I'm never looking forward to boring play on curve decks....
I just look at the interesting cards like Hemet, the Priest card that summons a 1/1 copy of a minion and other stuff that can be used in interesting combo decks.
I'm really dreading the new elemental decks because I really hate tribal decks because they're all 1 dimensional like dragon priest and mech mage. Basically decks with overpowered curve minions every turn with your class's card draw/burn. This is following the same suit as dragon priest, being synergy decks that have high power level that have tribe buffs that work off of other tribe buffs: (aka the holding a dragon cards that were also dragons, and the new "if you played an elemental last turn" cards that are also elementals.) Mech mage was one of the lamest things to ever face in hearthstone, but at least with mech mage, your opponent could kill off your mechs to block your on curve synergy. You can't do that with dragons, and you can't with elementals either, so your opponent just plays his stupid tribe deck and you have to just play around it like any other midranged deck, only they have minions that are just better than non-tribe ones.
The power level of these new elementals is already insane and they've only released like 4 of them too!!! 4 mana 3 5 divine shield taunt??? really??? and the 7 mana 4 4 with Feral Spirits, that's also an elemental... OH BUT HERES THE CATCH! YOU HAVE TO PLAY Fire Elemental ON CURVE TURN 6 (aka your best turn 6 play in a normal deck)!!! I predict it will be another season of boring curvestone. It's a shame because they could re-release the card Nerub'ar Weblord and it would actually give you a counter play to these new cards, but I know they won't. 10 bucks also says that they won't release "destroy an elemental" cards either, but OF COURSE they do one for the pirate aggro decks, which I can almost guarantee were cooler than what elemental decks look like they're going to be. They never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks. Everyone only whines about aggro decks, which I agree are stupid, but every net deck in this game is stupid... Does it really make a difference if you lose turn 6 vs pirate warrior, rather than losing turn 8 vs a dragon priest/ mech mage that clicked the card that had the number in the corner that matched the blue number on the bottom right corner of their screen every turn?
Elementals seem strong but they force you to play them to have the effect they offer, so they are balanced from this point of view... just to make an example: if you want to use Stone sentinel at turn 7 you must use an elemental during turn 6 because without it it's just a 4/4 for 7 mana cristal... if your opponent has full board maybe it's better for you to use Lighting storm and if you use it instead of Fire elemental (we assume it is the only elemental in your hand), in turn 7 Stone sentinel is pure garbage, so you use it anyway to trigger Kalimos, primal lord in turn 8 or turn 8 will be not so strong... BTW midshaman is already really good (3/4 for 2 mana, 7/7 for 4 mana) even without tribal sinergy, but no one cares.... i love this kind of decks and i'm happy every expantion brings something new in the game
of course i am not looking forward to it. the whole ''elemental played last turn'' idea is not interactive broken and gives you no choice but the play the same deck in order to climb ladder
I think we will have to see how many good elemental cards we're gonna have in this set. If it's gonna be similar to the amount of dragons in dragon priest, it might not be as curvestone as the aforementioned deck.
Let's say dragons had the same mechanic as elementals, you would, for example, not be able to:
-play the whelp turn 1
-curve talonpriest into twilight guardian
-curve dragons a turn after you had to use expensive removal like entomb or dragonfire potion
Those alone would probably be enough to completely kill dragon priest. We'll just have to wait and see how many elementals are gonna be viable to be able to have a consistent dream curve.
They show less than 50% of the cards and many of them are elemental, it is also the new entry of this expantion, let people enjoy the new things for now...
I'm never looking forward to boring play on curve decks....
I just look at the interesting cards like Hemet, the Priest card that summons a 1/1 copy of a minion and other stuff that can be used in interesting combo decks.
"No king rules forever, my son."
http://www.hearthpwn.com/decks/907312-wild-kft-control-reno-demonlock
Not looking forward to it at all.
It irritates me with C'thun. It irritates me with Jade. I am sure this will fall into the same category for me.
Synergery is nice and all, but it is also very difficult to work against without the right tools.
of course i am not looking forward to it. the whole ''elemental played last turn'' idea is not interactive broken and gives you no choice but the play the same deck in order to climb ladder
I think we will have to see how many good elemental cards we're gonna have in this set. If it's gonna be similar to the amount of dragons in dragon priest, it might not be as curvestone as the aforementioned deck.
Let's say dragons had the same mechanic as elementals, you would, for example, not be able to:
-play the whelp turn 1
-curve talonpriest into twilight guardian
-curve dragons a turn after you had to use expensive removal like entomb or dragonfire potion
Those alone would probably be enough to completely kill dragon priest. We'll just have to wait and see how many elementals are gonna be viable to be able to have a consistent dream curve.
They show less than 50% of the cards and many of them are elemental, it is also the new entry of this expantion, let people enjoy the new things for now...
"No king rules forever, my son."
http://www.hearthpwn.com/decks/907312-wild-kft-control-reno-demonlock