Charge in a game you can't act in opponent turn should never exists, all charges must be turned into rush.
Why do you think it should not exist? Do you also think burn spells "must" be changed so they can't target face?
Spells hitting face are fine, as long don't have many of them with insane damage for mana proportion, like 5 damage for only 2 manas and ways to get multiple copies, because the card was spend, a 3 manas 4/2 charge deal 4 damage in the turn was played and if opponent can't remove deal another 4 damage in next turns and so on... spells give damage 1 time and is gone.
Yup last time i checked you cant use a fireball twice in turn without burning 8 mana or two pyroblasts in a turn, maybe Kaladin (our resident salt threader) cant play around those cards either ?
Charge in a game you can't act in opponent turn should never exists, all charges must be turned into rush.
Why do you think it should not exist? Do you also think burn spells "must" be changed so they can't target face?
Spells hitting face are fine, as long don't have many of them with insane damage for mana proportion, like 5 damage for only 2 manas and ways to get multiple copies, because the card was spend, a 3 manas 4/2 charge deal 4 damage in the turn was played and if opponent can't remove deal another 4 damage in next turns and so on... spells give damage 1 time and is gone.
"Leeroy IS the problem" meanwhile Fireball costs 1 less and deals 1 more and is benefited from spell damage and you can run two of them.
Leeroy is not a problem in any other class besides Rogue. IMO that means that certain Rogue cards should be looked at, not Leeroy.
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Life before death. Strength before weakness. Journey before destination.
Charge in a game you can't act in opponent turn should never exists, all charges must be turned into rush.
Why do you think it should not exist? Do you also think burn spells "must" be changed so they can't target face?
Spells hitting face are fine, as long don't have many of them with insane damage for mana proportion, like 5 damage for only 2 manas and ways to get multiple copies, because the card was spend, a 3 manas 4/2 charge deal 4 damage in the turn was played and if opponent can't remove deal another 4 damage in next turns and so on... spells give damage 1 time and is gone.
Yup last time i checked you cant use a fireball twice in turn without burning 8 mana or two pyroblasts in a turn, maybe Kaladin (our resident salt threader) cant play around those cards either ?
I would appreciate you keeping the discussion to things in this thread. thanks.
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Life before death. Strength before weakness. Journey before destination.
Charge in a game you can't act in opponent turn should never exists, all charges must be turned into rush.
Why do you think it should not exist? Do you also think burn spells "must" be changed so they can't target face?
Spells hitting face are fine, as long don't have many of them with insane damage for mana proportion, like 5 damage for only 2 manas and ways to get multiple copies, because the card was spend, a 3 manas 4/2 charge deal 4 damage in the turn was played and if opponent can't remove deal another 4 damage in next turns and so on... spells give damage 1 time and is gone.
"Leeroy IS the problem" meanwhile Fireball costs 1 less and deals 1 more and is benefited from spell damage and you can run two of them.
Leeroy is not a problem in any other class besides Rogue. IMO that means that certain Rogue cards should be looked at, not Leeroy.
I feel it's obvious the problem is evil miscreant, but I only see people complaining about cards that don't generate near infinite number of overpowered onedrops.
He is a dead card unless you can finish. That literally means that Leeroy is ONLY as strong as the rest of the aggression you have. If you have an issue with Leeroy, you actually have an issue with the other aggressive cards that go in the decks he is in.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
No! He still exists after he is played. A fireball is gone once you cast it. You can't bring a fireball back and play it again for less mana. You cannot play the same exact fireball the next turn. Your fireball will not sit there on the board for your opponent to trade with or eliminate. One is not equal to the other.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
No, it's 100% wrong and the fact that you don't know why is astounding.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
No! He still exists after he is played. A fireball is gone once you cast it. You can't bring a fireball back and play it again for less mana. You cannot play the same exact fireball the next turn. Your fireball will not sit there on the board for your opponent to trade with or eliminate. One is not equal to the other.
You're right, it's not the same. You can have two Fireballs in your deck and they can't be blocked by taunts.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
No! He still exists after he is played. A fireball is gone once you cast it. You can't bring a fireball back and play it again for less mana. You cannot play the same exact fireball the next turn. Your fireball will not sit there on the board for your opponent to trade with or eliminate. One is not equal to the other.
You're right, it's not the same. You can have two Fireballs in your deck and they can't be blocked by taunts.
You can have 2 fireballs and Leeroy as a 3rd too. The problem is having an extra 6 dmg card is not the same in Mage or in Hunter/Rogue whatever. Leeroy gives much more reach for Hunters and Rogues (traditionally face decks lets say) than Mages, because they can actually kill you with it on curve. When a class steamrolls 20 points of your health in 3-4-5 turns, that 6 damage reach to close the game becomes very important. Without it midrange decks would have the chance to actually stabilize.
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Yup last time i checked you cant use a fireball twice in turn without burning 8 mana or two pyroblasts in a turn, maybe Kaladin (our resident salt threader) cant play around those cards either ?
"Leeroy IS the problem" meanwhile Fireball costs 1 less and deals 1 more and is benefited from spell damage and you can run two of them.
Leeroy is not a problem in any other class besides Rogue. IMO that means that certain Rogue cards should be looked at, not Leeroy.
Kaladin's RoS Set Review
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I would appreciate you keeping the discussion to things in this thread. thanks.
Kaladin's RoS Set Review
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I teched in a Bloodsail Corsair. That and my freeze trap seems to even the playing field a bit.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Good tech choices
I feel it's obvious the problem is evil miscreant, but I only see people complaining about cards that don't generate near infinite number of overpowered onedrops.
He is a dead card unless you can finish. That literally means that Leeroy is ONLY as strong as the rest of the aggression you have. If you have an issue with Leeroy, you actually have an issue with the other aggressive cards that go in the decks he is in.
i don't remember the last time I saw a fireball or frostbolt? Are either in the meta now?
If a card is only a problem when certain other cards in the meta, than said card itself is not the problem.
Likewise, if Leeroy is only a problem because it can be bounced so many times in Rogue, then Leeroy is not the problem.
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Guys, I just lost to hero power mage. It's just too good, HoF it! /s
Favourite card in Hearthstone: Dark Magician :)
I haz a salt-mine---me rich, me rich
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This change actually preserves the flavor of the card, so I would be fine with it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
why not ooze though? better stats, destroys whole weapon.
One mana cheaper and they almost always swing with their waggle the turn they play it anyway would be my guess.
I read through this thread a few days ago, and someone responded by saying that Leeroy is basically a neutral 5 mana fireball, which is 100% true. I figured that would end the discussion, but it clearly hasn't. Well done, guys.
No! He still exists after he is played. A fireball is gone once you cast it. You can't bring a fireball back and play it again for less mana. You cannot play the same exact fireball the next turn. Your fireball will not sit there on the board for your opponent to trade with or eliminate.
One is not equal to the other.
No, it's 100% wrong and the fact that you don't know why is astounding.
You're right, it's not the same. You can have two Fireballs in your deck and they can't be blocked by taunts.
This.
You can have 2 fireballs and Leeroy as a 3rd too. The problem is having an extra 6 dmg card is not the same in Mage or in Hunter/Rogue whatever. Leeroy gives much more reach for Hunters and Rogues (traditionally face decks lets say) than Mages, because they can actually kill you with it on curve. When a class steamrolls 20 points of your health in 3-4-5 turns, that 6 damage reach to close the game becomes very important. Without it midrange decks would have the chance to actually stabilize.