So I came back to hs and I am trying to pick a deck that I should build. I packed the shaman quest at the beginning of the expansion but I do not have Shudderwock and I don't have enough dust to craft him. So what deck should I build out of these?
- Quest Shaman without Shudderwock
- Aggro/Tempo Warrior with only 1 town crier
- Combo priest without Amet
- Zoo Warlock without The Solarium
- Hand Paladin
Which do you think would perform better in the current meta?
I'd say zoo warlock is great. The full deck is tier 2, and certainly doesn't need The Soularium to succeed. Hand paladin would be my second choice, since it seems really fun and has been taken into legend by some top players who wanted to try something new. However, note that hand paladin is largely ignored by most tier rating sites, as nowhere near enough players are trying it to know the best decklist and whether or not it is actually good or is being propped up by a few top players.
Quick Edit: Actually, The Soularium turns out to be the second worst card in terms of mulligan winrate and the worst in terms of play winrate, according to HS replay. This makes zoo warlock - The Soularium definitely the best one here to craft.
I'd say zoo warlock is great. The full deck is tier 2, and certainly doesn't need The Soularium to succeed. Hand paladin would be my second choice, since it seems really fun and has been taken into legend by some top players who wanted to try something new. However, note that hand paladin is largely ignored by most tier rating sites, as nowhere near enough players are trying it to know the best decklist and whether or not it is actually good or is being propped up by a few top players.
Quick Edit: Actually, The Soularium turns out to be the second worst card in terms of mulligan winrate and the worst in terms of play winrate, according to HS replay. This makes zoo warlock - The Soularium definitely the best one here to craft.
wouldn't aggro warrior be a better choice than zoo warlock? i really don't want to spend 800 dust on 2 crystallizers as they don't seem that impactful for an epic card. Hand paladin looks very interesting and tempting to craft tbh. I'm trying to pick between aggro warrior, zoo warlock and hand paladin atm.
Crystallizer is run mainly for the self-damage and secondly because it's a 1/3. If you choose to cut the self-damage package, you save a lot of dust but will lose a lot of power.
There are many epics in aggro warrior as well, like Bloodsworn Mercenary and Livewire Lance. It's not a cheap deck - the top one according to hsreplay costs 8160 dust and has multiple legendaries. However, if you really like aggro warrior, go ahead and craft it - it can be fun, too.
why? most of these decks seem to be at least tier 2 lol
If you actually had the cards. Seems you are missing important ones in each deck. Zoo warlock is tier 4 and has a terrible win rate. Hand Pally is crap. Quest Shaman is weak. Playing Lackey's doesn't win anyone games and without Shudderwok why even bother?! Try combo priest but know how to play it. Hopefully what you lack in cards you can make up for in skill.
Really just play a deck see if you like it and go from there. Why the f are you asking other people to decide what YOU should do. Have your own path that you decide.
why? most of these decks seem to be at least tier 2 lol
If you actually had the cards. Seems you are missing important ones in each deck. Zoo warlock is tier 4 and has a terrible win rate. Hand Pally is crap. Quest Shaman is weak. Playing Lackey's doesn't win anyone games and without Shudderwok why even bother?! Try combo priest but know how to play it. Hopefully what you lack in cards you can make up for in skill.
Really just play a deck see if you like it and go from there. Why the f are you asking other people to decide what YOU should do. Have your own path that you decide.
From the stats I can pull, Zoo Warlock comes in at tier two and combo priest is below a 50% winrate, at tier 3. Also as I stated, there was a hand paladin deck that was taken into top 20 legend by multiple players. Where are you getting your information?
Zoo warlock - for sure. it will be at least tier 2 untill the next standard rotation. my second best pick would be aggro warrior. It is on the same powerlevel but i don't think it will stay on top as long as Zoolock will other decks you've mentioned are more for fun (and would craft them only if you already have a couple of really strong meta-decks)
Aggro warrior. You have all the cards and only need to add 1 town crier which is a warrior key card. it's a tier 1/top tier 2 deck. Very good investment, the legendaries in the deck are classic cards, leeroy/grommash. Aggro warrior is better than zoolock if you want to play an aggro deck.
I think that quest shaman can easily play without shudderlock. Not like it brings some extraordinary win condition. Most of games are won or lost before that. Yes, it brings extra value, but you can play without it.
Shaman is best pick here and you can easily get legend with it. You do not need that chupacabra thing, but you need Barista for sure.
Also you should check some budget rogue decks, you can find 1440 dust rogue and common-only rogue decks here.
But, honestly, above rank 5 only three decks can be scary - quest shaman, control warrior and highlander mage. Nerfs did nothing to them, if you are wondering.
Which do you think would perform better in the current meta?
If you're super-tight on dust and worried exclusively about which has the best winrate in your specific ladder (keep in mind things can very greatly rank-to-rank), my advice to you would be:
1.) Don't craft anything right now--we just had a fairly impactful balance patch, so the meta is still unstable
2.) Try out all the decks your interested in right now by letting Deckbuilder auto-complete the missing slots with cards you already have. Obviously it won't be as good the net decklist and you'll need to manually review because sometimes it makes a total brain-fart, but in general I've been impressed with how good it can fill gaps to create viable decks.
3.) Circle back in a week or so and analyze the meta rankings, what decks you personally as seeing on ladder (and how they matchup against the decks your considering), and how much fun you had playing each deck. Then make a decision based off that.
So I came back to hs and I am trying to pick a deck that I should build. I packed the shaman quest at the beginning of the expansion but I do not have Shudderwock and I don't have enough dust to craft him. So what deck should I build out of these?
- Quest Shaman without Shudderwock - Looks like this is going to become very strong in the post-patch meta but Shudderwock is too important in value matchups to build the deck without it.
- Aggro/Tempo Warrior with only 1 town crier - This is a reasonable choice. Town Crier is an extremely powerful card but replacing it isn't likely to cost you hundreds of games.
- Combo priest without Amet - No, the horse is broken and wins too many games by itself to play without it.
- Zoo Warlock without The Solarium - Totally fine, Soularium is a cool refill but totally non-essential card.
- Hand Paladin - I know very little about this deck and its performance, having only seen it on ladder twice. My gut would say its not a good craft simply because its power level is so unknown, but if you think it looks decent and you're happy to play it, you can afford the whole deck so go ahead with this.
Which do you think would perform better in the current meta?
Responses in red.
In summary, Zoo and Aggro Warrior are the safe crafts, Hand Paladin is down to personal preference, the other two are a no go without their key legendaries.
I disagree with this. You can look at certain cards and safely craft them because you know they’re good. Zephyrs is as safe of a craft as they come and will only get better with every expansion
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So I came back to hs and I am trying to pick a deck that I should build. I packed the shaman quest at the beginning of the expansion but I do not have Shudderwock and I don't have enough dust to craft him. So what deck should I build out of these?
- Quest Shaman without Shudderwock
- Aggro/Tempo Warrior with only 1 town crier
- Combo priest without Amet
- Zoo Warlock without The Solarium
- Hand Paladin
Which do you think would perform better in the current meta?
I'd say zoo warlock is great. The full deck is tier 2, and certainly doesn't need The Soularium to succeed. Hand paladin would be my second choice, since it seems really fun and has been taken into legend by some top players who wanted to try something new. However, note that hand paladin is largely ignored by most tier rating sites, as nowhere near enough players are trying it to know the best decklist and whether or not it is actually good or is being propped up by a few top players.
Quick Edit: Actually, The Soularium turns out to be the second worst card in terms of mulligan winrate and the worst in terms of play winrate, according to HS replay. This makes zoo warlock - The Soularium definitely the best one here to craft.
www.twitch.tv/mistermath314
Check out some of my decks:
wouldn't aggro warrior be a better choice than zoo warlock? i really don't want to spend 800 dust on 2 crystallizers as they don't seem that impactful for an epic card. Hand paladin looks very interesting and tempting to craft tbh. I'm trying to pick between aggro warrior, zoo warlock and hand paladin atm.
Crystallizer is run mainly for the self-damage and secondly because it's a 1/3. If you choose to cut the self-damage package, you save a lot of dust but will lose a lot of power.
There are many epics in aggro warrior as well, like Bloodsworn Mercenary and Livewire Lance. It's not a cheap deck - the top one according to hsreplay costs 8160 dust and has multiple legendaries. However, if you really like aggro warrior, go ahead and craft it - it can be fun, too.
Handbuff paladin comes in at 7000 dust for jambre's top 20 legend version. The link is here: http://www.hearthpwn.com/decks/1304769-top-20-legend-standard-hand-paladin-64-winrate
Since it's a fringe deck though, you better learn how to play it well if you're gonna craft it.
www.twitch.tv/mistermath314
Check out some of my decks:
None. Get better cards.
why? most of these decks seem to be at least tier 2 lol
If you actually had the cards. Seems you are missing important ones in each deck.
Zoo warlock is tier 4 and has a terrible win rate.
Hand Pally is crap.
Quest Shaman is weak. Playing Lackey's doesn't win anyone games and without Shudderwok why even bother?!
Try combo priest but know how to play it. Hopefully what you lack in cards you can make up for in skill.
Really just play a deck see if you like it and go from there. Why the f are you asking other people to decide what YOU should do. Have your own path that you decide.
From the stats I can pull, Zoo Warlock comes in at tier two and combo priest is below a 50% winrate, at tier 3. Also as I stated, there was a hand paladin deck that was taken into top 20 legend by multiple players. Where are you getting your information?
www.twitch.tv/mistermath314
Check out some of my decks:
Zoo warlock - for sure. it will be at least tier 2 untill the next standard rotation.
my second best pick would be aggro warrior. It is on the same powerlevel but i don't think it will stay on top as long as Zoolock will
other decks you've mentioned are more for fun (and would craft them only if you already have a couple of really strong meta-decks)
you don't need solarium with zoo warlock you can craft hand crier in just a few day it is not really a problem
shudderwock is necessary against heavy decks but you will not even play it in most of the matches but it is still necessary
Aggro warrior. You have all the cards and only need to add 1 town crier which is a warrior key card.
it's a tier 1/top tier 2 deck. Very good investment, the legendaries in the deck are classic cards, leeroy/grommash.
Aggro warrior is better than zoolock if you want to play an aggro deck.
I hit rank 2 this season with Quest Shaman.. it ain’t weak lol
I think that quest shaman can easily play without shudderlock. Not like it brings some extraordinary win condition. Most of games are won or lost before that. Yes, it brings extra value, but you can play without it.
Shaman is best pick here and you can easily get legend with it. You do not need that chupacabra thing, but you need Barista for sure.
Also you should check some budget rogue decks, you can find 1440 dust rogue and common-only rogue decks here.
But, honestly, above rank 5 only three decks can be scary - quest shaman, control warrior and highlander mage. Nerfs did nothing to them, if you are wondering.
never craft budget deck, its crap, you will waste 5000 dust crafting 4 shitty 1k dust decks instead of putting your 4000 dust to have a top tier deck.
If you're super-tight on dust and worried exclusively about which has the best winrate in your specific ladder (keep in mind things can very greatly rank-to-rank), my advice to you would be:
1.) Don't craft anything right now--we just had a fairly impactful balance patch, so the meta is still unstable
2.) Try out all the decks your interested in right now by letting Deckbuilder auto-complete the missing slots with cards you already have. Obviously it won't be as good the net decklist and you'll need to manually review because sometimes it makes a total brain-fart, but in general I've been impressed with how good it can fill gaps to create viable decks.
3.) Circle back in a week or so and analyze the meta rankings, what decks you personally as seeing on ladder (and how they matchup against the decks your considering), and how much fun you had playing each deck. Then make a decision based off that.
Responses in red.
In summary, Zoo and Aggro Warrior are the safe crafts, Hand Paladin is down to personal preference, the other two are a no go without their key legendaries.
I disagree with this. You can look at certain cards and safely craft them because you know they’re good. Zephyrs is as safe of a craft as they come and will only get better with every expansion