Card Type: Minion Mana Cost: Any Class: Any / Neutral Other: Your card must depict an Ogre in the Card Art and feature a random / luck-based effect in the card text.
Competition Results
2nd Place
Winner
3rd Place
by MechBearCat
by Emmangt
by Sinthuja
Finalists
Notes: Any card with a Black Banner has additional art / comments in the Spoiler Tags below.
by Sinthuja by MechBearCat by sythriel by Emmangt by BOOSHACK360 by Thalrick by KAKYBAC by Asylum_Rhapsody by affekopp111 by killswitch247 by ManyCookies by Zeppo122 by Nocturnalypso by doyoulovemic by Cyg2112 by G4merGuy09 by Orangejesus by Nakazawa by Lord_HS by AviansHS by YoThats by Zoughtbaj by KaoticKreature by Shanksyo
Deformed Ogre:(Artist: Guro) Kinda reverse Gurubashi Berserker, where instead of Attack u get Health, if damaged. I will use one of my previously created cards, just slightly altered for the purpouse of this weeks rules (added 50% "rng" mechanic) and this might actually push it to be totaly balanced, if there was not that 50% chance, it might be slightly OP, especialy in priest.
Overview: Very strong Warlock card, however you have a chance to lose a bunch of your cards in the process. However if you are lucky, it is just a very strong card.
Balance: If you compare it to Hungry Dragon or Fireguard Destroyer, you can see that it isn't as strong as it looks. Losing a card, even as Warlock, is extremely bad tempo loss. But if you are lucky, you can really have a minion that dominates your opponent.
Synergies: If you silence GoW, the effect shuts off which might be good enough. A huge question is whether you would run this in zoo? It is a very strong, but cheap minion. But if you accidentally discard a Doomguard you might lose the game. You wouldn't put this in handlock or demonlock just because there are many key cards that you need to survive.
This interacts with every hero power differently. The basic idea is that if either player uses their hero power, it randomly misfires.
Hunter: deals 2 damage to own face; Mage: deals 1 damage to random target, Paladin: summons 1/1 for opponent; Warlock, deals 2 damage to opponent and your opponent draws a card; Rogue: equips a 1/2 weapon for opponent; Shaman: summons totem for opponent; Warrior: gives 2 armor to opponent; Priest: heals random target for 2; Druid, gives opponent 1 armor (since the attack disappears at end of turn, that part doesn't matter); Jaraxxus: summons 6/6 for opponent; Ragnaros: deals 8 damage to random friendly target.
Note that for some of these hero powers, "backfiring" can be beneficial! Rogues can replace your weapon you got from Blingtron, Warlocks can deal damage to your face, and Shaman/Paladin can set up a Mind Control Tech turn.
Flavour: He's an ogre that likes to cast a lot of spells. He's not very good at it though.
General Info:
Will only cast spells that have valid targets, and only on those valid targets. He will cast spells as though you were casting them (uses your perspective).
This competition has ended.
Imgur Album / Finalists Spreadsheet
Entry Restrictions
Card Type: Minion
Mana Cost: Any
Class: Any / Neutral
Other: Your card must depict an Ogre in the Card Art and feature a random / luck-based effect in the card text.
Competition Results
by MechBearCat
by Emmangt
by Sinthuja
Finalists
Notes: Any card with a Black Banner has additional art / comments in the Spoiler Tags below.
by Sinthuja
by MechBearCat
by sythriel
by Emmangt
by BOOSHACK360
by Thalrick
by KAKYBAC
by Asylum_Rhapsody
by affekopp111
by killswitch247
by ManyCookies
by Zeppo122
by Nocturnalypso
by doyoulovemic
by Cyg2112
by G4merGuy09
by Orangejesus
by Nakazawa
by Lord_HS
by AviansHS
by YoThats
by Zoughtbaj
by KaoticKreature
by Shanksyo
Kar'gall - Hero Power / Weapon
Ogre Druid - Token Minion
Deformed Ogre: (Artist: Guro)
Kinda reverse Gurubashi Berserker, where instead of Attack u get Health, if damaged. I will use one of my previously created cards, just slightly altered for the purpouse of this weeks rules (added 50% "rng" mechanic) and this might actually push it to be totaly balanced, if there was not that 50% chance, it might be slightly OP, especialy in priest.
- Click Here To Join Us On Discord! -
"CONTERE! MORTEM! EXITIUM!"
Overview: Very strong Warlock card, however you have a chance to lose a bunch of your cards in the process. However if you are lucky, it is just a very strong card.
Balance: If you compare it to Hungry Dragon or Fireguard Destroyer, you can see that it isn't as strong as it looks. Losing a card, even as Warlock, is extremely bad tempo loss. But if you are lucky, you can really have a minion that dominates your opponent.
Synergies: If you silence GoW, the effect shuts off which might be good enough. A huge question is whether you would run this in zoo? It is a very strong, but cheap minion. But if you accidentally discard a Doomguard you might lose the game. You wouldn't put this in handlock or demonlock just because there are many key cards that you need to survive.
This interacts with every hero power differently. The basic idea is that if either player uses their hero power, it randomly misfires.
Hunter: deals 2 damage to own face; Mage: deals 1 damage to random target, Paladin: summons 1/1 for opponent; Warlock, deals 2 damage to opponent and your opponent draws a card; Rogue: equips a 1/2 weapon for opponent; Shaman: summons totem for opponent; Warrior: gives 2 armor to opponent; Priest: heals random target for 2; Druid, gives opponent 1 armor (since the attack disappears at end of turn, that part doesn't matter); Jaraxxus: summons 6/6 for opponent; Ragnaros: deals 8 damage to random friendly target.
Note that for some of these hero powers, "backfiring" can be beneficial! Rogues can replace your weapon you got from Blingtron, Warlocks can deal damage to your face, and Shaman/Paladin can set up a Mind Control Tech turn.
Note: battlecry happens before the minion gets summoned.
Meta changes the moment you switch your deck.
Here's my submission, fun guaranteed!
Give it a +1!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
The unholy offspring of a Fel Reaver and a Goblin Blast Mage.
Galavant Animation
Flavour: He's an ogre that likes to cast a lot of spells. He's not very good at it though.
General Info:
Thank you for your consideration.
Sorry, I didn't know you were casting a spell.
In case you can't see the card image:
Name: Ogre Firecaster
Stats: 5 5/5
Effect: Whenever you cast a spell you have a 50% of giving it Spell Damage +2.
Yes, both players can still see the colour of the Secret.
They thought they found a painting of their half-uncle Mitt.
Summon: "D'uhhh.... me try paper!"
Attacking: "Wait... paper smash?!"
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
(burp) "We did it."
Dustbelcher has the power to acquire one of the shaman totems abilities that you want! "Wait...".
Ogres earn the Archmage title when they can cast Flamestrike without setting themselves on fire.
What's the first thing to do every day? Check the 'X' of Ogre Sorcerer in Hearthstone!
THERE IS NO GAME.
Just a standard ogr that wants to smash face.