This spell summons four random cards. Thus, this could be any card in the game - any class card, any neutral card. The Mage gets the advantage multiple cards and the more (potentially) powerful cards at the expense of adding a card to the Mage's opponent's hand all at a cost of 5 mana. The spell can often times yield net value for the Mage and at other times result in a poor value trade for the Mage.
Secret Santa:(artist: VegasMike) This card is ment to be more of a fun card that would fit into some Raunduin like decks, than into a serious ladder deck, but i think ppl would have a crazy time with it :)
If the wording isnt clear enough, the total of 5 Burrowing Mines r shuffled into decks of both players, random amount into each, so it can go all 5 to one deck even ;-)
This is my submission. I think his effect is quite unique and can effect the game in many ways.
He's putting The CoinON TOP of your opponent's deck, which means, the next card he draws, is a The Coin.
Now what's so interesting about this effect is, that it can either block a topdeck(which can be pretty HUGE in some situations) OR It can give him +1 Mana on a turn which may also help him.
So this minion has probably the most value, when your opponent is low on cards in hand, and is relying on topdecks. (this situation is probably not on turn 4, so you better not play him then and give your opponent more tempo)
Queen Azshara 7 mana. 5/7: At the end of your turn put a random Naga Servant in your hand.
Yes, some Nagas are OP, but that's the idea, kind of like Ysera's dream cards. An awesome minion factory that guarantees you to have a play the next turn. Ps. Also if you know those Nagas, you'll understand that their effects are kind of related to what they can do on WOW. Hope you like them.
Effect is symmetric. You can prevent your opponent from playing good cards or you can fill up his deck with shitty cards. But be aware he can do the same to you. ;-)
Flavor: The Klaxxi who helped guide the Mantid Empire believed that their Grand Empress needed to be deposed because she was attacking the rest of Pandaria too aggressively.
Impact: This card hastens fatigue in exchange for more optimal early game draws. It does not increase hand size. On average it will trigger 6 times, although card draw will reduce that number.
This is still a solid 2 drop if you want to get it out on turn 2. Really good card even for drawing just 1! Yes I am aware this is op and considering changing it.
Meant to be for control/midrange hunters. Played hunter in wow, i missed the 1on1 connection with the pet you had.(Instead of just slamming a bunch of beasts on the board like you do now) Basicly this ability: http://www.wowwiki.com/Spirit_Bond
Feldrakes are Drakes that have been corrupted by fel (the arcane magic used by Warlocks) in WoW.
This card would be a step in making a Dragon/Demonlock become playable which probably would be fun! Just imagine it for yourself ^^
This card might seem OP because of other cards that deal damage, like Bomb Lobber (3/3 for 5 mana). But this is a class card, it gives information to your opponent of how many Dragons/Demons you have in your hand, the damage is split randomly and can damage the enemy Hero (which weakens the effect in most cases) and it also needs something to activate its battlecry (like Blackwing Corruptor, 5/4 for 5 mana that deals 3 direct damage). Enjoy, and don't forget to vote ;)
Edit: Forgot to add "Battlecry:" but it's fixed now!
The Card:
The Advanced version of demons:
Imp/Flame Imp/Blood Imp --->
Succubus --->
Voidwalker --->
Felguard --->
Doomguard --->
Dread Infernal/Infernal --->
Demon legendaries and Voidcaller, Floating Watcher, Void Terror, Mistress of Pain (Imp Gang Boss) don't have an advanced version so an exact copy will be shuffle into your deck instead.
Combining the concept of an Anti-BGH tech card with hand interactions. I looked at Mana Wraith and Wailing Soul, and came up with this.
For those games where you start off with double sprint, double tinkers oil. Also combos nicely with Duplicate.
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333
This spell summons four random cards. Thus, this could be any card in the game - any class card, any neutral card. The Mage gets the advantage multiple cards and the more (potentially) powerful cards at the expense of adding a card to the Mage's opponent's hand all at a cost of 5 mana. The spell can often times yield net value for the Mage and at other times result in a poor value trade for the Mage.
Secret Santa: (artist: VegasMike)
This card is ment to be more of a fun card that would fit into some Raunduin like decks, than into a serious ladder deck, but i think ppl would have a crazy time with it :)
If the wording isnt clear enough, the total of 5 Burrowing Mines r shuffled into decks of both players, random amount into each, so it can go all 5 to one deck even ;-)
Enjoy!
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VS
This is my submission. I think his effect is quite unique and can effect the game in many ways.
He's putting The Coin ON TOP of your opponent's deck, which means, the next card he draws, is a The Coin.
Now what's so interesting about this effect is, that it can either block a topdeck (which can be pretty HUGE in some situations)
OR
It can give him +1 Mana on a turn which may also help him.
So this minion has probably the most value, when your opponent is low on cards in hand, and is relying on topdecks. (this situation is probably not on turn 4, so you better not play him then and give your opponent more tempo)
Art from http://us.battle.net/wow/en/media/artwork/trading-card-game/series1?view=tcg-series1-093. Thanks to Miguel Coimbra.
Possible Draws:
Holy Light, Healing Touch, Light of the Naaru, Lay on Hands, Tree of Life, Circle of Healing and everyone's favorite, Ancestral Healing.
Quotes:
Summoned: "I don't always play Hearthstone, but when I do, I prefer control decks."
Attack: "Stay salty, my friends."
Backup image:
Queen Azshara 7 mana. 5/7: At the end of your turn put a random Naga Servant in your hand.
Yes, some Nagas are OP, but that's the idea, kind of like Ysera's dream cards. An awesome minion factory that guarantees you to have a play the next turn. Ps. Also if you know those Nagas, you'll understand that their effects are kind of related to what they can do on WOW. Hope you like them.
Effect is symmetric. You can prevent your opponent from playing good cards or you can fill up his deck with shitty cards. But be aware he can do the same to you. ;-)
edit: corrected wording.
Flavor: The Klaxxi who helped guide the Mantid Empire believed that their Grand Empress needed to be deposed because she was attacking the rest of Pandaria too aggressively.
Impact: This card hastens fatigue in exchange for more optimal early game draws. It does not increase hand size. On average it will trigger 6 times, although card draw will reduce that number.
Obvious synergy with Priest but also fun times with stuff like Neptulon, Rogue's bouncing cards etc
Flavor text: This is my time to delight! IT'S TIME!
ULTIMATE COMBO: Muster for Battle+Quartermaster+Recruit Blesser!
This is still a solid 2 drop if you want to get it out on turn 2. Really good card even for drawing just 1! Yes I am aware this is op and considering changing it.
Edit 1= Wording Error
Edit 2= Changed to Battlecry.
Edit 3= Flavor text added.
Hope the cant be targetet by spells etc will get some attention some day. But till then
Chilwind Yeti Recruiter extraordinaire.
Meant to be for control/midrange hunters.
Played hunter in wow, i missed the 1on1 connection with the pet you had.(Instead of just slamming a bunch of beasts on the board like you do now)
Basicly this ability: http://www.wowwiki.com/Spirit_Bond
Feldrakes are Drakes that have been corrupted by fel (the arcane magic used by Warlocks) in WoW.
This card would be a step in making a Dragon/Demonlock become playable which probably would be fun! Just imagine it for yourself ^^
This card might seem OP because of other cards that deal damage, like Bomb Lobber (3/3 for 5 mana). But this is a class card, it gives information to your opponent of how many Dragons/Demons you have in your hand, the damage is split randomly and can damage the enemy Hero (which weakens the effect in most cases) and it also needs something to activate its battlecry (like Blackwing Corruptor, 5/4 for 5 mana that deals 3 direct damage). Enjoy, and don't forget to vote ;)
Edit: Forgot to add "Battlecry:" but it's fixed now!
Not quite what I wanted for the art for this, but beggars can't be choosers.
Edit: Added image to the post rather than just as an attachment.