Well, that sucks. At least about half of my cards ended up not being duplicates, saving me a good couple hundred dust.
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May 2, 2020mistermath314 posted a message on Duplicate Protection in Season Rewards Chest Not WorkingPosted in: News
May 2, 2020Posted in: Card Discussion
I think cards should do what they say they do in the card description. That would mean I also support reverting the Dragonqueen Alexstrasza change. Unless the change is made clear by a change in the card text, I don't support fringe changes and exceptions.
Also, Blizzard has made clear that they start designing sets a year or two in advance. They knew well that Rogue would have the mechanics they did, and still printed Dark Pharaoh Tekahn one year before. The reasoning is simple - discovering Tekahn from Dragon's Hoard is an uncommon occurrence that doesn't really affect balancing.
Apr 29, 2020Posted in: Card Discussion
I've said this in other threads, and I'll say it in this one too. Altruis the Outcast is a combo card. Combo cards work very well in specific situations and are near-useless in others. The reason why so many people hate Altruis when there are more powerful cards is that whenever the opponent DH plays Altruis, it's because they have already set up a situation where Altruis is good. What you don't see is all the times when Altruis doesn't have the proper setup and ends up screwing over the DH's hand, because the DH never plays Altruis in that situation.
Apr 28, 2020Posted in: General Discussion
You're right, to a degree. Interestingly, this isn't so much the case in standard as it is in arena. There is very little comeback potential in standard right now - if your opponent drops a Priestess of Fury or a Scalelord and is already ahead on board, there's really nothing you can do in most situations. However, in arena, it's a different story. Value rules arena - quality currently outvalues tempo for the reason you stated. Cards like Twin Tyrant, Burly Shovelfist, Troll Batrider, and other similar cards rule arena.
Apr 27, 2020mistermath314 posted a message on Diamond 1 - What beats Aggro DH and Hunter the best?Posted in: Standard Format
Looking at matchup winrates on hsreplay, Egg warrior seems to bop both of them. This is primarily because neither hunter nor demon hunter have strong enough boards to survive a Risky Skipper combo, and also because warrior's armor gain with Armorsmith outstats most of their burn options.
Apr 27, 2020Posted in: Hunter
It's a meme deck. I've been toying around with a version that runs a lot more card draw, since the main problem with the deck is that it lacks consistency. However, even at 20000 legend, I can't manage to maintain a 1:1 win/loss ratio. Maybe it's just me, but I seem to have far more success with other decks than this one.
Apr 26, 2020Posted in: Battlegrounds
Funnily enough, I disagree with both of the premises in the post.
1. Going from an average placement of around 4.1 to 4.3 is NOT a .2% increase. It is a flat .2 increase - but that is not the same as .2 percent. A flat .2 increase is a lot bigger, and half a standard deviation does matter - it's double digit percentage points.
2. A battlegrounds pass is not a "pay to play" function. The pass is unlockable with gold for 2500 coins, which is not that difficult to get - I myself had around 5k gold saved up since the previous expansion, and was comfortably able to purchase both the tavern pass and a sizeable number of packs for the new expansion. I'd like to note that I'm f2p, and only purchased something once - the 10pack + legendary classic bundle, and that was using a gift card I'd earned from playing video games on clickloot (a site which rewards you for playing video games).
TLDR: I disagree. A tavern pass DOES provide a noticeable advantage, but having one has nothing to do with whether or not you are P2P and everything to do with how good you are at managing your ingame resources and your skill.
Apr 26, 2020Posted in: General Discussion
I've been experimenting with decks, partially to see what might be good in ranked and partially to have fun.
I've been playing around with a Hunter OTK deck in standard, and while it doesn't consistently get wins, it's REALLY fun.
Apr 25, 2020Posted in: General Discussion
While I agree identities are important.. comparing hearthstone classes to magic colors or even runeterra factions and stating they have identies really is apples to oranges comparison.
Hearthstone classes are pretty rigidly enforced while the other two games allow one to mix and match to find a playstyle. If you want to play ramp in hearthstone you play druid and if it happens to be weak in the current rotation your out of luck. Wanna ramp in mtg you splash green.. or if you look at most colors in mtg they can be played in multiple way like white is both a controling color and an aggro color. Runeterra also allows a bit of flexibility here something like ionia can be used in aggro or control.
Most classes in hearthstone dont have that flexibility set to set.. and outside of tavern brawls we cant mix classes. Where Demon Hunter is right now is where all the classes should be. Atleast with deck variety. We dont have to get rid of classes.. Blizzard just has to be ok breaking the class rules for an expansion.
Yes, hearthstone classes are rigidly enforced - and others can mix and match. However, that's why hearthstone has more classes. Hearthstone has a total of 10 identities and a neutral set. Meanwhile, LoR (at the time of this post) has only 6 regions, and NO neutral set. Magic the Gathering has only 5 regions, and a mostly useless neutral set. So yes, Hearthstone might not allow for mixes of classes, but that's made up for by the high number of classes HS has. Hearthstone classes also have lots of flexibility. Most classes have multiple deck archetypes that are at least tier 3. Yes, there are classes that are out of options and don't have enough power - but that's also true with the other card games. "5 color good stuff" always exists in magic, but it's basically never part of the meta.
Apr 24, 2020Posted in: General Discussion
I think most people would consider top 1000 to be high legend. Hsreplay makes a distinction between Legend and Legend: Top 1000 on its meta tier list. People who get to top 1000 are generally very good players piloting top tier decks.
Apr 24, 2020mistermath314 posted a message on Would love to improve my Warrior deck! Any suggestions?Posted in: General Deck Building
Hmm. It looks interesting, but also a little bit scattershot. It's running a lot of 1-ofs of good 2-ofs and a lot of 1-ofs of cards that wouldn't find a place in a fully optimized deck.
For example, if you wanted to build this highlander (a deck that only has 1 copy of each card), you'd have to cut out a lot of cards and then add in stuff like Corsair Cache, Ancharrr, Kronx Dragonhoof, and Bloodsworn Mercenary (as well as the highlander cards).
If you wanted to go full galakrond, that's a bit easier - you'd want to drop cards like Armored Goon and Slam, and add some more good cards like 2 copies of Kor'kron Elite, Restless Mummy, and Imprisoned Gan'arg.
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