sitting at around 2k dust now. still would have a mogor to disenchant, as well as 2 dr. booms... but pls blizzard, nerf em so i get 3200 instead of just 800 ;_;
- High Inquisitor Whitemane: Changed ability from technically Stealth while Whitemane is alive to "Can't be targeted, damaged or destroyed while Whitemane is alive". Technically Stealth from a 5 drop with a 4/5 statline seemed a bit weak to me. I mean, Master of Disguise does the same, but it's until the minion attacks other than while she is alive. So now the minion can't be destroyed, damaged or targeted while she is alive which basically protects the minion until Whitemane is dealt with. Of course, if the targeted minion has Taunt, it can be ignored like Stealth.
- Corvus Promaethon: The Hero Power isn't permanent anymore. Removed "Your Hero Power costs (0)." Annihilate Cost reduced from 6 to 0. Removed "Restore 2 Health to all friendly characters" from Annihilate. Added "Remove any copies of it from your opponent's deck". Having a permanentHero Power that is a better Assassinate seemed too overpowered to me. Now, it still costs (0) as it would've before, but doesn't last until your hero dies, but until Corvus dies. Also, I changed the heal to remove any copies of it, because the heal was just there to kinda keep Priest's design in tact. Now, since it isn't permanent anymore, then "remove all copies of it" seemed to match more to the actual name of the Hero Power.
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From Yu-Gi-Oh!
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good deck bru
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I don't have The Curator nor Bolvar, Fireblood. What could their replacements be?
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Well, just bought the Starter Pack after this announcement. Got a second Grommash Hellscream. Great. EU.
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they just said an hour ago that it's live now...
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0
REMOVED
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I used this deck from 20 to 5 this season with an ~80% winrate
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sitting at around 2k dust now. still would have a mogor to disenchant, as well as 2 dr. booms... but pls blizzard, nerf em so i get 3200 instead of just 800 ;_;
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Transforms you into Shadowform.
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Darn, gotta check my eyesight...
Thought you were talking about that one.
Sorry, nope never saw a golden watermelon.
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Me too :)
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They also said "no plans to make any changes to Undertaker in the near future" . A month later, he was nerfed.
but seriously, i dont think its gonna be new classes. i would love it, but find it unlikely.
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Rares are done now!
I hope you'll like 'em!
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Hey guys, quick update!
Neutral Rares will come TOMORROW!
Also, some changes to...
- High Inquisitor Whitemane: Changed ability from technically Stealth while Whitemane is alive to "Can't be targeted, damaged or destroyed while Whitemane is alive".
Technically Stealth from a 5 drop with a 4/5 statline seemed a bit weak to me. I mean, Master of Disguise does the same, but it's until the minion attacks other than while she is alive. So now the minion can't be destroyed, damaged or targeted while she is alive which basically protects the minion until Whitemane is dealt with. Of course, if the targeted minion has Taunt, it can be ignored like Stealth.
- Corvus Promaethon: The Hero Power isn't permanent anymore. Removed "Your Hero Power costs (0)."
Annihilate Cost reduced from 6 to 0. Removed "Restore 2 Health to all friendly characters" from Annihilate.
Added "Remove any copies of it from your opponent's deck".
Having a permanent Hero Power that is a better Assassinate seemed too overpowered to me. Now, it still costs (0) as it would've before, but doesn't last until your hero dies, but until Corvus dies.
Also, I changed the heal to remove any copies of it, because the heal was just there to kinda keep Priest's design in tact. Now, since it isn't permanent anymore, then "remove all copies of it" seemed to match more to the actual name of the Hero Power.