I think no one mentioned (or just don´t like the idea) but I would love to see a change on the arena. Basically better rewards so more people could actually play it over buying packs. I really like the concepts but the rewards screw it
Am I the only one who would like that change? Just been curious
I think no one mentioned (or just don´t like the idea) but I would love to see a change on the arena. Basically better rewards so more people could actually play it over buying packs. I really like the concepts but the rewards screw it
Am I the only one who would like that change? Just been curious
You already get better rewards than just the buying of packs, so I don't really see why they would up the rewards. To this day, many players say that the best way to build a collection is arena.
I just want to see more cards that are actually worth their mana.
The reason Shredder is so popular is not because it's OP, its simply because most 4 mana cards are just not worth 4 mana. It's the same with Belcher and Loatheb. Everbody plays them because most 5 mana cards simply are not worth 5 mana.
They need to create more cards that are worth the mana cost printed on them, to encourage more diversity.
What kind of messed up reverse logic is that?
The majority of cards define the relative value, not the minority of OP ones (which I don't consider OP anyway).
A whole bunch of cards that aren't used have no effect on anything. What matters is cards that people do play.
Still doesn't add up. Let's take Chillwind Yeti it's the basic 4 drop. Every other card has to be related to it, for example Sen'jin Shieldmasta. It loses 1 attack and gains taunt.
Now we have Shredder. Are all other 4 drops now "not worth" 4 mana anymore? Nope, it's the other way around: Shredder is too powerful for it's cost. The majority counts after all. Or do you want to buff every other 4 mana card to meet Shredders standards? Or even better, the whole set, because then the 5 mana drops would be bad? In the example of Yeti, let's say it gets+1/+1. Now Pit Fighter is just an overcosted Chillwind Yeti, so you adjust it. Then Boulderfist Ogre needs better stats as well and so on.
You get the point.
You could it remove Yeti it from the game and nothing would change. You pay 0.5 mana for each point of attack and health on a minion. Yeti is worth 3.5 mana, so it cannot be played.
Yeti, Pit Fighter and Boulderfist Ogre are beginner cards that new players get to learn how to play the game. It's like when you start with stabilisers on your bike. They don't belong in any discussion relating to constructed play.
Shredder is not too powerful for its cost, its worth about 3.9 mana on average. There just aren't many other options. Are we meant to wrack our brains over whether to go with Shredder or Silvermoon Guardian or Frigid Snobold? Nope, didn't think so.
Actually it's along the lines of value = (mana cost*2)+1, so a yeti should be worth 9 points of stats, which it is. Same goes for Taz'Dingo, which uses 1 point to gain the taunt ability instead of +1 attack. Source
In addition, your calculation is just wrong. If we calculate yeti after your formula, it'd be: (0,5 mana*4 attack points) + (0,5 mana*5 health points) = 2 + 2,5 = 4,5
So it's not less worth than it's cost, but has even more value! And how's Shredder worth 3.9 points of mana? It's body alone is worth 3,5 mana after your method (4 attack + 3 health):2 = 3,5 mana A vanilla 2 mana minion is worth about 2,5 mana (3 attack + 2 health):2 = 2, 5 mana Combined, it's worth 6 mana. Or are you telling me that after your method a 2 mana minion is worth about 0,4 mana? How the heck should that even add up?
Your formulas are quite simply incorrect. I'll explain it in the simplest way I can.
We know from Wisp that 1 card + 0 mana gives 2 points of stats.
We also know from the linear scaling of card power(Yeti->Pit Fighter->Boulderfist), that 2 points of stats are worth 1 mana.
From this, we can deduce that the value of 1 card is 1 mana.
Yeti is 4 mana plus 1 card (or 5 mana), and you only get a 9 stat minion, which is 0.5 mana less than you should get. This is very simple.
You calculation of Shredder is completely wrong. It is NOT 2 separate active bodies. Shredder is 1 body with a combined healthpool. You are counting the attack of both minions twice.
To calculate a deathrattle minion, you add the health of the two minions, and average the attack.
Something we also do is to grant it 1 bonus health, as its difficult to kill each half exactly, and one half will usually be overkilled.
So if Shredder is a 4/3 that turns into a 3/2, then we can evaluate it in the same way as we would evaluate a 3.5/6.
Shredder is worth just under 4 mana.
It is very hurtful to the community for you to post dangerously incorrect mathematical ideas.
This is actually incorrect. Shredder, by itself, without its Deathrattle, is worth 3 mana. Spider Tank is the go-to example for what stats a 3 drop should have. Shredder has these stats but they're just reversed, so it's still worth 3 mana without the Deathrattle. The Deathrattle summons a 2-cost minion, so it should be said that the Deathrattle can be valued at 1-2 mana depending on your analysis. Some might say 2 mana since it's a free 2-drop, and others might say that it's worth 1 or 1.5 mana since it requires the Shredder to die first and is vulnerable to Silence effects. Regardless, Piloted Shredder is evaluated to be worth approximately 4-5 mana depending on your view, but absolutely not under 4 mana.
None of the stuff you have just said is true. I can tell that you believe it, but it's wrong.
Spider Tank is not an example of a playable 3 mana card, because nobody plays Spider Tank. The reason nobody plays Spider Tank is because it's worth 0.5 mana less than it costs. It's bad.
Secondly, you have made the same fundamental error that others in this thread have made. You are evaluating Shredder in the same way you should evaluate Silver Hand Knight or Razorfen Hunter. This is incorrect. I have already explained the correct way to evaluate a deathrattle minion.
I would love to see cards for a disruption style of priest. Things to make your opponent's hand more expensive, something to allow you to overheal, and perhaps cheap-ish value minions that can win the game if left unanswered (something like murloc knight).
I know what I don't want to see. OP cards like Reno Jackson.
Also some new demon and beast cards would be nice.
Reno is only OP if your deck sucks. Perfectly balanced card and a great way to introduce a new archetype. I pray we see more creative cards like Reno that push insane decks like Reno Warlock.
I would love to see cards for a disruption style of priest. Things to make your opponent's hand more expensive, something to allow you to overheal, and perhaps cheap-ish value minions that can win the game if left unanswered (something like murloc knight).
There actually used to be some Priest cards that punished your opponent for having too many cards in their hand. Here are a couple examples:
I would love to see cards for a disruption style of priest. Things to make your opponent's hand more expensive, something to allow you to overheal, and perhaps cheap-ish value minions that can win the game if left unanswered (something like murloc knight).
There actually used to be some Priest cards that punished your opponent for having too many cards in their hand. Here are a couple examples:
I would love to see cards for a disruption style of priest. Things to make your opponent's hand more expensive, something to allow you to overheal, and perhaps cheap-ish value minions that can win the game if left unanswered (something like murloc knight).
There actually used to be some Priest cards that punished your opponent for having too many cards in their hand. Here are a couple examples:
First time I see Syndicate Spy. It could have been a nice Rogue 1-drop.
Anyone knows why they removed it?
Not sure honestly. It's identical to Worgen Infiltrator so they might have either replaced it with Worgen Infiltrator or, if they had already created Worgen Infiltrator, decided they were too similar and removed one of them.
1.Nerfing Dr.Balanced into 7/5 Boom bots can deal damage to your CHARACTERS as well.
2.Add more giant like golden giant for example costs 1 less for each golden card in your hand.
3.Buff the freaking Millhouse Loserstorm into something like this Battlecry: Next turn enemy spells cost (2) less
4.More classes! Some like Death Knight, Monk. You know right?
5.Add more Enrage cards. Like for example 7 mana 7/5 Enrage: Gain Divine Shield and Taunt.
6.Ranked Tavern Brawl - You start from Rank 10 max Rank is 1. You get a random amount of gold based on your rank (40-100)
7.Make more epic cards!
8.Buff Magma Rager Pls. Like turn it into 5/3 5 or 4 mana. Betterer right?
9.Make Unstable Portal like this: Add a random rare or epic minion to your hand it costs (3) less. (rare is 80% chance epic is 20% chance.)
10.Please the almost last one is for players to use Maexxna a bit... Blizzards have done a cool card that is nice. It coulda be op with priest and any spare part minion. Like make Maexxna somehow 2/32 and then add taunt to it. More op than EVERYTHING in the world.
11.This one is last one. Make every players RNG same with Nefarian at least. Like make it like this. Battlecry: Get one epic spell (From your opponents class).
Thanks for reading this, have a good day gentlemans.
1.Nerfing Dr.Balanced into 7/5 Boom bots can deal damage to your CHARACTERS as well.
2.Add more giant like golden giant for example costs 1 less for each golden card in your hand.
3.Buff the freaking Millhouse Loserstorm into something like this Battlecry: Next turn enemy spells cost (2) less
4.More classes! Some like Death Knight, Monk. You know right?
5.Add more Enrage cards. Like for example 7 mana 7/5 Enrage: Gain Divine Shield and Taunt.
6.Ranked Tavern Brawl - You start from Rank 10 max Rank is 1. You get a random amount of gold based on your rank (40-100)
7.Make more epic cards!
8.Buff Magma Rager Pls. Like turn it into 5/3 5 or 4 mana. Betterer right?
9.Make Unstable Portal like this: Add a random rare or epic minion to your hand it costs (3) less. (rare is 80% chance epic is 20% chance.)
10.Please the almost last one is for players to use Maexxna a bit... Blizzards have done a cool card that is nice. It coulda be op with priest and any spare part minion. Like make Maexxna somehow 2/32 and then add taunt to it. More op than EVERYTHING in the world.
11.This one is last one. Make every players RNG same with Nefarian at least. Like make it like this. Battlecry: Get one epic spell (From your opponents class).
Thanks for reading this, have a good day gentlemans.
Comments & Criticisms:
1. Boom probably won't be nerfed considering the fact that he's cycling out of standard. 2. Golden Giant would be a poor design. P2W players with all golden decks would just dominate. 3. Buffs won't happen (sadly, Blizz has already said this) 4. While I'd love to see the 3 remaining WoW classes, they need to work on the classes they have now. Plus they've already said there are no plans to add new classes yet. 5. The problem with that is that Enrage is an ongoing effect, so it would have to read "The first time minion takes damage, gain Divine Shield and Taunt." 6. Interesting thought. Not sure how it would work but still interesting nonetheless. 7. Epics come with every expansion!:) 8. See #3. 9. Still too RNG reliant. Unstable Portal is just poor design honestly. 10. See #3. 11. Not sure if I like this suggestion because it's kind of odd. Nefarian is really fine the way it is imo, although it sometimes can be useless.
I just want for all players to have a bit betterer RNG. And for lucky players to have less RNG. And #10 isnt buff ._. I just want for players to use Maexxna a bit more. Or did the blizz nerfed it?
Rollback Post to RevisionRollBack
Hi Im a random guy that creates random decks. Thats all.
I think no one mentioned (or just don´t like the idea) but I would love to see a change on the arena. Basically better rewards so more people could actually play it over buying packs. I really like the concepts but the rewards screw it
Am I the only one who would like that change? Just been curious
Any hint, information, card now! :)
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
I would love to see cards for a disruption style of priest. Things to make your opponent's hand more expensive, something to allow you to overheal, and perhaps cheap-ish value minions that can win the game if left unanswered (something like murloc knight).
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Things i totally want:
1.Nerfing Dr.Balanced into 7/5 Boom bots can deal damage to your CHARACTERS as well.
2.Add more giant like golden giant for example costs 1 less for each golden card in your hand.
3.Buff the freaking Millhouse Loserstorm into something like this Battlecry: Next turn enemy spells cost (2) less
4.More classes! Some like Death Knight, Monk. You know right?
5.Add more Enrage cards. Like for example 7 mana 7/5 Enrage: Gain Divine Shield and Taunt.
6.Ranked Tavern Brawl - You start from Rank 10 max Rank is 1. You get a random amount of gold based on your rank (40-100)
7.Make more epic cards!
8.Buff Magma Rager Pls. Like turn it into 5/3 5 or 4 mana. Betterer right?
9.Make Unstable Portal like this: Add a random rare or epic minion to your hand it costs (3) less. (rare is 80% chance epic is 20% chance.)
10.Please the almost last one is for players to use Maexxna a bit... Blizzards have done a cool card that is nice. It coulda be op with priest and any spare part minion. Like make Maexxna somehow 2/32 and then add taunt to it. More op than EVERYTHING in the world.
11.This one is last one. Make every players RNG same with Nefarian at least. Like make it like this. Battlecry: Get one epic spell (From your opponents class).
Thanks for reading this, have a good day gentlemans.
Hi Im a random guy that creates random decks. Thats all.
2. Golden Giant would be a poor design. P2W players with all golden decks would just dominate.
3. Buffs won't happen (sadly, Blizz has already said this)
4. While I'd love to see the 3 remaining WoW classes, they need to work on the classes they have now. Plus they've already said there are no plans to add new classes yet.
5. The problem with that is that Enrage is an ongoing effect, so it would have to read "The first time minion takes damage, gain Divine Shield and Taunt."
6. Interesting thought. Not sure how it would work but still interesting nonetheless.
7. Epics come with every expansion!:)
8. See #3.
9. Still too RNG reliant. Unstable Portal is just poor design honestly.
10. See #3.
11. Not sure if I like this suggestion because it's kind of odd. Nefarian is really fine the way it is imo, although it sometimes can be useless.
I just want for all players to have a bit betterer RNG. And for lucky players to have less RNG. And #10 isnt buff ._. I just want for players to use Maexxna a bit more. Or did the blizz nerfed it?
Hi Im a random guy that creates random decks. Thats all.
@Vultrae I believe he was trolling :D
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes