As we know Galakrond rouge/highlander rouge was the best deck in the post GA meta. Demon Hunter came along a few months later during Ashes of Outland and holy shit it was broken until 2 days ago, maybe its still broken even, however we see a new class being on top, Rouge.
I know blizzard said "balance changes will slow down now" but I think they just mean, wait for the adventure until we change something.
So either, the adventure brings new cards for the lacking classes and that would be great, or it brings just the dungeon run style with packs as the reward. Personally I hope they change rouge because some of their cards are ridiculous. Just to humor the idea of cards getting changed I thought of some changes.
Change from 6 mana to 7 mana or change it to at least two lackeys in play.
The power of Heistbaron Togwaggle comes from the fantastic treasures/how early you can play the minion. A togwaggle on curve into the INSANE 0 mana galakrond is something I've seen one to many times. Delaying that turn and making it so you have an extra turn to deal with any lackeys on the board helps make him feel less insane.
I'm way more confident in the uping the amount of lackeys required in play i feel like that just feels so much better, but it's a blizzard nerf we are talking about, we're probably going to just get a mana increase if anything at all. But making it so the owner of the lackeys has to control more makes the card easier to play around unless they are hogging to lackeys in their hand. The card just feels bad because you know its coming and they have a lackey cause the fucking galakrond invoke gives them this enabler. I would like to think they designed all the RoS cards knowing about the DoD cards but they aren't planning that much ahead.
Why does seal fate cost 3? It's 3 damage that generates a good card. Absolutely no fucking need for this card to only cost 3, Vendetta dealt 4 damage for 4, it could cost 0, but sometimes you would have to play it without the discount. That card never generated a good card, you just lost a card by using it. EVIL Cable Rat saw play in the RoS meta, that is a 2 mana 1/1 get a lackey. This shows us that a Lackey is worth at least 1/2 in stats or drawing a card. The Rat is mildly better than a Novice Engineer. If all of that is calculated together, meaning a lackey is worth 1 mana/1/2 in stats/drawing a card and Frostbolt is 2 mana deal 3 damage, all that added together Seal fate would be worth 3 mana. Oh shit, I forgot that its a Galakrond invoke card which is worth 1 mana itself, seeing that yeti is 4/5 and Galakrond taunt is a 4/5 but its worth 1 extra mana cause you get the invoke. So OVERALL Seal Fate should be worth 4 mana. 3.5 Mana if we are being generous because the 3 damage doesn't freeze and only can deal damage to undamaged characters, but still no other class has something quite like Frostbolt, but this is like RN as it is Frostbolt that draws a card instead of freezes. All that considered Seal fate should cost 4. Thanks for listening to my rant about this stupid card.
Those are two nerfs that i'd like to see, I'm not as confident in the Togwaggle one, I just feel like theres no need for it to only cost 6 mana cause the lackey requirement is way too easy to get with Galakrond. Thanks for listening guys.
Seems like you have missed the "undamaged" character part of seal of fate. With your logic Backstab should cost 1 or 2 Mana (because the lackey part is not there). I don't see a problem with it.
Both cards are fine, it's about dealing with the lackeys early to prevent this circumstances.
I actually think that the undamaged part of the card doesn't matter in the slightest, it keeps it from being insanely broken yes, and backstab should cost 1 mana. Frostbolt is most of the time used to disable a minion from dealing damage the next turn, or to remove a 3 or less health minion
I have to disagree on this topic. I think it's balanced. There are way stronger cards (like the DH ones) to look at than Seal Fate. And Rogue is the known tempo class so it should have a way to deal with small stuff (unlike Sap, the only way to respond to big things and still gaining tempo).
just suggesting because its fun to theorize, I don't understand the negativity
People generally have a negative reaction when people call for nerfs. They often feel those people are exaggerating or overblowing the problem because the said person may be on tilt.
They may be right about those things but that doesn't generally make their responses any more palatable. A lot of people can't seem to help being arsey.
im suggesting things that dont make the class feel bad to play they just make the archetype not as powerful as it is.
this deck needs to die and I never ask for nerfs, the fact that you can play a tog Alex flick and kronx all for free while drawing 4 and a 5/2 weapon is just absurd I get that’s a high roll but a variation of that does happen the cards should cost 3 less or something
I think that the Rogue galakrond is that big of issue because you can deal with it, the highlander version of the deck needs to be targeted without targeting the regular galakrond version.
galakrond rouge isnt even that strong right now, why does it need a nerf?
just switch your deck, you probably play a class that has a weak matchup to the deck and are salty
I play galakrond lock, the matchup is favored for the warlock, it just feels bad to play against the class when they get their wand into their galakrond which was fully invoked on turn 6.
just suggesting because its fun to theorize, I don't understand the negativity
People generally have a negative reaction when people call for nerfs. They often feel those people are exaggerating or overblowing the problem because the said person may be on tilt.
They may be right about those things but that doesn't generally make their responses any more palatable. A lot of people can't seem to help being arsey.
Well i always try to be polite and constructive with my criticism if i think the OP is wrong on a subject.
But that doesn't mean i'm right. I could be wrong. What i dislike the most is calling for nerfs RIGHT AFTER recent nerfs hit. Just wait ONE week to see how the meta settle down. I bet noone can play enough games in this short period of time to justify begging for nerfs.
I've played these cards plenty and received their effects many times more and I honestly don't think there's a problem with them. Togwaggle isn't as simple as playing on 6 and reaping the benefits; there has to be a lackey in place already otherwise it's a turn 7 combo anyways. Don't want him played on 6? gotta remove the lackey. There are enough removal tools for each class where this shouldn't be much of a problem.
Also don't see the problem with Seal Fate. If it was a straight 3 dmg for 3 mana with the addition of a lackey then yes, the card would be way too OP but the stipulation of having to attack an undamaged character helps balance it.
just suggesting because its fun to theorize, I don't understand the negativity
People generally have a negative reaction when people call for nerfs. They often feel those people are exaggerating or overblowing the problem because the said person may be on tilt.
They may be right about those things but that doesn't generally make their responses any more palatable. A lot of people can't seem to help being arsey.
Well i always try to be polite and constructive with my criticism if i think the OP is wrong on a subject.
But that doesn't mean i'm right. I could be wrong. What i dislike the most is calling for nerfs RIGHT AFTER recent nerfs hit. Just wait ONE week to see how the meta settle down. I bet noone can play enough games in this short period of time to justify begging for nerfs.
I think there's obviously some sort of issue since it was top dog last expansion and we don't just want a repeat of that meta 2 weeks into the expansion after a few nerfs
problem is removing a minion on turn 3 as rogue. The minion will probably have 3 or less health. That's using a card that removes a minion and generates a card. It just seems unfairly balanced. thats all, i appreciate your comment though
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As we know Galakrond rouge/highlander rouge was the best deck in the post GA meta. Demon Hunter came along a few months later during Ashes of Outland and holy shit it was broken until 2 days ago, maybe its still broken even, however we see a new class being on top, Rouge.
I know blizzard said "balance changes will slow down now" but I think they just mean, wait for the adventure until we change something.
So either, the adventure brings new cards for the lacking classes and that would be great, or it brings just the dungeon run style with packs as the reward. Personally I hope they change rouge because some of their cards are ridiculous. Just to humor the idea of cards getting changed I thought of some changes.
Change from 6 mana to 7 mana or change it to at least two lackeys in play.
The power of Heistbaron Togwaggle comes from the fantastic treasures/how early you can play the minion. A togwaggle on curve into the INSANE 0 mana galakrond is something I've seen one to many times. Delaying that turn and making it so you have an extra turn to deal with any lackeys on the board helps make him feel less insane.
I'm way more confident in the uping the amount of lackeys required in play i feel like that just feels so much better, but it's a blizzard nerf we are talking about, we're probably going to just get a mana increase if anything at all. But making it so the owner of the lackeys has to control more makes the card easier to play around unless they are hogging to lackeys in their hand. The card just feels bad because you know its coming and they have a lackey cause the fucking galakrond invoke gives them this enabler. I would like to think they designed all the RoS cards knowing about the DoD cards but they aren't planning that much ahead.
Why does seal fate cost 3? It's 3 damage that generates a good card. Absolutely no fucking need for this card to only cost 3, Vendetta dealt 4 damage for 4, it could cost 0, but sometimes you would have to play it without the discount. That card never generated a good card, you just lost a card by using it. EVIL Cable Rat saw play in the RoS meta, that is a 2 mana 1/1 get a lackey. This shows us that a Lackey is worth at least 1/2 in stats or drawing a card. The Rat is mildly better than a Novice Engineer. If all of that is calculated together, meaning a lackey is worth 1 mana/1/2 in stats/drawing a card and Frostbolt is 2 mana deal 3 damage, all that added together Seal fate would be worth 3 mana. Oh shit, I forgot that its a Galakrond invoke card which is worth 1 mana itself, seeing that yeti is 4/5 and Galakrond taunt is a 4/5 but its worth 1 extra mana cause you get the invoke. So OVERALL Seal Fate should be worth 4 mana. 3.5 Mana if we are being generous because the 3 damage doesn't freeze and only can deal damage to undamaged characters, but still no other class has something quite like Frostbolt, but this is like RN as it is Frostbolt that draws a card instead of freezes. All that considered Seal fate should cost 4. Thanks for listening to my rant about this stupid card.
Those are two nerfs that i'd like to see, I'm not as confident in the Togwaggle one, I just feel like theres no need for it to only cost 6 mana cause the lackey requirement is way too easy to get with Galakrond. Thanks for listening guys.
Also sorry for the awful rant style I did not proof read
Kk thx bye
Seems like you have missed the "undamaged" character part of seal of fate. With your logic Backstab should cost 1 or 2 Mana (because the lackey part is not there). I don't see a problem with it.
Both cards are fine, it's about dealing with the lackeys early to prevent this circumstances.
I actually think that the undamaged part of the card doesn't matter in the slightest, it keeps it from being insanely broken yes, and backstab should cost 1 mana. Frostbolt is most of the time used to disable a minion from dealing damage the next turn, or to remove a 3 or less health minion
Sure, because it's clearly Rogue the problem right now.
stop asking for nerfs every single day geez
just suggesting because its fun to theorize, I don't understand the negativity
yeah i mean after a new best class comes in and gets nerfed, rouge is on top, just like the last expansion, seems like it needs a look into IMO.
I have to disagree on this topic. I think it's balanced. There are way stronger cards (like the DH ones) to look at than Seal Fate. And Rogue is the known tempo class so it should have a way to deal with small stuff (unlike Sap, the only way to respond to big things and still gaining tempo).
im suggesting things that dont make the class feel bad to play they just make the archetype not as powerful as it is.
this deck needs to die and I never ask for nerfs, the fact that you can play a tog Alex flick and kronx all for free while drawing 4 and a 5/2 weapon is just absurd I get that’s a high roll but a variation of that does happen the cards should cost 3 less or something
galakrond rouge isnt even that strong right now, why does it need a nerf?
just switch your deck, you probably play a class that has a weak matchup to the deck and are salty
𝔅𝔶 𝔱𝔥𝔢 𝔢𝔩𝔢𝔪𝔢𝔫𝔱𝔰 𝔠𝔬𝔪𝔟𝔦𝔫𝔢𝔡!
I think that the Rogue galakrond is that big of issue because you can deal with it, the highlander version of the deck needs to be targeted without targeting the regular galakrond version.
I play galakrond lock, the matchup is favored for the warlock, it just feels bad to play against the class when they get their wand into their galakrond which was fully invoked on turn 6.
It was also the best deck last expansion.
Well i always try to be polite and constructive with my criticism if i think the OP is wrong on a subject.
But that doesn't mean i'm right. I could be wrong. What i dislike the most is calling for nerfs RIGHT AFTER recent nerfs hit. Just wait ONE week to see how the meta settle down. I bet noone can play enough games in this short period of time to justify begging for nerfs.
I've played these cards plenty and received their effects many times more and I honestly don't think there's a problem with them. Togwaggle isn't as simple as playing on 6 and reaping the benefits; there has to be a lackey in place already otherwise it's a turn 7 combo anyways. Don't want him played on 6? gotta remove the lackey. There are enough removal tools for each class where this shouldn't be much of a problem.
Also don't see the problem with Seal Fate. If it was a straight 3 dmg for 3 mana with the addition of a lackey then yes, the card would be way too OP but the stipulation of having to attack an undamaged character helps balance it.
I think there's obviously some sort of issue since it was top dog last expansion and we don't just want a repeat of that meta 2 weeks into the expansion after a few nerfs
Galak rogue is fine guys don’t let this but hurt player tell otherwise.
problem is removing a minion on turn 3 as rogue. The minion will probably have 3 or less health. That's using a card that removes a minion and generates a card. It just seems unfairly balanced. thats all, i appreciate your comment though