My submission is really simple, but extremely powerful, slowing down the game for both players which helps prevent combos and forces its removal to be expensive if you don't already have big threats on the board
Wanted to see a giant with Inspire because its a pretty cool feature, placed at 10 cost so inspiring him won't start to be a problem till your next turn is what the main balance is here, also giving him 0 attack to help even out his potentially devastating inspire attack!
Note that the card will at base cost 10 since both heros are normally damaged but with whirlwind combos and what not it could work as a finisher to replace Warsong Commanders Combos.
Meant to be put into joust decks. Great synergy with King's Elekk. Stands alone as a strong end game card, but shines when you can play it and another card in the same turn.
Synergy: Every taunt minion, every minion just before they are to trade
Ancient of War: 4/13 - Lorewalker Cho: 0/7 - Magma Rager: 4/4 - Big Game Hunter: 3/5.
If a minion takes 3 damage with the Emerald Tree buff, then the Emerald Tree dies, the buff disappears but the minion's Health goes back to normal, because minions take damage first from their buffs before their original Health.
Would love to have this as Neutral, but only Druids can grow a giant tree with the blessing of the Emerald Dream quickly.
Altough we will not see a real control hunter in the near future ,I took the time to make a tool for control hunters in the late game. Some card draw and some survivability in one card.
Removed.
Working on my Icecrown Citadel custom adventure! Advice is always appreciated :)
WIP Classes: Demon Hunter, Death Knight
Check out my Workbench to see some of my cards!
My submission is really simple, but extremely powerful, slowing down the game for both players which helps prevent combos and forces its removal to be expensive if you don't already have big threats on the board
Hello all!
This is my first entry to one of these contests and I hope you like it :)
Mine is based off Steelbreaker from WoW!
Wanted to see a giant with Inspire because its a pretty cool feature, placed at 10 cost so inspiring him won't start to be a problem till your next turn is what the main balance is here, also giving him 0 attack to help even out his potentially devastating inspire attack!
Imgur link here (http://imgur.com/QbYl4hB)
Note that the card will at base cost 10 since both heros are normally damaged but with whirlwind combos and what not it could work as a finisher to replace Warsong Commanders Combos.
REMOVED
VOTE FOR MY CARD in the Card Creation Competition of the week.
REMOVED
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Meant to be put into joust decks. Great synergy with King's Elekk. Stands alone as a strong end game card, but shines when you can play it and another card in the same turn.
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Hearthpwn Community's Balancing of Cards.
Easy letal if opponent have low HP and taunt.
CHUGGA CHUGGA CHUGGA!
http://tinypic.com/view.php?pic=iejo2a&s=8#.ViN6a37hC70
Altough we will not see a real control hunter in the near future ,I took the time to make a tool for control hunters in the late game. Some card draw and some survivability in one card.
http://i.imgur.com/HEisXUN.png
6/8 on your turn. Synergy with healing and Silence. Unique text. Beast. Simple.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
For fast decks, similar to Fel Reaver but cost 1 mana more and discard 1 card from your hand for each card played by your opponent.
BattleNet tag : NightoY #2559