from dragons.. but -- meh..
0
I thought it was to give priest somekind of identity, but I still cant see any clear identity, rez seems to be the deck that works best a.t.m.. In which direction do you think they are going to push priest over the next expansions? deathrattle? healing? rez? cardcopying?
3
This class has the best of everything..
Best Lifesteal and health-recovery without tempo-loss in the game
Best Charge/face (dps) in the game.
Best Carddraw in the game.
Best AOE/boardcontrol in the game.
Best weapons in the game.
0
I thought they made the card rotation and new priestcards to give the class a more clear identity, but I cant see it? What is the Priest class identity, they pushed deathrattle end ressurection on the class, but now? I dont see a red thread ? Do you? (some will likely say control, but i dont see anything here thats better then other classes in that area either and the cardsteal thing does not really have any support, and without support its just slightly worse then carddraw.))
priest atm is good, but kind of lack class flavour..