The benefits are nice stats, something huge against aggro and a minion your opponent cant ignore, but the drawback is immense since you cant draw a card anymore without discarding another and after you played another card you lose one card.
I will not be surprised if you guys got loads of questions and concerns about this card, but before skipping this one I'll try to explain all my thoughts about it:
The most important issue which make this card unbelievable is that how on earth is possible that a Rogue could equip a even attack weapon immediately after Dagger Mastery been used (in order to trigger Inspire). Well, in fact, only two cards made it possible: Poisoned Blade and Buccaneer. This is exactly what I want since this card is delibrately crafted to combo with and only with them. I hope my design could bring pirate Rogue back to play and give the interesting Poisoned Blade a new solution.
The second issue that might be worried about is that Inspire not plays well with Rogue class. This is not only because of using Dagger Mastery every turn is kinda inefficient but also because of Stealth cards give Rogues too much benefit by hiding Inspire minions. My design of a stronger effect (Cast Fan of Knives) and a limited probability of triggering (with conditions) aims to solve both concerns. Specifically, with Poisoned Blade in play you can cast a free Fan of Knives every two turns, which will be a strong but reasonable combo to consider. Thus, by adding Proficient Slasher into the game I hope it could bring more synergy between Inspire and Rogues.
Mechano-Lord Capacitus from the Mechanar, a dungeon in WoW's first expansion. He would give party members positive and negative buffs and if you stood near somebody of the opposite charge, you both got zapped. This is . . . sort of like that!
Flavor: One of the sworn enemies of that Stormwind web-slinger, Nerubianman.
Odd number attack buffs are fairly rare actually, and you also have to manage his health too. Actually interesting in that you have to attack enemies with even attack or you'd lose your Windfury too.
Most of the time is same as Kezan. But not for mysterious paladin.
It may bad than Kezan when your opponent control even number of secret. You may try to trigger one. But then you may not got enough mana to play this card, or you may trigger multi secret, then the secret is still even numbers.
My idea for this card was a kind of last ditch effort for rogues, I personally have trouble playing the rogue class so this is my way of trying to even it up lategame. I think it's pretty straight forward. If the combined health pool is an odd number then I would round down, so 15 +16 = 31, 31/2 = 15.5 and round down to 15 to each hero.
Public Mod Note
(ShadowsOfSense):
UNDER REVIIEW: Does not use the correct form of odd or even
If you mulligan 1 card at the start this becomes a non-Mech Soot Spewer. If three this becomes an extremely potent comeback card coupled with some cheap spells, even more so with Sorcerer's Apprentice.
Note that this card itself does not have to be drawn before or included in your mulligan.
Inspired by Kripparrian's Odds & Evens Challengestone, this card is intended for control decks that need to be able to put a sticky late game card on the board that doesn't immediately die to BGH, or get Polymorphed or Mindcontrolled.
The idea behind this card is that it counters the majority of direct removal. It's immune to the battlecries of BGH and Aldor Peacekeeper, and also most hard removal spells including Polymorph and Fireball. Mind Control (hate that card), and Siphon Soul. It's main vulnerabilities (in terms of the more frequently played cards) are Naturalize, Hex, Execute, & Shadow Word Death.
This card also renders the dominant classes of Priest, Mage, and Paladin in arena much less threatening.
The benefits are nice stats, something huge against aggro and a minion your opponent cant ignore, but the drawback is immense since you cant draw a card anymore without discarding another and after you played another card you lose one card.
edit: 0cards in hand is not even ;)
I will not be surprised if you guys got loads of questions and concerns about this card, but before skipping this one I'll try to explain all my thoughts about it:
The most important issue which make this card unbelievable is that how on earth is possible that a Rogue could equip a even attack weapon immediately after Dagger Mastery been used (in order to trigger Inspire). Well, in fact, only two cards made it possible: Poisoned Blade and Buccaneer. This is exactly what I want since this card is delibrately crafted to combo with and only with them. I hope my design could bring pirate Rogue back to play and give the interesting Poisoned Blade a new solution.
The second issue that might be worried about is that Inspire not plays well with Rogue class. This is not only because of using Dagger Mastery every turn is kinda inefficient but also because of Stealth cards give Rogues too much benefit by hiding Inspire minions. My design of a stronger effect (Cast Fan of Knives) and a limited probability of triggering (with conditions) aims to solve both concerns. Specifically, with Poisoned Blade in play you can cast a free Fan of Knives every two turns, which will be a strong but reasonable combo to consider. Thus, by adding Proficient Slasher into the game I hope it could bring more synergy between Inspire and Rogues.
Mechano-Lord Capacitus from the Mechanar, a dungeon in WoW's first expansion. He would give party members positive and negative buffs and if you stood near somebody of the opposite charge, you both got zapped. This is . . . sort of like that!
Art by FogwoodWorkshop on deviantart.
My submission for this week! Some hard randomness, but pretty rewarding if you get lucky! Give it a like!
Imgur link: http://imgur.com/TvWucE6
Flavor Text:
"Cut the head of the snake, and the body dies."
Controllable, Straightforward, Brutal. No need to bother with numbers.
Previlage leads to insolence.
Follows Faceless Manipulator rules.
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
Flavor: One of the sworn enemies of that Stormwind web-slinger, Nerubianman.
Odd number attack buffs are fairly rare actually, and you also have to manage his health too. Actually interesting in that you have to attack enemies with even attack or you'd lose your Windfury too.
Time to bring back a healthier Grim Patron deck.
Most of the time is same as Kezan. But not for mysterious paladin.
It may bad than Kezan when your opponent control even number of secret. You may try to trigger one. But then you may not got enough mana to play this card, or you may trigger multi secret, then the secret is still even numbers.
The hour is based on the server's time.
Edit: This could be always changed to even/odd turns if the time based condition proves to be too fiddly.
My idea for this card was a kind of last ditch effort for rogues, I personally have trouble playing the rogue class so this is my way of trying to even it up lategame. I think it's pretty straight forward. If the combined health pool is an odd number then I would round down, so 15 +16 = 31, 31/2 = 15.5 and round down to 15 to each hero.
Mini-Malygos, with a possibly huge drawback.
If you mulligan 1 card at the start this becomes a non-Mech Soot Spewer. If three this becomes an extremely potent comeback card coupled with some cheap spells, even more so with Sorcerer's Apprentice.
Note that this card itself does not have to be drawn before or included in your mulligan.
"Even the mightiest warriors will fall without luck."
Card effect based on the Spartans in 300. They would not war with the Persians because of superstition.
Im Ol' Greg
Inspired by Kripparrian's Odds & Evens Challengestone, this card is intended for control decks that need to be able to put a sticky late game card on the board that doesn't immediately die to BGH, or get Polymorphed or Mindcontrolled.
The idea behind this card is that it counters the majority of direct removal. It's immune to the battlecries of BGH and Aldor Peacekeeper, and also most hard removal spells including Polymorph and Fireball. Mind Control (hate that card), and Siphon Soul. It's main vulnerabilities (in terms of the more frequently played cards) are Naturalize, Hex, Execute, & Shadow Word Death.
This card also renders the dominant classes of Priest, Mage, and Paladin in arena much less threatening.
REMOVED
SENT to the wrong thread ACCIDENTALLY
Previlage leads to insolence.