What cards do you think in general do we need, and what can be good for each class?
I think Rogue needs some sort of non-situational board clear that doesn't require their weapon or spell damage to be mediocre.
I love the way they're going with Hunter, the new card was great, Giant Sandworm, hoping to see some sort of card draw for them.
For Paladins, love the fact that they didn't get an over the top card in Stand Against Darkness, hope the rest of the set isn't too strong in power level either.
I think that rogue needs a new weapon buff to replace oil, I'd love control hunter to be a thing, a direct damage card for paladin, and priest needs a new board clear to replace light bomb
Some powerful and cool mechanics such, especially when it comes to Old Gods. I hope they will provide new win conditions (For example - If this minion survives 5 turns - you win. that's a bit over the top but you get the idea)
A card that can counter/steal large amounts of armor or revert upgraded hero powers on priest/warrior. Could be a damage bonus to armor that grants excess of 30.
Some good Rogue cards that fit the class's flavor (sth stealthy or secrety or strategies from the darkness or sth along those lines). As for the rest of the expansion, I like what I've seen so far, so they can just keep it going...
What cards do you think in general do we need, and what can be good for each class?
I think Rogue needs some sort of non-situational board clear that doesn't require their weapon or spell damage to be mediocre.
I love the way they're going with Hunter, the new card was great, Giant Sandworm, hoping to see some sort of card draw for them.
For Paladins, love the fact that they didn't get an over the top card in Stand Against Darkness, hope the rest of the set isn't too strong in power level either.
I don't mind as long as the word "random" appears as little as possible.
I think that rogue needs a new weapon buff to replace oil, I'd love control hunter to be a thing, a direct damage card for paladin, and priest needs a new board clear to replace light bomb
Mrgle mrgle
Secrets for classes that aren't Hunter, Mage, or Paladin.
Kaladin's RoS Set Review
Join me at Out of Cards!
Perhaps neutral secrets or a couple of neutral weapons
Priest needs new buffs with Velen's gone.
In order to truly see, ones eyes must be open to both light and dark.
Check these cards that I made
http://imgur.com/a/vk4R7
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Good ones.
Kaladin's RoS Set Review
Join me at Out of Cards!
Anything that promotes a diverse meta.
Some powerful and cool mechanics such, especially when it comes to Old Gods. I hope they will provide new win conditions (For example - If this minion survives 5 turns - you win. that's a bit over the top but you get the idea)
New tools for mill druid
A card that can counter/steal large amounts of armor or revert upgraded hero powers on priest/warrior. Could be a damage bonus to armor that grants excess of 30.
Free to try and find a game, dealing cards for sorrow, cards for pain.
aggro priest options or more shadow-y themed cards - which is more likely :)
Some good Rogue cards that fit the class's flavor (sth stealthy or secrety or strategies from the darkness or sth along those lines). As for the rest of the expansion, I like what I've seen so far, so they can just keep it going...
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
More big game hunters
anything that makes shaman viable either in control or midrange without having to resort to face shaman.
Never heard of crusher deck. Would rather like to see cards that makes shamans competitive rather then a laughing stock within the community.