The 5 drop is dread. The others are fine. They're obviously under statted but they enable Blastmaster Boom, which is broken.
He's far from broken. He's not even that great in many situations. You need to trigger your bots which means either wasting a warpath or attacking into minions. It can be a semi decent board clear but depending on the size of the board, this can be hit and miss and even if you manage to get them all to explode and hit face, you can end up doing a measly 6 damage. I triggered it yesterday with warpath and think I did 8 damage.
You can do more damage with a charged Gromash and that leaves a large minion on board.
It's a good card, inconsistent but fun and yes, far from broken.
Out of interest, what are the tech options you have against the bombs? I'm aware of the legendary that replaces your deck with 2 cvopies of 5 cards. And possibly to some extent the Warlock card that destroys half your deck (though that seems not much of an option). Just found myself a little stumped as to ways to counter the deck without just resroting to "Me Go Face" decks. Do control / combo decks have any real chance against this deck? (Or is it a lost cause?)
Void Contract is less of soft counter since it's fair bit of gambling, but a soft counter nonetheless
edit: I have won most games with Tess Rogue against Bomb Warrior, because the matchup just comes down to Warrior drawing Weapons Project to answer my Spectral Cutlass, or somehow getting me to draw all the bombs at once, or highrolling more bomb mechs with Omega Assembly or Dr. Boom, Mad Genius. They eventually run out of answers and a War Golem in the mid game is easily answered by a Walk the Plank.
I'm currently running Elysiana just as a failsafe, but haven't had to actually use her yet.
Most of the time I couldn't care less about bombs in my deck. Blastmaster Boom is the real problem: even if you clear the board you're looking at 6 to 24 damage coming at your face.
I said it before back in the Dr. Boom days and I'll say it again: make boombots' deathrattle deal from 1 to 2 damage instead. 4 is a massive amount and the difference between dealing 1 or 4 damage is incredible and purely down to rng. Just like rag or sylvanas hitting the right minion, I thought they were done with that kind of stuff.
I'm thinking a token or Deathrattle deck is the best way to go to beat these Warriors. If you can beat them on the board and still apply pressure after a couple board clears, I think you'd be in great shape.
Out of interest, what are the tech options you have against the bombs? I'm aware of the legendary that replaces your deck with 2 cvopies of 5 cards. And possibly to some extent the Warlock card that destroys half your deck (though that seems not much of an option). Just found myself a little stumped as to ways to counter the deck without just resroting to "Me Go Face" decks. Do control / combo decks have any real chance against this deck? (Or is it a lost cause?)
Void Contract is less of soft counter since it's fair bit of gambling, but a soft counter nonetheless
Outside of class specific Rafaam, there are no good tech options, only good archetypes that counter it. That is, either a super fast deck or a super slow deck with lots of healing or armor. You cannot tech a deck that is inherently bad against bomb warrior to become favorable
Elysiana is just bad. You can't play it before an on curve Boom. If the opponent doesn't have an on curve Boom, they can just keep shuffling bombs into your now smaller and crappier deck. What are the chances your new deck will have an answer to Boom when they finally draw him?
Academic espionage, shuffle effects, etc are not that helpful. Your opponent's Dr Boom will have a guaranteed 6 bomb battlecry
Playing Myra's is literally helping your opponent. All cards that you draw before a full hand have a chance to be bombs, which will proc. With no deck afterwards, new bombs do 5 damage immediately
Void contract is pass your turn, 50% chance to destroy each bomb, make your deck smaller so that future bombs have a higher chance to blow up in your face
IMO, manipulating deck size is not an answer. The bomb damage itself isn't that dangerous unless you're an archetype that draws a lot or otherwise intentionally shrinks your deck. On the other hand, increasing deck size is bad tempo and doesn't deal with the main issue of Dr Boom. Unless your deck already does this for synergy reasons, it's not worth it
I played against a Rogue deck as Bomb Warrior yesterday and the Myra's thing actually came up. There were more than enough bombs in the deck to finish the opponent when Myra was played, but he was fortunate enough to draw all but the one that would finish him off. And on the same turn then had lethal through Leeroy etc (while on 3 health remaining).
It felt like it was basically a 50-50 chance who would win that one. I suppose Rafaam is a good option - but it's dificult to know when to play him to get the best value / result from the effect. It sort of reminds me of that game on the radio where you have to listen to numbers going up and say "Stop" before the bomb goes off and you lose. You could wait until the opponent has planted lots of bombs in your deck, but every turn you delay is a turn that could se some or even all of them blow up in your face. Difficult one.
It's generally frustrating that some classes have pretty much zero usable tech options against something like this. Elysiana might be the only vaguely viable one, but she will end up destroying any deck strategy you might be relying on yourself and the random nature of the discover cards could ultimately wreck you too I think.
The 5 drop is dread. The others are fine. They're obviously under statted but they enable Blastmaster Boom, which is broken.
He's far from broken. He's not even that great in many situations. You need to trigger your bots which means either wasting a warpath or attacking into minions. It can be a semi decent board clear but depending on the size of the board, this can be hit and miss and even if you manage to get them all to explode and hit face, you can end up doing a measly 6 damage. I triggered it yesterday with warpath and think I did 8 damage.
You can do more damage with a charged Gromash and that leaves a large minion on board.
It's a good card, inconsistent but fun and yes, far from broken.
Play with it more lol.
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He's far from broken. He's not even that great in many situations. You need to trigger your bots which means either wasting a warpath or attacking into minions. It can be a semi decent board clear but depending on the size of the board, this can be hit and miss and even if you manage to get them all to explode and hit face, you can end up doing a measly 6 damage. I triggered it yesterday with warpath and think I did 8 damage.
You can do more damage with a charged Gromash and that leaves a large minion on board.
It's a good card, inconsistent but fun and yes, far from broken.
Seen so, so many people saying this and just not knowing what they're talking about.
edit: I have won most games with Tess Rogue against Bomb Warrior, because the matchup just comes down to Warrior drawing Weapons Project to answer my Spectral Cutlass, or somehow getting me to draw all the bombs at once, or highrolling more bomb mechs with Omega Assembly or Dr. Boom, Mad Genius. They eventually run out of answers and a War Golem in the mid game is easily answered by a Walk the Plank.
I'm currently running Elysiana just as a failsafe, but haven't had to actually use her yet.
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Most of the time I couldn't care less about bombs in my deck. Blastmaster Boom is the real problem: even if you clear the board you're looking at 6 to 24 damage coming at your face.
I said it before back in the Dr. Boom days and I'll say it again: make boombots' deathrattle deal from 1 to 2 damage instead. 4 is a massive amount and the difference between dealing 1 or 4 damage is incredible and purely down to rng. Just like rag or sylvanas hitting the right minion, I thought they were done with that kind of stuff.
I'm thinking a token or Deathrattle deck is the best way to go to beat these Warriors. If you can beat them on the board and still apply pressure after a couple board clears, I think you'd be in great shape.
This space is intentionally blank.
Outside of class specific Rafaam, there are no good tech options, only good archetypes that counter it. That is, either a super fast deck or a super slow deck with lots of healing or armor. You cannot tech a deck that is inherently bad against bomb warrior to become favorable
IMO, manipulating deck size is not an answer. The bomb damage itself isn't that dangerous unless you're an archetype that draws a lot or otherwise intentionally shrinks your deck. On the other hand, increasing deck size is bad tempo and doesn't deal with the main issue of Dr Boom. Unless your deck already does this for synergy reasons, it's not worth it
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I played against a Rogue deck as Bomb Warrior yesterday and the Myra's thing actually came up.
There were more than enough bombs in the deck to finish the opponent when Myra was played, but he was fortunate enough to draw all but the one that would finish him off. And on the same turn then had lethal through Leeroy etc (while on 3 health remaining).
It felt like it was basically a 50-50 chance who would win that one.
I suppose Rafaam is a good option - but it's dificult to know when to play him to get the best value / result from the effect.
It sort of reminds me of that game on the radio where you have to listen to numbers going up and say "Stop" before the bomb goes off and you lose.
You could wait until the opponent has planted lots of bombs in your deck, but every turn you delay is a turn that could se some or even all of them blow up in your face.
Difficult one.
It's generally frustrating that some classes have pretty much zero usable tech options against something like this.
Elysiana might be the only vaguely viable one, but she will end up destroying any deck strategy you might be relying on yourself and the random nature of the discover cards could ultimately wreck you too I think.
Play with it more lol.