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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

     Everyone is equal in the eye of the totem.

    Posted in: Fan Creations
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    posted a message on He-Man card released!! OMG

    You do know that this is a non-collectible card that has to be summoned by another card.

    Posted in: General Discussion
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    posted a message on Leeroy is THE problem actually

    You can have 2 fireballs and Leeroy as a 3rd too. The problem is having an extra 6 dmg card is not the same in Mage or in Hunter/Rogue whatever. Leeroy gives much more reach for Hunters and Rogues (traditionally face decks lets say) than Mages, because they can actually kill you with it on curve. When a class steamrolls 20 points of your health in 3-4-5 turns, that 6 damage reach to close the game becomes very important. Without it midrange decks would have the chance to actually stabilize.

    Posted in: General Discussion
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    posted a message on Leeroy is THE problem actually

    I have to agree. Leeroy is the problem. It Just provides too much extra reach for aggro decks. He is very easy to combo and impossible to play around. Many streamers like kripp and toast already said that Leeroy needs to be dealt with. 

    Posted in: General Discussion
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    posted a message on Possible Nerfs for Rise of Shadows
    Quote from LittleOgre >>

    STOOOOOOP THESE NERF THREADS. This site becomes less fun to visit because of it.

     Well nerfs are gonna happen either way. So there's nothing wrong with theorizing what they might be.

     

     That's a little optimistic to say.

    No card was every nerfed in the expasion set they came with. So don't expect nerf to any of those cards, especially since Blizz designs multiple expansions in advance, so meta can easily shift in August, as none of these cards are breaking traditional game rules like Odd/Even cards.

    Zilliax is far from being problematic. It's just played by many decks cuz it's good, but not game ruining.

    No classic legendaries were ever nerfed, even in freeze mage times. VanCleef is out of the picture.

    The only possible nerf/HoF candidate is Leeroy.

    Posted in: General Discussion
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    posted a message on RoS Arena First Impressions

    I've played 3 12-win runs (rogue, hunter, warlock), couple of dozens of 6-to-10 win runs and a handful of 1-3 win runs.

    Here is my general experience:

    If you literally take every single card that generates some kind of value (spawns something, draws something, adds things to hand) you can easily have an at least 6-win deck. This seems to be the basis now, which is midrange+value decks. Traditionally strong cards get removed easily (ie.: big stat vanilla minions) and most removals in "meta" generate some kind of other value (card/minion/twinspell even) which you just can't keep up with after 2-3 turns. You can use 0.5 card to remove 1 card. You'll always be on top.

    The other thing that seems to work perfectly is if you literally craft a heavy face deck, hunters preferred. These mid-range/value decks don't have the capacity to combat the hunter hero power after they are down to 15-10 health and they will just fall trying desperately to clear your minions. This strategy is extremely good post-9wins where the decks are usually slower, more control oriented as they have no means to combat heavy aggro in the first few turns.

    So tl;dr: Go face or go value, then you can go "infinite".

    And never skip dig day.

    Posted in: The Arena
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    posted a message on Custom Cards to help against current Meta

    Here are some ideas to help some classes against the current meta. These are mostly control/tech options against certain decks.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.15 - Submission Topic

    True Hearthstone spirit!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.14 - Submission Topic

    Rogue weapon that lets you clear the board without losing face damage.

    Potiential: preeeeetty good.

    Posted in: Fan Creations
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    posted a message on Vote For Your Favourite Community Created Textually Equivalent Cards

    You think that until you realize the chance that you get one is astronomically low, especially since it only works against one other class, in any other matchup they are badly statted vanilla minions.

    The other reason is you could actually open these from packs, they'd take up 2 class legendary slots. Which would feel really bad if that happened to you. Opening these is basically opening 400 dust.

    Creativity only goes so far when it it basically useless in a real game scenario.

    Posted in: News
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    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Here we go. Some minion support.

    They are there to support both odd pally and even shaman respectively.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.09 - Submission Topic

    Flavor text: You can be whatever you want to be!

    Posted in: Fan Creations
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