my question here is, when will we see the new cards
Coming Soon – Galakrond’s Awakening: The final battle in the Year of the Dragon’s solo adventure story is Galakrond’s Awakening, coming this January! We won’t spoil too much, but we hope you’re ready to battle E.V.I.L. (or good) and collect 35 new cards! More details on Galakrond’s Awakening will be coming soon.
Like we get nerfs after A WEEK, and they still complain.
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
I don't understand why people talk about Blizzard soft nerfing Galakrond shaman. They hit 4 of their tempo cards meaning they are that much worse against aggro decks - in a meta where aggro decks are prevalent. They hit the deck hard. People are just greedy and want Blizzard to kill Galakrond shamans strong interactions so they can get more dust.
Shaman is probably better off trying to pull off quest shaman than trying Galakrond shenaniganas.
I don't understand why people talk about Blizzard soft nerfing Galakrond shaman. They hit 4 of their tempo cards meaning they are that much worse against aggro decks - in a meta where aggro decks are prevalent. They hit the deck hard. People are just greedy and want Blizzard to kill Galakrond shamans strong interactions so they can get more dust.
Shaman is probably better off trying to pull off quest shaman than trying Galakrond shenaniganas.
Greed is definitely part of it. But there are many in this community that are simply mega bad at HS and have no interest in improving. They come here to spread their salt.
Wait....so this adventure will have 35 collectible cards? I assumed these cards would be adventure only, but we're saying these cards will be usable in multiplayer?
Wait....so this adventure will have 35 collectible cards? I assumed these cards would be adventure only, but we're saying these cards will be usable in multiplayer?
*Casually forgets Naxx, Blackrock, Explorers and Karazhan*
Like we get nerfs after A WEEK, and they still complain.
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
Are you a game designer?
The nerfs have been live for two days now. Someone actually needs to make these. With so little time to test anything it was clear they couldn't make big changes. You know there is work behind everything.
Do you know what the most simple way of thinking is? To expect to get everything served on a silver plate.
Just a some years ago it was the norm that there was just one patch a month at max for any game. And before that regular patching was more than uncommon.
Blizzard is actually among the first companies to provide years-long support for their games.
It just comes off as impatient. Like no matter what, Blizzard couldn't have done anything in such short time.
Like we get nerfs after A WEEK, and they still complain.
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
Are you a game designer?
The nerfs have been live for two days now. Someone actually needs to make these. With so little time to test anything it was clear they couldn't make big changes. You know there is work behind everything.
Do you know what the most simple way of thinking is? To expect to get everything served on a silver plate.
Just a some years ago it was the norm that there was just one patch a month at max for any game. And before that regular patching was more than uncommon.
Blizzard is actually among the first companies to provide years-long support for their games.
It just comes off as impatient. Like no matter what, Blizzard couldn't have done anything in such short time.
You're white knighting blizzard. You are also not a game designer so how do you know what they can and cannot do in a short period of time. And even if you want to disregard that completely, blizzard starts working in expansion LONG before they go live. You tell me how the interaction between galakrond and shudderwok wasn't apparently overpowered? There was an insurmountable amount of time to correct that.
And you better not respond with the rotation crap. That is not an excuse at all. "Yeah it will be overpowered for 4 months but don't worry because it will rotate." People always say stupid crap like that as if 4 months is a short amount of time. It's a LONG time for something poisonous in the game to exist. The only part in which I agree with you is people freak out to early about certain things, especially on hearthpwn. But there's no counter argument, not a single one that I've heard, between shudderwok and galakronds interaction convincing me it's not broken.
I want you to imagine something. Imagine shudderwok was a spell and didn't have its own 6/6 body. A 9 mana spell that read "summon two 8/8 elementals with rush and equip an arcanite reaper." You realize how broken that alone is? Now add another 6/6 AND all other battle cries on top. Yeah, help me understand how the gun is being jumped on that.
Like we get nerfs after A WEEK, and they still complain.
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
Are you a game designer?
The nerfs have been live for two days now. Someone actually needs to make these. With so little time to test anything it was clear they couldn't make big changes. You know there is work behind everything.
Do you know what the most simple way of thinking is? To expect to get everything served on a silver plate.
Just a some years ago it was the norm that there was just one patch a month at max for any game. And before that regular patching was more than uncommon.
Blizzard is actually among the first companies to provide years-long support for their games.
It just comes off as impatient. Like no matter what, Blizzard couldn't have done anything in such short time.
You're white knighting blizzard. You are also not a game designer so how do you know what they can and cannot do in a short period of time. And even if you want to disregard that completely, blizzard starts working in expansion LONG before they go live. You tell me how the interaction between galakrond and shudderwok wasn't apparently overpowered? There was an insurmountable amount of time to correct that.
And you better not respond with the rotation crap. That is not an excuse at all. "Yeah it will be overpowered for 4 months but don't worry because it will rotate." People always say stupid crap like that as if 4 months is a short amount of time. It's a LONG time for something poisonous in the game to exist. The only part in which I agree with you is people freak out to early about certain things, especially on hearthpwn. But there's no counter argument, not a single one that I've heard, between shudderwok and galakronds interaction convincing me it's not broken.
I want you to imagine something. Imagine shudderwok was a spell and didn't have its own 6/6 body. A 9 mana spell that read "summon two 8/8 elementals with rush and equip an arcanite reaper." You realize how broken that alone is? Now add another 6/6 AND all other battle cries on top. Yeah, help me understand how the gun is being jumped on that.
He's not. Shaman's winrate dropped with 4%, and is now the third best class, as opposed to the best class. The point of nerfs is not to destroy a class completely, it's to dial it back. And they did just that. These were good nerfs, and Shaman has a lot of good counters now. By the way, that's how the meta works. Decks spawn to compete with the best deck, even specifically counter it. By nerfing said best deck, it opens up the meta for other decks, which will also spawn other decks again.
Look at data before jumping conclusions based on your personal sentiment and experience on ladder. Yes, Shaman still has huge power spikes, but what about Ancharr in Pirate Warrior? Or Necrium Apothecary in Rogue? Or Toxic Reinforcements in Hunter? Or the 18 burst Malygos Handlock can do? Or Luna's Pocket Galaxy on curve in Mage? The game has a lot of strong decks right now, and I for one, am loving the variety on ladder currently.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Like we get nerfs after A WEEK, and they still complain.
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
Are you a game designer?
The nerfs have been live for two days now. Someone actually needs to make these. With so little time to test anything it was clear they couldn't make big changes. You know there is work behind everything.
Do you know what the most simple way of thinking is? To expect to get everything served on a silver plate.
Just a some years ago it was the norm that there was just one patch a month at max for any game. And before that regular patching was more than uncommon.
Blizzard is actually among the first companies to provide years-long support for their games.
It just comes off as impatient. Like no matter what, Blizzard couldn't have done anything in such short time.
You're white knighting blizzard. You are also not a game designer so how do you know what they can and cannot do in a short period of time. And even if you want to disregard that completely, blizzard starts working in expansion LONG before they go live. You tell me how the interaction between galakrond and shudderwok wasn't apparently overpowered? There was an insurmountable amount of time to correct that.
And you better not respond with the rotation crap. That is not an excuse at all. "Yeah it will be overpowered for 4 months but don't worry because it will rotate." People always say stupid crap like that as if 4 months is a short amount of time. It's a LONG time for something poisonous in the game to exist. The only part in which I agree with you is people freak out to early about certain things, especially on hearthpwn. But there's no counter argument, not a single one that I've heard, between shudderwok and galakronds interaction convincing me it's not broken.
I want you to imagine something. Imagine shudderwok was a spell and didn't have its own 6/6 body. A 9 mana spell that read "summon two 8/8 elementals with rush and equip an arcanite reaper." You realize how broken that alone is? Now add another 6/6 AND all other battle cries on top. Yeah, help me understand how the gun is being jumped on that.
He's not. Shaman's winrate dropped with 4%, and is now the third best class, as opposed to the best class. The point of nerfs is not to destroy a class completely, it's to dial it back. And they did just that. These were good nerfs, and Shaman has a lot of good counters now. By the way, that's how the meta works. Decks spawn to compete with the best deck, even specifically counter it. By nerfing said best deck, it opens up the meta for other decks, which will also spawn other decks again.
Look at data before jumping conclusions based on your personal sentiment and experience on ladder. Yes, Shaman still has huge power spikes, but what about Ancharr in Pirate Warrior? Or Necrium Apothecary in Rogue? Or Toxic Reinforcements in Hunter? Or the 18 burst Malygos Handlock can do? Or Luna's Pocket Galaxy on curve in Mage? The game has a lot of strong decks right now, and I for one, am loving the variety on ladder currently.
Except a deck doesn't have to be the #1 deck to be cancerous. If it's existence and play style prevents a good majority of decks from being playable, that is cancerous. You basically just said that slowing shaman down made it so aggro destroys it, and thus it is fine. Shaman in its current iteration still prevents many decks from being playable, and I should have to play aggro to deal with it. Or high roll as rogue.
And that's another thing, using an evil to pardon another. I hate the rogue deck. Not because it's overpowered or not counterable, but because it is the worst type of deck that can exist, a highroll one. The games go only one of two ways if you're not playing hyper aggro. They destroy you, or you destroy them.
I think Galakrond Shaman is an issue for how powerfully it can highroll and how much value it has (which the nerfs didn't fix) but the nerfs were sufficient for now and it's considerably weaker against aggro, tempo and zoo decks.
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I think blizzard don't want to Overnerf or change cards before the new 35 cards are add to the game.
my question here is, when will we see the new cards
Coming Soon – Galakrond’s Awakening:
The final battle in the Year of the Dragon’s solo adventure story is Galakrond’s Awakening, coming this January! We won’t spoil too much, but we hope you’re ready to battle E.V.I.L. (or good) and collect 35 new cards! More details on Galakrond’s Awakening will be coming soon.
https://playhearthstone.com/en-us/blog/23239986/
Community is just too impatient as usual.
Like we get nerfs after A WEEK, and they still complain.
Soon? ; )
"There is no spoon"
Can I get this 35 cards buying the adventure with gold?
Most likely yes, like the older adventures in the game
The nerfs were not adequate, and I think you haven't been paying attention to how the meta has developed, the game is seriously unbalanced and needs a BIG retuning to be respectable again, which didn't come close to happening with the nerfs. But sure, go all toxic poster and say it's just impatience and complaining, which is in essence the most basic and simple opinion to have.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I don't understand why people talk about Blizzard soft nerfing Galakrond shaman. They hit 4 of their tempo cards meaning they are that much worse against aggro decks - in a meta where aggro decks are prevalent. They hit the deck hard. People are just greedy and want Blizzard to kill Galakrond shamans strong interactions so they can get more dust.
Shaman is probably better off trying to pull off quest shaman than trying Galakrond shenaniganas.
0 Gold available, RIP F2P players.
Classic not grateful for what you have.
Greed is definitely part of it. But there are many in this community that are simply mega bad at HS and have no interest in improving. They come here to spread their salt.
Wait....so this adventure will have 35 collectible cards? I assumed these cards would be adventure only, but we're saying these cards will be usable in multiplayer?
Hearthstone 101 - In Depth Card Reviews
www.youtube.com/ragingamish
*Casually forgets Naxx, Blackrock, Explorers and Karazhan*
Recent "Adventures" only had solo content additions. Pleasantly surprised to see a switch back to the old format.
Hearthstone 101 - In Depth Card Reviews
www.youtube.com/ragingamish
Are you a game designer?
The nerfs have been live for two days now. Someone actually needs to make these. With so little time to test anything it was clear they couldn't make big changes. You know there is work behind everything.
Do you know what the most simple way of thinking is? To expect to get everything served on a silver plate.
Just a some years ago it was the norm that there was just one patch a month at max for any game. And before that regular patching was more than uncommon.
Blizzard is actually among the first companies to provide years-long support for their games.
It just comes off as impatient. Like no matter what, Blizzard couldn't have done anything in such short time.
You're white knighting blizzard. You are also not a game designer so how do you know what they can and cannot do in a short period of time. And even if you want to disregard that completely, blizzard starts working in expansion LONG before they go live. You tell me how the interaction between galakrond and shudderwok wasn't apparently overpowered? There was an insurmountable amount of time to correct that.
And you better not respond with the rotation crap. That is not an excuse at all. "Yeah it will be overpowered for 4 months but don't worry because it will rotate." People always say stupid crap like that as if 4 months is a short amount of time. It's a LONG time for something poisonous in the game to exist. The only part in which I agree with you is people freak out to early about certain things, especially on hearthpwn. But there's no counter argument, not a single one that I've heard, between shudderwok and galakronds interaction convincing me it's not broken.
I want you to imagine something. Imagine shudderwok was a spell and didn't have its own 6/6 body. A 9 mana spell that read "summon two 8/8 elementals with rush and equip an arcanite reaper." You realize how broken that alone is? Now add another 6/6 AND all other battle cries on top. Yeah, help me understand how the gun is being jumped on that.
He's not. Shaman's winrate dropped with 4%, and is now the third best class, as opposed to the best class. The point of nerfs is not to destroy a class completely, it's to dial it back. And they did just that. These were good nerfs, and Shaman has a lot of good counters now. By the way, that's how the meta works. Decks spawn to compete with the best deck, even specifically counter it. By nerfing said best deck, it opens up the meta for other decks, which will also spawn other decks again.
Look at data before jumping conclusions based on your personal sentiment and experience on ladder. Yes, Shaman still has huge power spikes, but what about Ancharr in Pirate Warrior? Or Necrium Apothecary in Rogue? Or Toxic Reinforcements in Hunter? Or the 18 burst Malygos Handlock can do? Or Luna's Pocket Galaxy on curve in Mage? The game has a lot of strong decks right now, and I for one, am loving the variety on ladder currently.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Except a deck doesn't have to be the #1 deck to be cancerous. If it's existence and play style prevents a good majority of decks from being playable, that is cancerous. You basically just said that slowing shaman down made it so aggro destroys it, and thus it is fine. Shaman in its current iteration still prevents many decks from being playable, and I should have to play aggro to deal with it. Or high roll as rogue.
And that's another thing, using an evil to pardon another. I hate the rogue deck. Not because it's overpowered or not counterable, but because it is the worst type of deck that can exist, a highroll one. The games go only one of two ways if you're not playing hyper aggro. They destroy you, or you destroy them.
I think Galakrond Shaman is an issue for how powerfully it can highroll and how much value it has (which the nerfs didn't fix) but the nerfs were sufficient for now and it's considerably weaker against aggro, tempo and zoo decks.