well yes, that's for sure. It somekind reminds me on my old ESL times when I was used to play CS 1.6 ladders there (they used this kind of point system) :)
I actually think this would make for a very interesting game mode, but I wouldn't replace ranked with it. I would like to see more ranked ladders with different rules in the future just to have more variety.
I actually think this would make for a very interesting game mode, but I wouldn't replace ranked with it. I would like to see more ranked ladders with different rules in the future just to have more variety.
If there would be a new game mode, ironically I wouldn't have my idea be it. I would much rather a tournament mode. But yeah, the more I think about it the more I realize ranked might not be the best place.
@gabugga, I don't understand how repeating the phrase "Ranked play" over and over has any substance. It's just the name of the game mode. High level tournaments, which are far more competitive than ranked play, have been known to impose ban systems for decks and even individual cards.
Tournaments almost always don't ban actual decks and cards, and blizzard tournaments don't at all. Conquest mode allows players to ban a deck for matchups.
A post like yours looks extremely uninformed.
When they do ban cards it's usually ones that are extremely bad for competitive play (yogg being the most noticable one), not due to how common they are.
Now if you want to argue that tournaments are more competitive than ranked play, we could have an actual discussion, but probably try to watch a tournament before saying ?things like this. You know, one is going on right now. Tell me about all the cards and decks that are banned.
I could make a tournament and choose to do whatever I want. That doesn't make it the standard for competitive play.
Dude they ban heaps of shit in tournaments, including, as you said, Yogg. One recent tournaments they banned Shaman all together. Maybe YOU should get your facts straight
There are currently two problems with the current ladder. First problem is that it's a really long grind to achieve legend because usually the winrate doesn't matter and the second problem is that face decks are currently the best decks(easy to play and without a real counter). Your idea is just to punish people for playing the best cards/decks. Which on my opinion sucks. As long as team 5 prefers hearthstone to be a casual game so that it appeals to mobile gamers nothing will change.
The way I see it is if you are truly playing the best decks out there your winrate should reflect it. If you are addressing the problem of not gaining enough points by adding those "bad" cards in your deck you are putting yourself at risk of having a lower win rate.
@ponk87 I do also agree that team 5 is way too spooked about not making the game simple enough for new players. The thing I find funny is that MTG is in no way a simple game yet is has a very large number of players. Plenty of money has been made there, but I guess it's just not enough for blizzard.
It seems to me that the ideas of a mode with the best equipment and a mode with any type of handicapping are mutually incompatible. No handicapped mode will ever represent the top level of competition. Standard is the default top level of competition and with the latest expansion, the equipment leads directly to the results you observe. The equipment is the 'issue'. This is a card design issue, not a mode issue.
This fact doesn't preclude the possibility of other modes, those modes just won't represent the top level of competition. That's like asking the Patriots and the Falcons to play the Superbowl with K2 footballs, or asking the Masters field to play with featheries and wood-shafted clubs.
This is a good point, and I would say "Well if team 5 just buffed allot of cards and nerffed some to balanced the game out I wouldn't even have suggested this idea." but as they have said it themselves they nerf cards rarely and buffing them is almost nonexistent.
The reason I thought of it as a new game mode was to fill the niche some people, myself included, wished casual filled. Which was a place that encouraged and rewarded clever deck building and experimentation. The was this kind of system would work is by creating an entirely new incentive system. It is not about win rate over all else. That is why it shouldn't replace ranked. But it can replace casual and it can also be a place were players can experiment with cards they don't own.
I really like this. It runs headlong into a Team 5 mandate that ties their hands more every day -- "keep it simple". But they're going to have to bend on that eventually. I also see this as a complement to some other ranked mode. Perhaps it's more like having a deckbuilder's mode and a deck piloting mode.
It's not talked about much, but another problem that really plagues Team 5 is that they simply cannot test how the meta develops at the mass scale of the player base They must be terrified that any big idea will lead to crazy problems they can't find on their own.
So, I don't like the chances of seeing this anytime soon, but I would really love to see how it went.
well yes, that's for sure. It somekind reminds me on my old ESL times when I was used to play CS 1.6 ladders there (they used this kind of point system) :)
@Dr_Drain_Oom Most likely a f2p player still afraid of the "Legendaries don't need synergy to be good." myth.
I actually think this would make for a very interesting game mode, but I wouldn't replace ranked with it. I would like to see more ranked ladders with different rules in the future just to have more variety.
@ponk87 I do also agree that team 5 is way too spooked about not making the game simple enough for new players. The thing I find funny is that MTG is in no way a simple game yet is has a very large number of players. Plenty of money has been made there, but I guess it's just not enough for blizzard.
The reason I thought of it as a new game mode was to fill the niche some people, myself included, wished casual filled. Which was a place that encouraged and rewarded clever deck building and experimentation. The was this kind of system would work is by creating an entirely new incentive system. It is not about win rate over all else. That is why it shouldn't replace ranked. But it can replace casual and it can also be a place were players can experiment with cards they don't own.
I really like this. It runs headlong into a Team 5 mandate that ties their hands more every day -- "keep it simple". But they're going to have to bend on that eventually. I also see this as a complement to some other ranked mode. Perhaps it's more like having a deckbuilder's mode and a deck piloting mode.
It's not talked about much, but another problem that really plagues Team 5 is that they simply cannot test how the meta develops at the mass scale of the player base They must be terrified that any big idea will lead to crazy problems they can't find on their own.
So, I don't like the chances of seeing this anytime soon, but I would really love to see how it went.
Also, your account picture freaks me out.