• 0

    posted a message on New Neutral Minion- Toothy Chest

    really love the art, but nothing more

    Posted in: Card Discussion
  • 0

    posted a message on Blood Magic is This Week's Brawl!

    Gadgetzan Auctioneer is slow unless with Ancestor's Call, just won 30 games with this combo, which includes a couple of turn 1 OTK as well lol

    Posted in: News
  • 3

    posted a message on New Druid Card - Dark Arakkoa
    Quote from Griffin404 >>
    Quote from Jigsaw911111 >>

    With this card revealed I guess either Druid of the Claw or Ancient of War or both have been nerfed.

     Why would either of those be nerfed? (Other than the fact that Druid has taunts at 5, 6 and 7 mana - which is what i think you were implying)
     Yes that's what I meant. Taunts with good stats for three turns consecutively might be a problem. Just a guess in my opinion, DotC might be given weaker stats.
    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Dark Arakkoa

    With this card revealed I guess either Druid of the Claw or Ancient of War or both have been nerfed.

    Posted in: Card Discussion
  • 0

    posted a message on THE WINTER UNVEILING - A Card Design Competition [RESULTS!]
    Quote from nobravery >>
    Quote from nobravery >>
    Quote from Asylum_Rhapsody >>


    https://twitter.com/bdbrode/status/675440002873077760?lang=en

    He knows we exist. o_o

    And he likes us. o___o

    Everybody please excuse me while I die. x_____x

     I thought you knew that Blizzard have always been viewing this competition and adopted some ideas into their expansions...
    And, by the way, this is not the only competition that Blizzard are viewing. The organizer of another hearthstone card desing competition told me that they've got teams at different countries to discover interesting designs from competitions all over the world. And cards like Iron Juggernaut and Bouncing Blade are picked from fan creations.
     Source, please ?
     I failed to find the original thread where Iron Juggernaut and Bouncing Blade appeared. But this is where Varian Wrynn came from:
    The effect of this card is exactly the same with the current Varian Wrynn in the game (if you don't believe me you can ask someone who knows Chinese to read the card text. The author made a typing mistake so google translation may not work here). What differs is class and stats.
     As a Chinese reader I'm here just to provide one more layer of proof :)
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition Design Competition
    Quote from nurgling13>>
    Quote from Jigsaw911111 >>

    Cards that Sucks (This is like the worst contest title ever. But seems good for this theme lol)

    Theme

    Deliberately design a card which make us think it is poorly designed. During voting phase we up-vote cards that stink. In final phase we gonna find out the worst card in the contest :P

    Theme Restrictions:

    1. This card should only be poor in design. Specifically, the card should be reasonablely balanced (neither op nor useless). Since this is a subjective issue, voters are suggested to differentiate between the feelings of poorly balanced and poorly designed, thus only vote for the later part.

    2. This card must stink on its own. Dumping to much meaningless tokens or heroes (hero powers) could easily be considered as poorly designed. To make this contest a bit more fun, lets just not adding any tokens :)

    3. Crafting a card with stupid art or bad interface is against the spirit of this contest. We are not gonna judge a card from its appearance. Try to use at least reasonable art for your card.

    Existing Examples:

    Might be some examples in my opinion. But I don't want to start a war here so examples are not listed.

    I don't understand your distinction between poor design and poor balancing. How can a card be balanced but poorly designed? It seems like a contradiction to me. Could you create an example that you think illustrates it? 
     Well this is kinda subjective so its hard for me to give convincible illustrations. My personal examples could make no sense to you. In fact this theme is very difficult and the results could be interesting for us to learn what is a common accepted "bad design".
    However I do believe there is a distinction between poor design and poor balancing. Here are some examples in my opinion (as I mentioned examples could make no sense to others but I wanna share it here anyway):
    1. A neutral card that ruins the differentiation among classes: e.g. a neutral 2 mana spell that deals 3 damage (or a 2 mana 0-0 minion with battlecry: deal 3 damage). It is balanced but simply destroys the characteristics of different classes.
    2. A redundant environment card that kills strategy: Having Big Game Hunter and Mind Control Tech is good for the meta not only because they provide meta-related tactics but also because they draw a clear line for people to get around (which is strategy-friendly). Introducing a 5 mana minion reads "Battlecry: destroy a minion with an attack of 6 or more." or "Battlecry: If your opponent has three or more minions, take control of one at random." could easily ruins this without having balancing issues.
    3. A card with over-powered effect and rare probability of occurence (not always the case, but could dry the game easily if not well managed).
    4. A card that destroys your opponent's strategy. It may be a balanced card by managing the stats and cost, but it just not fun to play agianst. For example, a card that discards (or even steals) your opponent's hand. Although Priest and Rogue copy the opponent's hand or deck but they are not disturbing opponent's funtamental strategy. However, throwing your opponent's unplayed cards away without providing any defense strategy is just not fun (thinking about throwing your opponent's Malygos away lol).
    5. A "purely ramdom" card. Although hearthstone has a lot of random effects, but most of the effects are controllable to some extent. For example, the timing of playing Mad Bomber and Mind Control Tech is important. A card that has 50% chance of dealing damage to both heroes is poorly designed in my opinion. (Or an extreme example: 50% of winning the game directly for both players is kinda balanced but stupid)
    6. Choose One cards with one effect that dominants the other. The overall strength could be balanced.
    7. A legendary card's text that has little relation with the character.
    8. Haven't thought through it... could be more
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition Design Competition

    Cards that Sucks (This is like the worst contest title ever. But seems good for this theme lol)

    Theme

    Deliberately design a card which make us think it is poorly designed. During voting phase we up-vote cards that stink. In final phase we gonna find out the worst card in the contest :P

    Theme Restrictions:

    1. This card should only be poor in design. Specifically, the card should be reasonablely balanced (neither op nor useless). Since this is a subjective issue, voters are suggested to differentiate between the feelings of poorly balanced and poorly designed, thus only vote for the later part.

    2. This card must stink on its own. Dumping to much meaningless tokens or heroes (hero powers) could easily be considered as poorly designed. To make this contest a bit more fun, lets just not adding any tokens :)

    3. Crafting a card with stupid art or bad interface is against the spirit of this contest. We are not gonna judge a card from its appearance. Try to use at least reasonable art for your card.

    Existing Examples:

    Might be some examples in my opinion. But I don't want to start a war here so examples are not listed.

    Posted in: Fan Creations
  • 6

    posted a message on Mini Competition #3 Aegwynn-er Takes All - Submission Topic

    Basically a new Legendary available to Secret Mages.

    And, think about her interaction with Mysterious Challenger!

    Posted in: Fan Creations
  • 2

    posted a message on Mini-Competition #1: Peculiar Pilots - Submission Topic [ENDED]

    While it could be a competitive addition to Freeze Mages, it is definitely not a good pilot.

    Minions cannot be un-freezed means that if a minion is freezed this turn, it will not automatically become un-frozen at the start of next turn (and turns after), but silencing the minion can still effectively "un-freeze" it since the minion lost its Frozen status directly.

    Posted in: Fan Creations
  • 2

    posted a message on Golden Monkey Rogue Theorycraft

    Healbots are in there at the last line of the deck :) feels good that you have same thoughts with me

    Posted in: Golden Monkey Rogue Theorycraft
  • 0

    posted a message on Golden Monkey Rogue Theorycraft

    Nice point, not sure how it works... But if this is the case will Map to the Golden Monkey be able to rob your opponent's monkey from thier deck (or even from thier board) since only one monkey is allowed? Sounds not very reasonable but might be possible... Anyway we'll find the answer real soon :P

    Posted in: Golden Monkey Rogue Theorycraft
  • 5

    posted a message on Golden Monkey Rogue Theorycraft

    It just increases the chances of drawing the monkey. Thus it increases the average turns spent on that.

    Once you played your first monkey and turned your whole deck into legendaries you just enjoy playing them :)

    Posted in: Golden Monkey Rogue Theorycraft
  • 0

    posted a message on Counter that card!

    Thank you now I can cast my Mirror of Doom to earn a max value!

    Posted in: Card Discussion
  • 0

    posted a message on Reno Jackson

    Cool

    Posted in: Reno Jackson
  • 4

    posted a message on Golden Monkey Rogue Theorycraft

    I know but it increases the drawing chance if you know what I mean...

    Posted in: Golden Monkey Rogue Theorycraft
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