Just wondering if there was any free rewards for logging in on launch day, I didnt play darkmoon faire, so i have no idea if they changed this due to the rewards track giving you a free legendary (mankirk and silas).
I also couldn't find it anywhere on the official blizzard posts.
Because he isn't saying i'm butthurt or just complaining that I'm wrong, all of those cards are clearly not that well balanced. Not all of them need ot be changed but some of them could be changed for the better.
Sure, because it's clearly Rogue the problem right now.
It is, and it always will be the MOST problematic class, to a large part thanks to having the strongest basic / classic Set BEFORE the introduction of DH, which is the only class that matches it.
They missed the Opportunity to finally HoF Edwin VanCleef and that dumbster card Shadowstep, literally both of them cards that are winning games on its own.
Other cards that need urgently emergency Fixes
Blackjack Stunner - FIX: Remove (cost 2 more) I dunno who was possibly that drunk in the Card development team, but this little friend is by FAR and even with pre-nerfed Battlefiend in mind the most BROKEN 1 drop since ....probably pre-nerfed Undertaker ?!HELLO ?!? It is Sap AND Freezing Trap COMBINED for 1 Mana !!!!!and... ON A STICK !!!! The condition is waaay too easily met. GGNOTHXBLIZZ
Sap - FIX: Cost 3 Mana always a classic. I don't even mind Seal Fate, since Sap is WAY more busted at its cost, the amount of Tempo you get in making someone play that precious big minion again, is just instant game changing. Furthermore Roque spams these low cost high effect cards, and Opponents fall behind so much in tempo, that it's nearly impossible to recover.
Shadowjeweler Hanar - FIX: Cost 3 Mana Who am I NONE OF YOUR BUSINESS !! Who else is getting Flashbacks when this card is in Action. Building a Christmas Tree full of Value is almost as easy to accomplish as back in Secret Paly, the only argument saving this guy is the fact that its a Legendary, and it should be powerful. Yes, to an extend, but sure as hell NOT FOR 2 MANA.
Alright, too lazy for the descriptions of the others, but they all follow the same principle, Tempo balance in Mind and doing a BIT less for its Mana costs.
The entire Roque class needs a complete Nerf Overhaul to make it more on Par with the weaker other classes. Blizzard is clearly playing Favorites, they never nerf this class and instead giving them more busted new Toys every time, which is part of the reason I stop playing when yet another Roque Meta settles.
Thank you for having the most genuine response to this post, I really appreciate it. I agree with every single change you called for.
So it seems as if no one wants a genuine discussion about this shit, goddamn. It's always just wow he's butthurt, just don't want a stale repeat of last meta.
problem is removing a minion on turn 3 as rogue. The minion will probably have 3 or less health. That's using a card that removes a minion and generates a card. It just seems unfairly balanced. thats all, i appreciate your comment though
just suggesting because its fun to theorize, I don't understand the negativity
People generally have a negative reaction when people call for nerfs. They often feel those people are exaggerating or overblowing the problem because the said person may be on tilt.
They may be right about those things but that doesn't generally make their responses any more palatable. A lot of people can't seem to help being arsey.
Well i always try to be polite and constructive with my criticism if i think the OP is wrong on a subject.
But that doesn't mean i'm right. I could be wrong. What i dislike the most is calling for nerfs RIGHT AFTER recent nerfs hit. Just wait ONE week to see how the meta settle down. I bet noone can play enough games in this short period of time to justify begging for nerfs.
I think there's obviously some sort of issue since it was top dog last expansion and we don't just want a repeat of that meta 2 weeks into the expansion after a few nerfs
galakrond rouge isnt even that strong right now, why does it need a nerf?
just switch your deck, you probably play a class that has a weak matchup to the deck and are salty
I play galakrond lock, the matchup is favored for the warlock, it just feels bad to play against the class when they get their wand into their galakrond which was fully invoked on turn 6.
I think that the Rogue galakrond is that big of issue because you can deal with it, the highlander version of the deck needs to be targeted without targeting the regular galakrond version.
just suggesting because its fun to theorize, I don't understand the negativity
People generally have a negative reaction when people call for nerfs. They often feel those people are exaggerating or overblowing the problem because the said person may be on tilt.
They may be right about those things but that doesn't generally make their responses any more palatable. A lot of people can't seem to help being arsey.
im suggesting things that dont make the class feel bad to play they just make the archetype not as powerful as it is.
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these cards have never been a part of the classic pack loot table.
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Just wondering if there was any free rewards for logging in on launch day, I didnt play darkmoon faire, so i have no idea if they changed this due to the rewards track giving you a free legendary (mankirk and silas).
I also couldn't find it anywhere on the official blizzard posts.
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ok thank you man!
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the title says it all. thanks
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Hey just wanted some feedback if i should keep going.
Villains are:
DH: Sargeras
Druid: Hogger
Hunter: Sylvanas
Priest: Yogg
Warrior: Deathwing
Shaman: Lei Shen
Paladin: The headless Horseman
Mage: Rag
Warlock: Varimathras
Rogue: Anub'arak
If you need explanations just ask!
I have many more cards but i just need to know if these cards are good enough to keep going.
Thanks
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This is really funny, and yes I did make the mistake that rouge is ROGUE, my bad english is hilarious.
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Because he isn't saying i'm butthurt or just complaining that I'm wrong, all of those cards are clearly not that well balanced. Not all of them need ot be changed but some of them could be changed for the better.
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Thank you for having the most genuine response to this post, I really appreciate it. I agree with every single change you called for.
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So it seems as if no one wants a genuine discussion about this shit, goddamn. It's always just wow he's butthurt, just don't want a stale repeat of last meta.
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problem is removing a minion on turn 3 as rogue. The minion will probably have 3 or less health. That's using a card that removes a minion and generates a card. It just seems unfairly balanced. thats all, i appreciate your comment though
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I think there's obviously some sort of issue since it was top dog last expansion and we don't just want a repeat of that meta 2 weeks into the expansion after a few nerfs
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I play galakrond lock, the matchup is favored for the warlock, it just feels bad to play against the class when they get their wand into their galakrond which was fully invoked on turn 6.
It was also the best deck last expansion.
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I think that the Rogue galakrond is that big of issue because you can deal with it, the highlander version of the deck needs to be targeted without targeting the regular galakrond version.
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im suggesting things that dont make the class feel bad to play they just make the archetype not as powerful as it is.
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yeah i mean after a new best class comes in and gets nerfed, rouge is on top, just like the last expansion, seems like it needs a look into IMO.